methods for fleshing out characters?

RylenolFlu

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So I know the methods vary from writer to writer, but I am curious, how do you all flesh out your story characters? Do you go the workbook route and fill out the details from eye color to favorite book? or do you write paragraphs describing the most important details? or bullet the attributes and personality types? I ask because I'm currently trying to create a system for getting my characters inside my head. Anyway, I'm interested to hear what everyone has to say.
 

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I'm kind of intuitive about it. I almost never write down characters (not for myself). It's all in my head. I certainly try to sketch out the actual plot, and I also sketch out the timeline onto a real calendar (be it a few days or several weeks or even several years), but the characters and all their attributes are completely in my head. If a production company asked me to write down the characters onto "character sheets" I could with no problem at all. But I have no need to do it while writing just for myself.

meanwhile, I have a somewhat bizarre writing habit that is both very very good and yet also very very bad.

My habit is that when I envision a story, I envison every single minute of the day, all 24-hours of every day, for all 7 days of the week for the full duration of the tale. This is probably a bad carry over from when I was a teenager and I used to watch daytime soap operas.

The bad side of this is that when I go to write it all down, I will OVERWRITE everything to include all the dumb details of what my characters do such as rising in the morning, pouring a cup of coffee, and going to work. I will also include every last side character in great detail because I just can't let myself write a character that's a stock, cardboard, throwaway character. So my scripts are VERY long and include truckloads of extraneous details.

The good side of it is that I have a great deal of very well thought through continuity to my stories. So when I go back and pare it all back to a more reasonable length, the result is an extremely believable time line, and the comings and goings of ALL the characters on a day-in-day-out basis are quite realand organic. Motivations --even for the side characters-- are very real. Excuses for people to go places and do things at certain (convenient??) times of day are also very real. (At least I think so.)
 

FinbarReilly

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The Patented Jochim Method:

1) Write down a quicky physical description (height, weight, eyes, hair, build,
clothing; enough for a basic police description). Also, a basic psych profile.

2) Build a relationship chart (ie, how each character relates to other characters, as applicable).

3) Know how the character works in regards to plots/subplots.

4) If I really have problems with the character, I either nuke the character and try again, or I take one of my role-playing games and stat him out (of course, I do it anyway for super-hero characters in order to keep their powers straight).

If it helps....

FR
 

ImagineAZ

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I do character work as a means to find plot ideas. Generally, if a character has made it into my story, he/she is already interesting and clear enough to me to stay in my head without having to write it all down. BUT I like to run the character through personality questionnaires, ones that show detailed results of what sorts of behaviors we could expect from a person who answered those questions in that way. All sorts of new plot ideas come from that.

If you're trying to flesh out an archetypal character, that's pretty easy.

http://meta-religion.com/Psychiatry/Analytical_psychology/a_gallery_of_archetypes.htm

If you're trying to flesh out a more complex character, I would focus on the story. Ask yourself what function this character needs to fill. Ask yourself why you chose this character and the traits he/she has so far, then run him/her through some personality questionnaires to get you thinking about more details.
 

LIVIN

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I try not to flesh out my characters... ewww... :D

Seriously though:

I do character work as a means to find plot ideas.

We're all different, aren't we? I, currently, (knock on wood) seem to have an abundance of plot ideas. (Or maybe not, who knows.) Anyway, these days, I'm always writing at least two scripts at once. Just finished some editing of a script yesterday, which will get sent for feedback soon. And, I was really glad to get this weight off my shoulders, because I feel like I have too many scripts in my head right now.

Since I try to minimize the number of scripts that I'm actually writing at a time to two (random ideas in notebooks here and there don't count, and niether does editing on already feebacked scripts... hmm, these numbers just multiply, don't they?). Anyway, as I was saying, it's good that I finished (for now) editing that other piece, so I can focus on the piece that is rounding that Act 1 turn, right about now. Because, after this, in line, are two other projects - one with about 40 pages written and another yet to begin, but I don't want to begin it until I knock something else out. Seems like my plate is overflowing and I need to beat something into submission. Anyway, I digress, as I imagine I've strayed from the original topic - a tangent perhaps?

Were there any nuggets of wisdom in there?

Oh, yes, characters > I've done it every way imagineable (ok, that's a lie - I haven't painted their likenesses in abstractions with flourscent paint on my walls). But barring the insane, I've utilized a fair deal of strategies. Notecards. Character and scene files in word documents. Excel spreadsheets with, I don't know, uses for the columns (ha ha). For one script I interviewed each character (questions you wouldn't expect), but it depends on the script. Anyway, sometimes my characters do whatever they feel like doing anyway. Bastards. ;)
 

HeronW

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I found this elsewhere:

FICTION CHARACTER WORKSHEET

CHARACTER NAME: __________________________________

AGE: BIRTHDATE:
HEIGHT: WEIGHT:
HAIR: EYES:
FATHER: OCCUPATION:
MOTHER OCCUPATION:

OTHER PROMINENT FEATURES:

I. PHYSICAL

1. What does your character look like? (Brief physical description.)
2. What is your character's state of health?
3. What kind of clothing does your character normally wear? Where does he/she shop?
4. What does his/her voice sound like?
5. Does your character have a nickname?

II. BACKGROUND

1. Where was he/she born and raised?
2. What background events shaped the life of your character? (Character's background that molds him/her.)
3. What was his/her school and schooling like? Who was the teacher he/she respected and why?
4. What is his/her religion and ethnicity?
5. Is he/she married, single, divorced?
6. What kind of work does he/she do?
7. Where has he/she failed or triumphed?
8. What memories does he/she have of his/her past?
9. Other than memories, what are the tangible trinkets he/she saves and treasures from his/her past?
10. What ghosts haunt your character? (Departed persons who still have an influence.)

III. SOCIAL

1. What places is this person associated with? (People remember scenes and characters together.)
2. What person(s) are closest to him/her? Who is his/her best friend?
3. What are the events, items, pets, pals…that he/she remembers for years?
4. What are his/her hobbies? Sports? TV?
5. Is he/she neat or is he/she a slob? To establish this on paper, describe his/her dress, closet, a drawer of the desk, and trunk of the car.
6. What does your character like/dislike about the current state of affairs? (Character's reaction to his/her environment.)
7. Read the editorial page of your newspaper and choose which opinions he/she agrees with or disputes. Does he/she argue bitterly, silently, or to anyone who has to listen?
8. What kind of music does he/she like? Dislike?

IV. FAMILY

1. How is this character linked to other characters? What is their influence on him/her? What is his/her influence on them?
2. What is his/her attitude toward the person closest to him/her?
3. What other characters in the story provide a balance for your character? (Opposite personalities, opposing opinions, etc.)
4. What is his/her attitude toward the opposite sex?

V. PERSONALITY TRAITS
1. What makes the reader love/hate this character? (Show them in humor, eccentricity, pathos - qualities that will make them irresistible to the reader.)
2. What makes your character worth cheering for?
3. What are your character's two opposing traits? (Generous but shy, etc.)
4. If this is a hero, what is his/her flaw? If this is a villain, what can we admire about him/her?
5. What bugs your hero? What are his/her pet peeves?

VI. PSYCHOLOGICAL TRAITS

1. What does your character want more than anything else in the world? What is his/her goal?
2. Whom does he/she dream about, yearn for, hate?
3. What virtues characterize this person?
4. What is your character's greatest fear? (Drama is discomfort. Uproot your character.)
5. What one thing does your character hope no one will ever find out about him/her?
6. In one word, what motivates your character? (Love, curiosity, self-preservation, greed, self-discovery, duty, revenge.)
7. How would your character describe him/herself? (Self-concept determines destiny.)
8. What makes him/her laugh?

VII. BELIEFS - RELIGIOUS AND OTHER

1. What does your character think about a deity? Holy books? Prayer?
2. What does your character believe in? Not believe in? (Character's beliefs prompt actions.)

VIII. MANNERISMS

1. What is your character's most noticeable mannerism?
2. What clichés and buzzwords does your character use?
3. How do his/her hands behave? Relate them to tangible things that surround him/her.
4. How does he/she drive his/her car, tie his/her tie, gargle? Does he/she pick his/her nose, cough often, snore?

IX. UNIQUE TALENTS/ABILITIES

1. What unique talents and abilities does your character possess?
2. Is he/she musical? Is there one special instrument that he/she plays well, or badly? Does he/she play it alone, for himself; or can he/she jam it up for an audience of friends or strangers?

X. CHARACTER GROWTH OR DECLINE

1. What changes will this character undergo throughout this story?

XI. OTHER

1. What tangibles help us understand your character? (Surround your character with tangibles - tools, possessions, clothing, adornments, etc.)
2. Can your mind picture him/her making something? Using a simple tool, perhaps, to shape the hull of a model clipper ship?
3. What are his/her character tags? (For quick and/or frequent identification.)
4. What are your character's warts? (Physical, taste, mental state, etc.)
5. What are his/her favorite foods?
6. What animals does your character like? Dislike? Why?
 

Ron Maiden

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i go with the "all in my head" thing. i *did* write a lot of the description down in my first script ~ probbly came from being a more novel-type writer, i like to detail things ~ because i was attached to the characters and wanted everyone to fully picture exactly how i envisaged her. sadly, since reading loads of comments etc about not stipulating eye/hair colour and the like i just skimp the info now. Like Plot, i could write full details if needed (and being an artist i could even draw her) but i suppose that's something to worry about at the time. does make me fret tho, thinking that my beloved characters might get totally screwed up in casting; if i finally got into print, i'd hate to see my gorgeous pale-skinned black haired girl get cast as a dark skinned girl with a blonde bob or something.
 

writeroffthelake

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i'd hate to see my gorgeous pale-skinned black haired girl get cast as a dark skinned girl with a blonde bob or something.

If it isn't important to the storyline, then what's the difference how it gets changed? Make it a part of the storyline so that it can't be changed if it's that important to you.
 

Cleveland W. Gibson

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When you think of a character I'm hoping you'll already have a plot(a story) for that character.
So far you've been given lots of good tips .
Developing a BIO for the character is one. How much detail you collect on your character depends on you.
Next. The reader gets an impression of a character by what he does.(Actions).
by what he says(about himself)
and what others say about him/her.
I admit that at times I overwrite. But now I know my fault i attempt to stick to the plot. Doing that with your character will make them appear stronger.Good or bad is not important. A bad character can also be an interesting one.

A way to stop overwriting is to get a decent book written for children and read a few pages. Then attempt to write the story in your own words. I've done that as an exercise and it is not easy.But think of the benefits. I used 'The Lion,the Witch and the Wardrobe' as my book to read for exercise purposes.
Cleveland
http://linktiles.com?tile=641
 

Ron Maiden

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If it isn't important to the storyline, then what's the difference how it gets changed? Make it a part of the storyline so that it can't be changed if it's that important to you.

bit of a stupid comment that. i said quite clearly in my mail that i get attached to my (lead) characters, as all writers do - or SHOULD, imho. trying to think up clever plot twists just to ensure my character gets cast as i want is a bit ridiculous. i don't like that the casting might be completely against what i want, but it's something we all have to live with. doesn't mean i have to be happy about it but it definitely doesn't mean i'm going to start structuring plots around hair/skin colour.
 

nmstevens

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I found this elsewhere:

FICTION CHARACTER WORKSHEET

CHARACTER NAME: __________________________________

AGE: BIRTHDATE:
HEIGHT: WEIGHT:
HAIR: EYES:
FATHER: OCCUPATION:
MOTHER OCCUPATION:

OTHER PROMINENT FEATURES:

I. PHYSICAL

1. What does your character look like? (Brief physical description.)
2. What is your character's state of health?
3. What kind of clothing does your character normally wear? Where does he/she shop?
4. What does his/her voice sound like?
5. Does your character have a nickname?

II. BACKGROUND

1. Where was he/she born and raised?
2. What background events shaped the life of your character? (Character's background that molds him/her.)
3. What was his/her school and schooling like? Who was the teacher he/she respected and why?
4. What is his/her religion and ethnicity?
5. Is he/she married, single, divorced?
6. What kind of work does he/she do?
7. Where has he/she failed or triumphed?
8. What memories does he/she have of his/her past?
9. Other than memories, what are the tangible trinkets he/she saves and treasures from his/her past?
10. What ghosts haunt your character? (Departed persons who still have an influence.)

III. SOCIAL

1. What places is this person associated with? (People remember scenes and characters together.)
2. What person(s) are closest to him/her? Who is his/her best friend?
3. What are the events, items, pets, pals…that he/she remembers for years?
4. What are his/her hobbies? Sports? TV?
5. Is he/she neat or is he/she a slob? To establish this on paper, describe his/her dress, closet, a drawer of the desk, and trunk of the car.
6. What does your character like/dislike about the current state of affairs? (Character's reaction to his/her environment.)
7. Read the editorial page of your newspaper and choose which opinions he/she agrees with or disputes. Does he/she argue bitterly, silently, or to anyone who has to listen?
8. What kind of music does he/she like? Dislike?

IV. FAMILY

1. How is this character linked to other characters? What is their influence on him/her? What is his/her influence on them?
2. What is his/her attitude toward the person closest to him/her?
3. What other characters in the story provide a balance for your character? (Opposite personalities, opposing opinions, etc.)
4. What is his/her attitude toward the opposite sex?

V. PERSONALITY TRAITS
1. What makes the reader love/hate this character? (Show them in humor, eccentricity, pathos - qualities that will make them irresistible to the reader.)
2. What makes your character worth cheering for?
3. What are your character's two opposing traits? (Generous but shy, etc.)
4. If this is a hero, what is his/her flaw? If this is a villain, what can we admire about him/her?
5. What bugs your hero? What are his/her pet peeves?

VI. PSYCHOLOGICAL TRAITS

1. What does your character want more than anything else in the world? What is his/her goal?
2. Whom does he/she dream about, yearn for, hate?
3. What virtues characterize this person?
4. What is your character's greatest fear? (Drama is discomfort. Uproot your character.)
5. What one thing does your character hope no one will ever find out about him/her?
6. In one word, what motivates your character? (Love, curiosity, self-preservation, greed, self-discovery, duty, revenge.)
7. How would your character describe him/herself? (Self-concept determines destiny.)
8. What makes him/her laugh?

VII. BELIEFS - RELIGIOUS AND OTHER

1. What does your character think about a deity? Holy books? Prayer?
2. What does your character believe in? Not believe in? (Character's beliefs prompt actions.)

VIII. MANNERISMS

1. What is your character's most noticeable mannerism?
2. What clichés and buzzwords does your character use?
3. How do his/her hands behave? Relate them to tangible things that surround him/her.
4. How does he/she drive his/her car, tie his/her tie, gargle? Does he/she pick his/her nose, cough often, snore?

IX. UNIQUE TALENTS/ABILITIES

1. What unique talents and abilities does your character possess?
2. Is he/she musical? Is there one special instrument that he/she plays well, or badly? Does he/she play it alone, for himself; or can he/she jam it up for an audience of friends or strangers?

X. CHARACTER GROWTH OR DECLINE

1. What changes will this character undergo throughout this story?

XI. OTHER

1. What tangibles help us understand your character? (Surround your character with tangibles - tools, possessions, clothing, adornments, etc.)
2. Can your mind picture him/her making something? Using a simple tool, perhaps, to shape the hull of a model clipper ship?
3. What are his/her character tags? (For quick and/or frequent identification.)
4. What are your character's warts? (Physical, taste, mental state, etc.)
5. What are his/her favorite foods?
6. What animals does your character like? Dislike? Why?

Well, I'd never tell anybody *not* to do something if it works for them -- and if going through all of the above is what somebody needs to arrive at a decent character, then go for it.

To me this just seems like an a very high ratio of scaffolding to building.

You really aren't creating an entire, fully-functioning human being here. Characters in stories aren't like that. They are symbolic constructs, designed to explore thematic ideas in the space of a story.

I'll give you an example (maybe I've already said this before, but what the heck).

An artist paints a painting of a room -- and he can paint it with a door closed or a door open, or a door half open.

He can paint it with someone completely in the frame or someone coming partially into the frame. Someone facing full forward, or someone turned partially toward the frame.

But when you have a door partially open, someone partially in the frame, partially turned toward us, it tends to be more interesting, because it suggests a world beyond the view of the four corners of the canvas.

In the same way, when we write screenplays, it is always interesting, in various ways, to suggest the world beyond the world that we present in the four corners of our world -- what has happened before our characters came on screen -- their past, what's happening elsewhere in the world -- to give that suggestion of our story and our characters existing in a larger reality.

But that's all it is, really -- it's the painting of a half-open door. The artist doesn't actually have to have books of sketches of what's actually in that unpainted room.

The fact is, what we see of a character in a story is all that there actually is.

You may have created a bunch of other stuff, for *your* purposes -- but that's simply work product.

When you watch The Maltese Falcon or Gone With the Wind -- what we know about those characters is all that we have to go on. We don't know where they were before the story began -- other than what the story tells us. We don't know what the do when the camera isn't on them, other than what the story tells us.

The handful of moments -- a couple of hours -- in a putative life that would, in reality, go on for some seventy odd years or more, in real life, is all that we are given.

And that's all that there is. Who are Sam Spade's parents? Who did he date when he was a kid? What's his religion?

Who cares?

What we need to know about Sam Spade's character, the events of the story should give us. If we don't need to know it -- if the story doesn't need it to unfold -- why should you need to know it? What does it matter?


If you look at memorable screen characters, you will find that, as a rule, they are reducible to a handful of *defining qualities* from which all of their detailed behavior arises.

As with any well-designed thing, it is easy to make something complicated. Harder to make something simple.

Memorable screen characters are simple. As a rule, you will find that memorable characters are definined by a couple of qualities -- of drives. Generally, these are "drives in tension." They want X, but they also want Y.

Michael Corleone wants a normal life free of the criminal taint of his family BUT -- he also loves his family.

Those two qualities - in tension - define his character, and ultimately define his destiny and the whole shape of that story.

And if we look at the small scale stuff -- the small decisions, how he dresses, how he looks, all of that -- they can all be understood in terms of "symptoms" of that underlying warfare -- the battle between those two elements in opposition in his character.


You can sit down and write out all day long -- high school this, college that, his parents the other - and never get close to really defining your character -- in *dramatic* terms until you start to think about that fundamental question.

What is the engine that drives your character -- and what are the internal forces in opposition -- what is the "tension" within him that makes him more than simply a "one-note" character.

Even take a character like Sherlock Holmes - a character that remains basically unchanged over the course of many stories and many movies (revisionist versions of the character aside).

We still see in him a character in tension. On the one hand, he is a character devoted to logic and order and to imposing that logic and order on the world around him -- to obsessively solving mysteries, to bringing the world into that realm of order. But on the other hand, there is this side of Holmes that is not at all the "logician" -- he believes in justice, he seeks out human companionship in Watson (maintaining that friendship long after, presumably, it is no longer needed for any kind of financial reason). So on the one hand you have this character who projects this sense of being an almost inhuman creature of logic, but beneath it, there is this other aspect of Holmes, that he never really acknowledges -- that is deeply human.

And it is that tension -- this logical man who is almost in denial about his more human side, that makes Holmes the character that he is.

And again, all of the details of his character - his mysogyny, the drug use, all of the smaller things that he does -- can be seen in terms of symptoms, of expressions, of that underlying tension.

NMS
 

icerose

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I don't know, I guess I'm one of those crazy writers that write.

I don't worry about all this technical stuff. I'm out to tell a story. Sometimes I realize when I'm about done I'm missing my entire second or third act. Sometimes I realize I need another character or I have too many.

The point is the words are getting on paper. You can't edit an empty page.

So stop worrying about techniques and how people do this or that and just write.

You'll learn more by writing one full piece than all the discussions in the world about other peoples stuff will ever teach you. Because it's your writing you need to hone.

I'm not saying don't read, by all means, read as much as you can, but by the end of the day it's the words YOU put on paper that's going to affect YOU the most. You're not going to get it perfect the first time, it's okay. Just write.
 

WerenCole

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This can be as easy or as difficult as you allow it. . . and from the responses here I think we go to either extreme. For me it comes down to a couple of things:


1- Every character has a distinct VOICE. (Unless they are dual-character types. . . the two thugs are basically the same person etc. . .)

2- Every character has a NEED. If there is no necessity for the character then why is it there? What does it need in the plot. . . does it exist as a necessity to theme, story-arc, a sound-off for other characters? Ask yourself, what does this charcter need?

3- Every character has a WHY. Why am I here? Why am I going to do this, or that?

4- Every character has a HOW. How am I going to do this. This is a component of NEED and WHY. Different characters should tackle similar problems in different ways. For instance. . . there is an obstacle in front of a set of characters. Red Neck Bob will punch his way through, Gay Timothy will talk or trick his way through, and Eva the Vixen will seduce her way through. I always thought this was one of the better ways to differentiate characters and give them depth. Place a similar object in front of each in your mind and ask how they would deal with it. Your characters often know themselves better than you do and you will find that they create answers themselves (with your assistance, of course).


A BIO can be helpful. . . but does all that information really end up in the script? I am guess the answer to be no, at least for most of it.

Maybe check out Joseph Campbell's mythological story arc formula to create a plot where a lot of the questions ultimately answer themselves.
 
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writeroffthelake

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bit of a stupid comment that. i said quite clearly in my mail that i get attached to my (lead) characters, as all writers do - or SHOULD, imho. trying to think up clever plot twists just to ensure my character gets cast as i want is a bit ridiculous. i don't like that the casting might be completely against what i want, but it's something we all have to live with. doesn't mean i have to be happy about it but it definitely doesn't mean i'm going to start structuring plots around hair/skin colour.

Bravo! If you're already "attached" to your characters so much that you don't want them changed, then you must already be incorporating whatever you need to keep them the way you want them into your storyline or you probably wouldn't see them so clearly.
 

WerenCole

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Whoa! I believe you misconstrued the purpose of fiction. It is to convey an emotional experience to the reader, NOT to explore thematic ideas by using symbolic constructs.



The reader IS everything. . . but I do not think you can classify fiction under one set of principles. To say, with precision what it IS or what it is NOT does not do the medium justice.

As we are in screen writing, let me quote Tarantino in the fourth of Four Rooms: "Those who make definitive statements are more likely to look foolish in retrospect."
 

nmstevens

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Whoa! I believe you misconstrued the purpose of fiction. It is to convey an emotional experience to the reader, NOT to explore thematic ideas by using symbolic constructs.


I beg to differ. Emotional experience is not the end product or the end purpose of a story. You can produce an emotional experience in a matter of moments, or even seconds.

Simply "producing an emotional experience" is, for a writer, or even an actor, a rather mechanical procedure.

But a story -- and I mean any traditionally constructed work of drama, has a theme. And that means that it is "about* something, in a thematic sense. It is constructed to explore an idea.

It is the theme that determines what happens in the story. It is the theme that determines *who* is in the story, and what they do in the story -- because characters in a story aren't like people in real life, who just happen to be there. They are there to serve a *story* purpose -- and the story purpose they serve isn't based upon "producing an emotional response" -- but is based upon the underlying theme -- the idea that the story is working out over its course.

Now, does this apply to everything? Of course not -- because not everything that is committed to film is a traditional narrative. And if it's not -- if it lacks traditional narrative structure -- if it's a surrealist film, or an experimental film, then the above may have no connection to it at all.

But in terms of traditional narrative story-telling -- there ain't no such thing as a standard narrative story without a theme. That's what makes it a story.

And in a traditional story -- everything of significance is symbolic.

Yep. James Bond is a symbol.

Lara Croft is a symbol.

Luke Skywalker and Terry Malloy in On the Waterfront and Javier Bardem's character in No Country for Old Men -- all are symbols.

They represent certain ideas, kinds of people, realms of thought, world views, approaches to solving a problem -- depending on the story.

In the real world, weather is just weather. Maybe when the time comes for your funeral, maybe it'll be raining. Maybe it'll be cloudy. Maybe it'll be sunny.

Whatever the weather is on that day, it'll have to do with the forces that govern the movement of air masses, the sun, moisture. For sure, it won't have anything at all to do with your funeral.

It doesn't work that way in stories. If it's a funeral and it's raining, or overcast, or there's a blustery wind blowing -- it's happening for a reason. You, the storyteller, have adjusted the weather -- as a symbol. You didn't just roll some dice and it came up "windy" -- and then you wrote it in. You created the weather as a comment -- as a symbol of the mood of the funeral.

That's how everything works in a story. However apparently real it may seem to the casual viewer, it's all custom made -- all completely artificial, all created by you to serve the needs of the story.

That story, which has been constructed to explore that theme that I was talking about before.

That's what makes all of that stuff, however solid it may seem on the surface -- symbolic in fact.

NMS