I am not a reader, personally. I barely read at all. This may shock you all, but I do not believe that one needs to be a reader in order to write a great story that can reach out and touch people. Yes, you need a good idea of how to tell a story in a form that readers can buy in to, but great storytelling is not grounded in literature.
I always wanted to be a film-maker. It wasn't until recently that I realised that the novel was a much better medium with which to convey my more theme-heavy, narratively complex and visually ambitious ideas.
I grew up with films and videogames. Films like Memento and Pulp Fiction have greatly inspired my skills at constructing a narrative. Star Wars showed us all just how far the imagination can stretch. And Far-Eastern cinema is a great example of how art is often synonymous with storytelling.
I don't like PC games, personally. I find controlling with a keyboard difficult, and I dislike open-ended games with vast customisation options like MMORPGs and strategy games. No, I am a console gamer. I like games with a strong sense of narrative direction, with a beginning, a middle, and an end. But not only that, the gameplay also needs to be appealing in a way that does not hinder the above (MMORPGs are an example of how too much freedom can harm the story).
Resident Evil and Silent Hill educated me in the art of suspense, and generating an atmosphere and ambience befitting a scene or situation. Metal Gear Solid demonstrated how you can craft a deep and complex story, and tie it plausibly to the world in which we live; grounding it in a believable reality. Tomb Raider does the same, but on a milder, less politically-orientated scale. Final Fantasy, like Star Wars, showcased the potential of the imagination, and the way in which a storyteller can whisk away their audience to a wholly fictional world, but a world that they can believe in at the same time.
Videogames deserve more credit than they get. And personally, I would say they are my primary influence. But, of course, the techniques employed by the games I listed above were first derived from cinema. Therefore, cinema is my chief influence.