scripter1 said:
You're absolutly right.
Writers play around with thier scenes all the time, working to get the best pacing, the perfect build up. One of the methods for creating the plot outline is write down all the needed events on 3x5 cards and then switch em all around looking for the best set ups.
BUT
way way way WAY different then we're talking about here.
Note the key words in my post: pack up and plop.
Many novice writers think that a scene isn't working simply because of the place it's in, or because a character isn't right, or they need a monster or some action, or what ever.
They arbitrarily go around their script adding in things and taking out things trying to liven it up or make it say something.
This is just poor writing habits. Nothing can be arbitrary. A screenplay is like a symphony in this respect and flat notes ruin the show. Coherence is achieved by building, deliberate construction.
scripter1 said:
It's like the stuido head giving you notes that say "Let's make the superhero a hot sexy chic because Jolie winked at me at a party two years ago." And the writer is sitting there going, "But the theme is about father's and thier relationships with daughters. If we change the main characters you change the whole script." "You better get writing then, I have to get a draft to Jolie in two weeks."
The moguls often think in the simpler ways of the market, they aren't story guys they're money guys, movie guys. A writer can be prepared for these kinds of interactions, and stand their ground to whatever extent they may choose or figure they can get away with. It is good to defend your symphony. On the other hand would it kill the thing to add some gunplay at one point or another? The compromises of a sale.
scripter1 said:
What they have to do is sit down and ACTUALLY think out the NEEDS of the script. Why a different scene in this new spot enhances the script.
Does it build up the surprise twist better? Does it show us a character change at a key moment? Ect, ect.
If you take a boring scene and move it it's STILL boring.
My remarks were much more narrowly focused on the idea of moving a high-action scene or, conversely a high-comedic scene to the front to achieve a more energetic and compelling opening. That's a specific writing issue I've seen recur time and time again with writer after writer. Openings are inherently a dilemma anyway, you've got to have an energetic situation going on (think of the opening of "Raiders of the Lost Ark"] and convey enough story information to hook an audience or a reader. We almost always begin on something that's setup material, we're trying to get our story going. That means dialogue, when what we need is action.
As a consequence, many openings are slowed to a crawl by exposition and set up talky scenes. Once that's done we get a big action scene, afterall, we've set it up, now we can do it. This scene usually occurs somehere around page 10 or 12 or 15. One can often just flip such a scene to the top and open with it. Who cares if we don't know who's who quite yet, this is an exciting scene! How's he gonna dodge that rolling ball of stone? Lookit those spiders! Will the plane make it into the air? Who is this guy?
Moments later we're at the university, fragged by that exciting opening and ready to hear some dialogue and learn who this guy is.
It won't take long for the audience (or a reader) to make sense of it and come to know what's going on and why.
Another angle of this is the scene dance one can get into when working on a particular sequence, say a ten page sequence with 25 scenes. One's first draft does not often catch the exact right sequencing of scenes in sequences like this, so in second drafting they can be shuffled a little perhaps, brightened up, tightened up, tuned up, taken a step up to enhance the telling. Maybe add a POV or something.
But as you say, none of this can be arbitrary. It has to be done against the grand scheme of your tale and how it ends. And you have that grand scheme at hand, either in an outline or a treatment or a beat sheet or just in your head, it is your guide ... as far as it goes, which doesn't extend to tuning up sequences or openings or endings, or scenes, which are just writer's work.