The 22 Rules of Storytelling

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Ann_Mayburn

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While this isn't really a purely romance topic, I found this article and its points very interesting. It's a collection of Tweets from an artist/storyteller at Pixar. Of course feel free to disagree and all that.

From: http://io9.com/5916970/the-22-rules-of-storytelling-according-to-pixar

#1: You admire a character for trying more than for their successes.


#2: You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be v. different.


#3: Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite.


#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.


#5: Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.


#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?


#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.


#8: Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.


#9: When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.


#10: Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.


#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.


#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.


#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.


#14: Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.


#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.


#16: What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.


#17: No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.


#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.


#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.


#20: Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?


#21: You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way?


#22: What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.
 

Chasing the Horizon

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Most of these are really great, but I take objection to #3. Theme is the *first* thing I choose, before characters or plot, and it never changes later because it's the whole basis of why I chose to tell the story.

Otherwise these are good, though. Especially #12 and #22.
 

Chris P

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Numbers 4 and 9 got good solid "well, I'll be" moments out of me. #2 got a "oops, I need to be better about that."

What is meant by the last part of #18? "Story is testing, not refining?"

I'm not sure what I think about #10 and 20. I agree this is helpful, but when I have done it, I figure out what worked and I say "but I've done that!" to my problem child stories. Reducing a story to what worked and what didn't, then writing only what worked doesn't necessarily give you a winning story. Something more is needed and when I find out what that is I'll tell you.
 

onesecondglance

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I think #18 means get it out there and see what other people think, instead of fussing over it getting it "just right". The real story is what other people think you've written.
 

SelmaW

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Like any other rules for writing, not everyone will agree on everything, but I enjoyed reading it. :)
 

Ann_Mayburn

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Yep, I don't agree with all of them, but they made me think and exposed me to new ideas which is never a bad thing. :) Sometimes I learn more from disagreeing than agreeing.
 

Creative_Solitude

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This list is helpful. Like others, I don't agree with every single rule, but there is some valuable advice here. I've learned over the years that rule #2 is very important. There are different things I as a writer could do to impress myself, but impressing the readers is what counts. I agree with rule #13 too. All of my characters have a strong opinion on at least something.
 

Cathy C

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There's some good stuff here. Like others, I don't agree with all of them, but each one gave me pause for thought. Always a good thing. :)
 
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