Capturing a certain kind of suspense?

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Shirokirie

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I fancy myself a SFF writer more than horror, but sometimes it creeps its way into what I write. And in my WIP, I've come to a point where MC 2 and 3 have met up but due to certain circumstances are stuck in a sealed underground warehouse with non-human creatures who, because of the state of being brain-dead for the most part from the conditions they were kept in and the experiments preformed on them, are out to kill MC 2 because of a lingering, subconscious, arduous loathing that they have towards humans.

In my head I see this being done in a Silent Hill fashion (think up to SH 4, the Japanese-made games) where its dark, creepy, and weird things are out to get them. But the thing that I'm interested in knowing about is how to capture a creepy, haunting atmosphere (like those displayed in the games) without getting into graphic, visceral or slasher detail.

Like, what would be the key thing to do in order to establish that sense of looming distress and terror with the reader?
 

zebedee

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things that would work for me would be the sense of claustrophobia, if it was too hot or cold, darkness, sounds of things coming to eat my brain through my eyeballs, that sort of thing.
I much prefer horror that deals with the senses rather than schlocky torture porn
ymmv
 

Shirokirie

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schlocky torture porn.
+ 1 urban vocabulary. :D

So senses it is then, more so than pulling someone's large intestine out of their navel or etc etc etc. Like... how it is with writing decent erotica, no? Except less sexy and more "I'm gunna grape you in the mouth!"? (+10 pts if you get the reference)
 

Rhoda Nightingale

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I like this question. :)

Well, what's scary about the Silent Hill games? The isolation and shadowy corners, along with the monsters certainly, but mostly the isolation. Being alone, trapped, and uncertain of what's around the next corner are what gave me the creeps in the Labyrinth/Prison level in the second game.

Sound is a good way to amp up suspense and tension in an underground, abandoned, setting--scraping, dripping, slithering, tapping. Every creature makes noise, whether it's relatively harmless like a rat, or something much worse. I don't mean using jump scares--just creating a sense that there's always something lurking just out of sight. A constant presence that's Not Human and possibly Not Nice.

Hope that helped! :)
 

Todd Young

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Darkness, water dripping, a foul smell, rats ...
 

Graphite

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Have you read The Stand? The best part of the novel is when Larry has to crawl through the pitch black Lincoln Tunnel. Read that scene if you haven't yet.

Also, Whitest Kids U Know. I shall trade in my 10 points for cookies.
 

jmare

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Silent Hill worked because they had a little bit of gross-out and a shit-ton of atmosphere. You didn't see the monsters, but you could hear them in the distance. Plus the mechanic of the radio static getting louder when monsters were nearby. Create an atmosphere where the danger is all around the characters but mostly unseen.
 

Shirokirie

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Also, Whitest Kids U Know. I shall trade in my 10 points for cookies.
Thank you for your response, and may you enjoy your platter of cookies. :)

banana_oatmeal_stacked_on_plate_reasonably_small.jpg


Okay so... to the topic of SH and its creepy-scary I can't hear over the sound of me shittin' myself atmosphere, would the fact that things continually look run down and deserted add to that? Kos what I'm thinking of doing is more contingent on these beings than the actual warehouse. I mean it doesn't make sense that it was in excellent condition one minute and then within the next it was a rundown half-step to Nightmare House 2 or SCP Containment Breech. Although, admittedly, the power goes out and remains in that state with no emergency power because the wild creatures on the surface were smart enough to blow the generators in their attempts to infiltrate the facility to free their kin.

Basically, I'm saying that I don't think I have enough believability wiggle-room to sneak in an atmosphere effective enough to pull off something as compellingly shit-pants as... that.

So in the event, do I just run with the ball and work with what I got and hope that it comes out well, or is there a way to work with a not so creep-some atmosphere and still pull it off? Maybe not quite horror but a sense that something is unquestionably wrong?
 

A Li Shan

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This scares people, in real life and in fiction: having to turn a corner without knowing who or what is waiting on the other side. Is the warehouse cluttered with crates and beams and piles of junk (I'm thinking of one of those 'Hoarders' shows)? That would make for the kind of space where you never really know what's around or underneath you. There could also be some sort of feral animals living in the warehouse, and your MCs can't tell which noises are animal in nature, and which are coming from their would-be attackers.
 

quicklime

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you don't have to have someplace old and worn-down. One of the most effective scenes in The Crazies was the one in the morgue. Stainless tables, spartan atmosphere.
Menace comes from uncertainty, or a creeping certainty (think of all the films you've seen where the bad guy is slowly edging towards the closet they're hiding in) but it isn't an issue of real estate.

btw, for slow, brooding menace The Cormorant is an awesome book
 

Shirokirie

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I saw that movie with my mom -- omg I gave her suspicious looks for a week. She picked up a fork and I glared at her. "I am armed with a bath towel, you know." - Shirokirie's famous last words.

But, yeah, good point Quicklime. So the suspense of the matter comes from atmosphere and sensorial cues. Gotcha.

I'll take some time off (of working my WIP) and check out some of these books and scenes and things you guys (or non-male guys) have suggested.

Thank you all, muchly! :D
 

SpiritualFiction

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I'd say also the "sound of silence"....like, it's so quiet that you can almost HEAR something listening.

Also what could add an element of dread is noticing that potential exit points were purposely (or *maybe* purposely) blocked off to prevent escape!
 

FOTSGreg

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The unknown scares people. Not knowing what's coming next, what's lurking around the next corner, whether or not that creepy individual is packing a gun, dropping into an unexpected situation, you name it.

The fear of the unknown triggers our flight or fight reflex. We don't know which way we're going to react until something happens and that scares us too.
 
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