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#1 |
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Monkeys are evil
Join Date: Apr 2009
Location: The Great White North
Posts: 1,356
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teleportation
Okay, lets assume you can teleport. What altitude difference would be sufficient to cause injury. i.e. if you teleported from 500 m above sea level to sea level, would you be on the floor reeling from the pain in your ears?
Assume your body stay intact during the teleport - not like star trek. quan lot triumph do lot nam dung cu tap an cho be ao so mi nu thoi trang cong so chup anh da ngoai o ha noi Is there a difference in altitude that would likely result in death? Last edited by profen4; 05-14-2013 at 05:49 PM. |
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#2 |
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practical experience, FTW
Join Date: Jul 2010
Location: Fredericton, NB
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I have to say that I couldn't help but chuckle a bit that this was a question in the Experts and Intervewees board. To the best of my knowledge, only fragments of the theory behind teleportation have been proven, the actual mechanics and execution definitely not something you'll find an Expert or Interviewee on...
Likely best suited for the Sci-Fi and Fantasy board. This all said, it really isn't something you see addressed very often and something you could likely explain away with handwavium - akin to the teleport beam automatically adjusts for pressure differentials, whathaveyou. Whatever fits the bill, really. If you don't want to go the way of Star Trek, likely the defacto template for teleportation, you can likely adjust to you liking. |
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#3 | |
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Monkeys are evil
Join Date: Apr 2009
Location: The Great White North
Posts: 1,356
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Quote:
Last edited by profen4; 05-14-2013 at 05:49 PM. |
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#4 |
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volitare nequeo
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Join Date: Feb 2005
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I think the science base is clear: what degree of instantaneous pressure change would be sufficient to cause severe pain, and which would cause death. Maybe a diver would know?
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#5 |
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Let's see what's on special today..
Join Date: May 2005
Location: Scotland
Posts: 10,772
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If you body stays intact during the transportation then what you are talking about is not teleporting in the accepted sense -it's physically throwing you from one place to another and I doubt it would become popular for commuters or holidaymakers, or anyone at all because I doubt it would be surviveable...
The Star Trek method is the most obvious one to use and folk would simply accept it without any side-effects at all.
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#6 | |
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pretending to be awake
Join Date: May 2012
Location: Berkshire, UK
Posts: 2,002
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Quote:
) is to disassemble and then reassemble the atomic structure of the object / person being transported.However, in some stories "teleportation" is achieved without disassembly by putting the object / person into another dimension and then pulling them back out. This is the official None of which helps with the original question.
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#7 | |
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volitare nequeo
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Join Date: Feb 2005
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Quote:
if you teleport into a vacuum, you die. This is a less extreme version of that. I gather OP *wants* the side effect, not to avoid it.
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#8 |
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Let's see what's on special today..
Join Date: May 2005
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I assume folk wouldn't routinely 'teleport' to somewhere without knowing what the effect of teleporting there is going to be on their bodies and 'suiting up' appropriately to compensate for whatever that effect was.
Since nobody can teleport in reality, I'm prepared to accept whatever I'm told in relation to that exercise in any given scenario. What's the effect of air pressure on transportation from A to B via an unknown medium?
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#9 |
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volitare nequeo
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Yes, but the question is what degree of pressure change would require this precaution, or cause suffering/death if it is not taken.
IMHO it is a very simple, clear question. I just don't happen to know the answer.
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#10 |
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Let's see what's on special today..
Join Date: May 2005
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Fair enough, but the means of teleportation must be a factor.
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#11 |
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Madeleines! Don't get me started.
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I always wonder with the transporter in Star Trek - say they're beaming Spock onto the planet's surface, and he shows up standing perfectly still on the ground. So he's stationary relative to the planet. But relative to the Enterprise, he might be whizzing along at thousands of miles an hour. Would I be right in thinking that the transporter would have to compensate for that somehow? (I bet the Trekkies have worked a theory out.)
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#12 |
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Professor of applied misanthropy
Join Date: Mar 2010
Location: Vancouver
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I used to dive extensively. The answer is that pressure does not change as much as you think it does. What pressure there is can easily be equalized by closing your mouth, pinching your nose and trying to exhale.
In diving, every 33 feet under water is a change of 1 atmosphere. 1 atmosphere is the same difference as between total vacuum and sea-level. You can dive 33 feet without pressurizing your ears and only feel mild discomfort. I know lots of divers who have been unable to pressurize their ears due to cold/flu and still gone below 33 feet without much pain (though not a lot below 33 feet).
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#13 | |
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Let's see what's on special today..
Join Date: May 2005
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Assuming the transporter beam is focussed on a landing spot....he's just going down the beam -no? Similar to an aircraft's laser targeting system.
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#14 |
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Madeleines! Don't get me started.
Absolute Sage
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Hmm, I guess? They do talk about a beam on Trek - it does seem to act directionally like that.
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#15 | |
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practical experience, FTW
Join Date: Jul 2010
Location: Fredericton, NB
Posts: 135
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A Google search for "altitude changes effects" yielded a surprising number of finds, and some pretty interesting reading (i.e. found out more about this mysterious death zone in mountain climbing). Googling "decompression sickness" made me want to never (**ever**) come close to activities that would leave me open to these possible side effects. That is just a grissly way to go, one I imagine you might have a hard time justifying in your story, dependant on characters/villains involved. I'm no expert in diving or mountaineering, but it appears that decompression sickness and pressure differentials are extremely more significant for underwater dives than altitude ascent/descent. |
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#16 | |
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Professor of applied misanthropy
Join Date: Mar 2010
Location: Vancouver
Posts: 10,355
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When people tell you something’s wrong or doesn’t work for them, they're almost always right. When they tell you exactly what they think is wrong and how to fix it, they're almost always wrong.—Gaiman
The story must strike a nerve—in me. My heart should start pounding when I hear the first line in my head. I start trembling at the risk.—Sontag Creativity is the residue of wasted time.—Einstein Last edited by Drachen Jager; 11-20-2012 at 10:11 PM. |
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#17 |
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practical experience, FTW
Join Date: Jul 2012
Location: Connecticut
Posts: 554
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Since there isn't actually any such thing as teleportation, I think you must have the freedom to define the experience in any way that gives the effect you want for your story. (The very fact that you specify "body remains intact during the teleport, not like star trek" means it's already very different from how a lot of readers will assume a generic teleport functions. You're the writer - you can make up whatever you want!)
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#18 |
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God of the Oceans
Join Date: Oct 2012
Posts: 548
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As I recall it, there are three ways to teleport people: the Star Trek method in which the body is broken down then reformed, the hyperspatial method, and a third method that I can't remember in detail. In several stories Larry Niven described a system in which there were masses in various places arounf the world into which excess energy would be dumped. If someone was teleporting from the Andes to London, then something had to be done with the excess rotational velocity (rotational velocity in the Andes would be more than 1000 MPH, wwhile in London it would be about 500 MPH). That difference would either be in spedd at the end of the teleport, of it would be converted to heat. In either case it would be enough to kill.
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#19 | |
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volitare nequeo
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Join Date: Feb 2005
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Quote:
You can choose whether or not you care about being accurate, but there is a wrong versus right answer to this question.
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#20 |
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Monkeys are evil
Join Date: Apr 2009
Location: The Great White North
Posts: 1,356
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Thanks for the thoughts, guys. I'm still in the contemplation stage for this story, but I was thinking something more like worm-holes, or something like that.
I was thinking if the body didn't have time to adjust, there could be a rather painful experience to go from, say, 400m below sea level to the top of a mountain 1000M above sea level, but then I was thinking about skydivers and they fall pretty far, pretty fast and their bodies are fine, though maybe they have to equalize too? (I've never sky-dived before) ao nguc triumph quan chip binh sua cho be vay lien cong so nu ban buon chup anh cho be giam gia Last edited by profen4; 05-14-2013 at 05:49 PM. |
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#21 | |
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brat
Join Date: Dec 2006
Location: Transcending Canines
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This kind of thing can happen in real life. A pressurized airplane can suddenly lose pressure at high altitude. This may be very uncomfortable, causing people's ears to pop. I don't think it would kill unless the air is so thin one couldn't get enough oxygen.
Going the reverse, into a higher pressure, shouldn't be any more of of a problem. Either way, the "compartment" used to teleport someone could maintain the original air pressure, and slowly change the pressure over several seconds or minutes to make for a comfortable change. Whether the person is "intact" or "disassmembled and reassembled" doesn't really matter - this would be a problem either way. In Star Trek they always conveniently transported to areas with exactly one Earth atmosphere of pressure, and one Earth gravity. Quote:
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#22 | |
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Madeleines! Don't get me started.
Absolute Sage
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#23 | |
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practical experience, FTW
Join Date: Jul 2012
Location: Connecticut
Posts: 554
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Quote:
If (for story purposes) you *want* a reaction, you can define your teleportation process in such a way that it produces the type of reaction you want. (e.g. do you want your character to have their ears pop hard? do you want them to get the bends? Well of course they do, everyone knows that you get the same pressure change effect teleporting 10 feet up as if you just went from 5 atmospheres to vacuum!) It's a rigged question - the answer can be whatever you want, because the parameters are entirely fictional. |
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#24 |
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Ah-HA!
Join Date: Nov 2007
Location: The Great Wide Open
Posts: 2,313
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Of course, teleportation doesn't exist.
That being said, you can develop it out using the fewest number of "gimmes" available. If you're interested in that approach, you should check out Larry Niven's classic essay, "The Theory and Practice of Teleportation."
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#25 |
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Easily distracte-ooh, a bird!
Join Date: Feb 2010
Location: Nottingham, UK
Posts: 255
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I don't think there's enough pressure differential in the Earth's atmosphere to cause the bends. As previously mentioned, underwater you can experience many atmospheres of pressure. In air, you have just the one (obviously). That shouldn't be enough to affect blood-gas levels hugely. Take a look at the Stratos jump - Felix Baumgartner jumped from 128,000 feet, at which point the ambient pressure is about a third of one percent of what it is on the ground. Baumgartner went from that to full atmospheric pressure in nine minutes - not instantaneous, but definitely not gradually enough to count as the rest stops that deep-sea divers do to avoid the bends.
So, extrapolating from that, and the fact that 128,000 feet is WAY higher than any point on the Earth's surface, I'd say that the bends is not a problem. The only real danger would be to their ears. If your teleportation method transports the air inside the character's ear along with them, then they'll get quite a pressure difference, which would hurt, but a simple hold-nose-and-blow would equalise that the same way that divers do it (in mild cases, it'll fix itself, either immediately or as soon as they swallow). Again, the atmosphere doesn't give enough of a differential to be really dangerous - passenger aircraft have lost cabin pressurisation at flight altitude and the passengers were ok (some earaches and headaches for those who couldn't equalise, such as those with head colds). The other issue would be that thinner air has less oxygen, so your character might notice shortness of breath if they teleport to somewhere considerably higher after spending an appreciable length of time at a lower altitude. There's some literature about discussing acclimatisation of mountaineers, and similar stuff regarding athletes competing in venues at higher altitudes than where they normally train. The reverse is also true; coming down a long way may result in slight light-headedness, like when you hyperventilate. In summary, I reckon you could teleport anywhere without worrying too much about altitude - equalise your ears when you arrive, take a few deep breaths if you've gone up, breathe gently and slowly if you've gone down, and take it easy for a few minutes. Other than that, the biggest danger you have from extreme altitude changes is finding out that you've teleported somewhere with no ground beneath you. Interesting side issue there: if you find yourself in mid-air, and teleport away, do you keep your speed? If you fall for more than a few seconds, teleporting to the ground could break bones...
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