Threading facts into your novel

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Kindness

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Fantasy books are some of the worst culprits when it comes to info dumps. Because of that I've really cut back on the amount of facts I've tried to tuck into my novel. This morning I saw a question on Yahoo Answers that mentioned Harry Potter, and the comments all praised the worldbuilding and the amount of detail JK Rowling managed to slip in.

So... How do you thread lots of facts into your novel without slowing it down? I read somewhere that you need to make it all relevant to the story, but I'm sure that about 99% of the stuff in Harry Potter wasn't directly relevant or necessary (okay, nowhere near 99%, but you know what I mean). On the other hand, if those things weren't there, the story wouldn't have been as rich.

Harry Potter has whole chunks devoted to introducing or explaining the workings of different aspects of the magical world (Quidditch, House Elves, moving pictures, weird sweets, etc). When I put scenes like this in my story, alarm bells go off in my head. They say "this isn't direcly related to the plot, cut it" or "careful, you're only writing what you like to read -- people will get bored". I even get nervous even when I work them around short subplots, because the subplots aren't necessary. Harry Potter really lends itself to worldbuilding/exposition since the kids are learning at a school, but I really want to know how other books manage it.

Do I have more leaway, since I am writing fantasy and people expect (sometimes even hope for) details. Or should I focus on the plot and only reveal whatever comes up?
 
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Tifferbugz

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It's been a while since I've read Harry Potter, but I'm guessing she revealed details on things like Quidditch and House Elves when they were needed for the story. Revealing details about your world is great, but it's best to do it when it's relevent. It's not like you opened book one of the Harry Potter series and spent the first fifty pages reading up on the history of her world, the details were revealed in snippets when they became necessary for the reader to know. Try to tell the reader what they need to know, in that moment, for your story to be understood and to progress.

Like you said, focus on your plot and reveal what you need to when you need to.
 
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A.V. Hollingshead

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I would say it is two parts timing and three parts subtlety. Obviously, information when it becomes relevant is your motto. Don't give us a monologue about the war until someone mentions the war. The rest of it, and perhaps where Rowling succeeds, is just in the little details. We learn that things can be enchanted by seeing things that are enchanted. We learn that Harry Potter is famous first through the reactions of other people to him. We see Harry eating chocolate frogs, Bertie Bott's Every Flavor Beans, and we get information from this. We see that we can enchant food to jump and ribbit. We have the technology to extract flavor from anything. We just learn a little about the Wizarding World's culture.

How you apply this to your book just depends on your story. Want to let people know mermaids exist without ever going to the beach? Have them use mermaid scales in a potion, or sew something with mermaid hair, or - if your world's a little darker - eat mermaid at dinner. Have them go to see a game of Quidditch or whatever at "____ War Memorial Stadium". Foreshadowing. We didn't know about Portkeys in Harry Potter until early on in the fourth, when they use it to get to the World Cup. The climax of the book depends on the use of a portkey. It's all about the little things she slips in early on and how they reflect on the story later, teach us things on a near subconscious level so that when we need to use a portkey to get Harry Potter to Voldemort, we don't say "oh, we can do that?" We know they exist, and accept the chance that the Trizard Cup is one.
 

Kitty Pryde

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Don't explain stuff merely because you think it needs explaining. Only explain it if it's gorgeous, thrilling, intriguing, or the reader absolutely is dying to know about it. Don't drop explanations on the reader until they actively want to know them.
 

thothguard51

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Don't confuse world building with info dumping.

Info dumping is generally when the writer/narrator stops the action to explain something or give a history lesson - where not needed.

World building is woven into the story as the story progresses, building on settings and scenes as the characters arrive at them. There are many ways to show world building without stopping the story to explain...
 

AceTachyon

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Apply as needed. Don't lecture. Don't stop the flow of the story just to give background.

Best when it's coming from your MC and it's relevant to the situation at hand.
 

Kindness

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Thanks! ^^ All I need to do now is work on subtlety. I've got several notebooks crammed with ideas and I need to figure out which things to slip in where. Right. Subtle. This should be fun :)
 
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