So, we all know the old hat of the space-trader, operating rather like the Dutch or English of the 17th and 18th centuries, traveling to other lands, finding rare goods and taking them home. Just transplant sailing to space and voila.
Well, that may work for a soft-science universe full of hand wavium faster than light travel. With FTL, you could have trade between solar systems quite easily and profitably. Or as easy and profitable as the specific FTL system i.
But what if you are trading in a slightly more crunchy hard-sci-fi universe? I've read a Deepness in the Sky and maybe I missed that passage, but what do the interstellar traders TRADE in a universe where it takes centuries to get from solar system to another?
The problem is, for me, the problem with the time scale. Lets say you get 100,000,000 tons of rare metals. You spend ungoldy amounts of energy to get to ramjet speed, then you spend ungoldy amounts of energy to decelerate, and then you arrive at a booming industrial planet to find, OH SNAP, they've had a nuclear war.
Or, worse, they've invented industrial nano-technology and don't need your stuff and laugh at your pitiful ramjet.
Now, most sane authors would at this point throw up their hands and ditch interstellar traders...OR they'd do what Vernor Vinge did and set up a universe where humans can only advance "so far" in terms of technology before they reach the limits of physical reality, meaning that no matter how long you spend between stars, planets will always need X, Y and Z, so you always have a constant to trade with.
But I've been kicking around a strange take on the interstellar trader thing.
What if traders don't trade simply for profit...but rather they trade to take a short cut. Relativity means that when they arrive at their target planet, technology will have advanced incredibly quickly or collapsed. So when they arrive at a HIGHER tech planet, they sell their cargo. If they arrive at a LOWER tech planet, they buy more cargo by trading some technical knowledge with the natives.
But what, I hear you cry, is the cargo?
Art!
Media! Music! Video games and books and paintings and murals and histories and culture. All the stuff that sentient beings create that is unique to that era, that technology, and that culture creates.
So, lets say we have Trader Family A get on their ramjet, their cargo hold full of paintings, music (on multiple kinds of format), and books. Loads of books, in all kinds of formats from holographic novels to stone tablets. They accelerate out of their system, journy for years, arrive at a distant world and find that this planet has collapsed back into savagry. So they simply use their fantastic space technology to wow the natives into selling some fine paintings or ornate creations or religious idols.
They travel on and find a decadent nanotech civilization and start hawking the culture they've found. Some is so far removed from the local peoples that its ignored, but enough "catches on" that the traders manage to make tons of money on the IP rights. They buy advanced technology, spruce up their ship, grab more culture and artforms from this civilization, and travel on, hoping to find a more advanced civilization in the starry horizons.
What do you guys think?
Well, that may work for a soft-science universe full of hand wavium faster than light travel. With FTL, you could have trade between solar systems quite easily and profitably. Or as easy and profitable as the specific FTL system i.
But what if you are trading in a slightly more crunchy hard-sci-fi universe? I've read a Deepness in the Sky and maybe I missed that passage, but what do the interstellar traders TRADE in a universe where it takes centuries to get from solar system to another?
The problem is, for me, the problem with the time scale. Lets say you get 100,000,000 tons of rare metals. You spend ungoldy amounts of energy to get to ramjet speed, then you spend ungoldy amounts of energy to decelerate, and then you arrive at a booming industrial planet to find, OH SNAP, they've had a nuclear war.
Or, worse, they've invented industrial nano-technology and don't need your stuff and laugh at your pitiful ramjet.
Now, most sane authors would at this point throw up their hands and ditch interstellar traders...OR they'd do what Vernor Vinge did and set up a universe where humans can only advance "so far" in terms of technology before they reach the limits of physical reality, meaning that no matter how long you spend between stars, planets will always need X, Y and Z, so you always have a constant to trade with.
But I've been kicking around a strange take on the interstellar trader thing.
What if traders don't trade simply for profit...but rather they trade to take a short cut. Relativity means that when they arrive at their target planet, technology will have advanced incredibly quickly or collapsed. So when they arrive at a HIGHER tech planet, they sell their cargo. If they arrive at a LOWER tech planet, they buy more cargo by trading some technical knowledge with the natives.
But what, I hear you cry, is the cargo?
Art!
Media! Music! Video games and books and paintings and murals and histories and culture. All the stuff that sentient beings create that is unique to that era, that technology, and that culture creates.
So, lets say we have Trader Family A get on their ramjet, their cargo hold full of paintings, music (on multiple kinds of format), and books. Loads of books, in all kinds of formats from holographic novels to stone tablets. They accelerate out of their system, journy for years, arrive at a distant world and find that this planet has collapsed back into savagry. So they simply use their fantastic space technology to wow the natives into selling some fine paintings or ornate creations or religious idols.
They travel on and find a decadent nanotech civilization and start hawking the culture they've found. Some is so far removed from the local peoples that its ignored, but enough "catches on" that the traders manage to make tons of money on the IP rights. They buy advanced technology, spruce up their ship, grab more culture and artforms from this civilization, and travel on, hoping to find a more advanced civilization in the starry horizons.
What do you guys think?