In an interview with PC Gamer regarding his new project, Shroud of the Avatar, Richard Garriott expressed his less-than-positive opinions on modern game designers. A few choice quotes from Garriott:
Gamasutra also has an article on Garriott's words, one which Richard Garriott responded to, criticizing the "sensationalist slant" of Gamasutra's article and clarifying his words:
Garriott has definitely made a massive impact in the gaming world with the Ultima series—heck, Ultima IV had a more complex morality system than a lot of modern games. But on that topic...wasn't Humility one of the Eight Virtues? Especially when Garriott has his own share of failures, such as Tabula Rasa.
Richard Garriott said:But other than a few exceptions, like Chris Roberts, I’ve met virtually no one in our industry who I think is close to as good a game designer as I am. I’m not saying that because I think I’m so brilliant. What I’m saying is, I think most game designers really just suck, and I think there’s a reason why.
Richard Garriott said:So we’re leaning on a lot of designers who get that job because they’re not qualified for the other jobs, rather than that they are really strongly qualified as a designer. It’s really hard to go to school to be a good designer.
Richard Garriott said:I think there’s really very few great game designers. I think Chris Roberts is one of them, Will Wright’s another, Peter Molyneux is another. They clearly exist, but on the whole, I think that the design talent in our industry is dramatically lower than we need, as an industry. It’s a very hard skill to learn.
Gamasutra also has an article on Garriott's words, one which Richard Garriott responded to, criticizing the "sensationalist slant" of Gamasutra's article and clarifying his words:
Richard Garriott said:My point was, that game design is the hardest, but also the most valuable skill to build in the industry. That every company lives and dies based on the talent of its game design team, and that as an industry we are not doing so well creating the talent we need in this industry, because educational systems have not caught up in this area as well as programming and art. I was not trying to toot my own horn, rather state that game design is hard.
Garriott has definitely made a massive impact in the gaming world with the Ultima series—heck, Ultima IV had a more complex morality system than a lot of modern games. But on that topic...wasn't Humility one of the Eight Virtues? Especially when Garriott has his own share of failures, such as Tabula Rasa.