Tropes vs. Women in Video Games--first video is out

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LOG

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Damsel in Distress (part 1)


Anita's description makes me wonder--even if a female character is kidnapped, or what have you, is the DiD trope avoided as long as the female character isn't made passive/disempowered at the same time, and/or it isn't an event that specifically empowers another character in turn?
 

Zoombie

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Well, LOG, I think that it's not a DiD trope if the woman escapes. I mean, men can get captured, then escape and they're not depowered...in fact, the exact opposite is true: By showing the ingenuity and skill and strength to escape hostile situations, you are empowered.

Men do it all the time. Women can do the same.

It just needs good writing.
 

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I think if they escape on their own it is a subversion of the trope, but it's still evoking the image of the DiD.

Regarding the video, it's hard to judge based on the first one alone, but it's decent 'feminism 101 via video games'. I suppose I am not the target audience; I'm already a feminist and I find her initial criticism to be incredibly oversimplified. She hasn't offered any unique criticism, nor has she compiled different aspects of the big picture into a concise video. For instance, 'Dinosaur Planet' is a fantastic example of executive meddling in regards to sexism and the value of original IPs with female protagonists, but she really glosses over that and instead spends a few minutes defining a damsel in distress, a term that even the most vocal of Mens Rights Activists are familiar with.

I'll see how the series progresses, but right now, I just feel a bit... bored with it. If she's trying to write for like-minded people, she needs to up the ante.
 

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I'll see how the series progresses, but right now, I just feel a bit... bored with it. If she's trying to write for like-minded people, she needs to up the ante.

Agreed. But if the aim is the wider audience, she's going to have to build the viewers up slowly. I'm excited to see the second video, to see how the DiD trope has been used or subverted or done away with in recent years, and the rest of the series.

The Dinosaur Planet story, however, was so disheartening. :(

Speaking of women in games, I'm going to be receiving the new (reboot? reimagined?) Tomb Raider for my birthday next week. My fingers are crossed so hard I may have broken a couple already. :tongue
 

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Will you win the girl... Or play like one?

I just about leapt out of my chair with a "@*$% you, Nintendo!" Now I'm tempted to change my profile on my (male) HR500 avatar on Monster Hunter tonight to "I PLAY LIKE A GIRL." :D

Thanks for the link, by the way. I listened to part of radio station KFAI's International Women's Day programming last night (accidentally; I was tuning-in to "Crap From the Past," no joke) and was riveted by over an hour of analysis on women in SF/F, both books and games -- including an interview with Rachel Pollack. They also mentioned the Sarkeesian video series, but I didn't make the connection until I saw this post.

If you're curious, it's the very last show they broadcast during their 24-hours of women's programming. You can find the schedule here, but the (temporary) archive isn't up yet.
 

Zoombie

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Regarding the video, it's hard to judge based on the first one alone, but it's decent 'feminism 101 via video games'. I suppose I am not the target audience; I'm already a feminist and I find her initial criticism to be incredibly oversimplified.

Considering the frankly disgusting reaction to her videos before they even came OUT, I think even feminism 101 via video games is too much for some of my fellow male video gamers.

Which...is really really sad.

But that's not the fault of this video, which I think is a pretty good introduction.
 

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I thought it was a pretty good start to the series, though it did occur to me while watching that 80-90% of the games featured therein were Japanese games. That probably has a lot to do with the eras of gaming she was covering, since Western game development has grown exponentially since, but I would have liked her to at least acknowledge that in some way.

I feel like choosing mainly Japanese games as her example gives an easy in for the critics and haters to try to turn it into a cultural thing, since patriarchy has been such a big part of Japan's history and culture. There are plenty enough games made in the West that can be pointed to as well, especially this particular trope. I'd see why she'd want to go for the most well known brands (most of which in those eras were Japanese), but at least acknowledge it in some way before your opponents do. And if the kickstarter proved anything, it's that she has a lot of vocal opponents.
 

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Well, she did say she was going to look at modern games next issue, and a lot more of those are from the USA.
 

LOG

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The biggest issue I had was the ratio of background to analysis. I would have liked more analysis and examination of the trope.
 

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Regarding the video, it's hard to judge based on the first one alone, but it's decent 'feminism 101 via video games'. I suppose I am not the target audience; I'm already a feminist and I find her initial criticism to be incredibly oversimplified. She hasn't offered any unique criticism, nor has she compiled different aspects of the big picture into a concise video. For instance, 'Dinosaur Planet' is a fantastic example of executive meddling in regards to sexism and the value of original IPs with female protagonists, but she really glosses over that and instead spends a few minutes defining a damsel in distress, a term that even the most vocal of Mens Rights Activists are familiar with.

I'll see how the series progresses, but right now, I just feel a bit... bored with it. If she's trying to write for like-minded people, she needs to up the ante.

It's part one, and felt like Tropes 101, which is fine at this point. I thought it was interesting and look forward to seeing more in the series.
 

Atalanta

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The biggest issue I had was the ratio of background to analysis. I would have liked more analysis and examination of the trope.

Yes! I'll agree with this. She should have started the analysis at the half-way mark instead of subjecting Zelda to the same deconstruction she'd already applied to Peach. She only really needed one deep example; the meaty cultural stuff should have come much sooner.
 

Satsya

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She should have started the analysis at the half-way mark instead of subjecting Zelda to the same deconstruction she'd already applied to Peach. She only really needed one deep example; the meaty cultural stuff should have come much sooner.

It's only the first of several parts. I'm sure she'll have plenty of time for the in-depth stuff. Plus, I liked her comparison of Zelda and Peach. She goes into the detail of how they're different levels of the same trope.

I think the slow setup is important. Like Zoombie said, the video game community as a whole has proven themselves to be insanely clueless on women's issues. Many deny there's a problem with the portrayal of women in games, oblivious or actively ignoring the mountains of evidence to the contrary. (This obliviousness often extends to the problems women face in every day life, as well.)

I think she made a smart choice, working towards her point with lots of facts and examples. If she jumped straight into the deep end of the subject, I think she'd turn off a lot of potential viewers, especially those that aren't acquainted with the subject -- that is, those that need to watch this stuff the most.
 

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If she jumped straight into the deep end of the subject, I think she'd turn off a lot of potential viewers, especially those that aren't acquainted with the subject -- that is, those that need to watch this stuff the most.

You're probably right. After 30+ years of gaming, I just deconstruct this stuff automatically, so I'm really just hungry for a deeper analysis. Hopefully she'll give us some of that later in the series.

Either way, it's generating conversations, which is important. I mentioned the video to a friend on MH3:Tri the other night and, instead of hunting monsters, we spent the evening discussing whether or not Samus can be an empowering role-model for girls. :D
 

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I mentioned the video to a friend on MH3:Tri the other night and, instead of hunting monsters, we spent the evening discussing whether or not Samus can be an empowering role-model for girls. :D

Well, she was, up until Metroid Other M...
 

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Has anyone watched the second video? I thought I'd been checking her site pretty consistently, but apparently it went up in May (!!!) though I only saw it yesterday.

Really depressing stuff, but I liked her final analysis. It's interesting to think about boys and men themselves being victimized by these same old stale tropes.
 

LOG

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Thought it was better than the first part.
Though I think she's reaching with the Damsel in Refrigerator idea. That simply seems like a variation of Damsel in Distress to me.

Looking forward to part 3, seems like we'll head into some interesting territory.
 

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Has anyone watched the second video? I thought I'd been checking her site pretty consistently, but apparently it went up in May (!!!) though I only saw it yesterday.

Really depressing stuff, but I liked her final analysis. It's interesting to think about boys and men themselves being victimized by these same old stale tropes.

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Thought it was better than the first part.
Though I think she's reaching with the Damsel in Refrigerator idea. That simply seems like a variation of Damsel in Distress to me.

Looking forward to part 3, seems like we'll head into some interesting territory.

I'm seeing a ton of backlash for it online, which while not unexpected, is disappointing.
 

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Came across this excellent criticism of the second video in the series and Anita's argumentative tactics and videomaking as a whole.

I've read the transcript of the third video, which isn't nearly as dumb as the second, but she still gets Super Princess Peach completely wrong—she argues that the game is about using Peach's out-of-control emotions, except the plot is that everyone's emotions are being affected and that Peach is the only one who can control her emotions. (Which you could argue is kinda sexist towards men...)
 

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Thought it was better than the first part.
Though I think she's reaching with the Damsel in Refrigerator idea. That simply seems like a variation of Damsel in Distress to me.

Looking forward to part 3, seems like we'll head into some interesting territory.

It's a specific variation of the trope from comics in the 90s. Goes further than 'distress' - the Girlfriend in the Refrigerator is dead.
 

LOG

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It's a specific variation of the trope from comics in the 90s. Goes further than 'distress' - the Girlfriend in the Refrigerator is dead.
I'm very aware of the Women in Refrigerators trope--Anita came up with her own, distinct, trope which she calls, "Damsel in Refrigerator." It is a Damsel in Distress plotline featuring a damsel who is already "dead." Except that they can still be saved (at least at the beginning), so it's not really any different from a normal Damsel in Distress plot.
 

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I'm very aware of the Women in Refrigerators trope--Anita came up with her own, distinct, trope which she calls, "Damsel in Refrigerator." It is a Damsel in Distress plotline featuring a damsel who is already "dead." Except that they can still be saved (at least at the beginning), so it's not really any different from a normal Damsel in Distress plot.

Ah, right. Though it still seems like that is different in some way - it's a Persephone story.
 

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Just watched all three DiD videos. Have to say, really appreciate the amount of work that went into gathering so many examples. I thought it was very interesting that had I played any of the games where the girl begs to be killed by the hero on their own, I probably wouldn't have thought much of it. But seeing that line used over and over (followed with the breathless "thank you" afterwards) was really creepy.

Another thing I wholeheartedly agree with -- New Super Mario Bros. using two Toads instead of a female character to join the team. Seriously? Daisy's not available to help save Peach? Or Rosalina? Or even Toadette?

Sad but true story: One of the girls in my class of preschoolers wanted to play Super Mario with a group of boys. She asked, "Who can I play?" and they looked at each other and had no idea. They were trying to include her but couldn't think of a girl character that actually did anything. Finally one of them suggested she be the yellow Toad. Arg! >.< She was pretty well convinced that to play Mario (or a super hero game), she had to take a boy's role, whether she wanted it or not.

One thing the video could have done better: I thought the theoretical game in which a heroine is captured and spends the game saving herself didn't add much. Especially when that's the entire plot of Portal. (Don't get me wrong, I'd love to see more games like Portal, but the fact that she spent time making up a nonexistent game rather than commending one that does exactly what they're looking for made it feel like it wasn't as well researched as the rest of the video.)
 

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Came across this excellent criticism of the second video in the series and Anita's argumentative tactics and videomaking as a whole.

I thought some of his points were well made. I wouldn't call it excellent - his logical fallacies, willful or honest misinterpretation of what was said in the original video and misunderstanding of misogyny were problematic if trying to view it as actual rebuttal. But as a rant video, some pretty interesting points.

One thing the video could have done better: I thought the theoretical game in which a heroine is captured and spends the game saving herself didn't add much. Especially when that's the entire plot of Portal. (Don't get me wrong, I'd love to see more games like Portal, but the fact that she spent time making up a nonexistent game rather than commending one that does exactly what they're looking for made it feel like it wasn't as well researched as the rest of the video.)

Yeah. I have some problems with both the content and presentation of the videos, but that was the most frustrating part for me. While I *think* what she was trying to get across was how easy creating games that would level out the gender representation would be for game designers, that didn't really read well. At all. And went on way too long. (though I, too, would love more games like that)
 

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Came across this excellent criticism of the second video in the series and Anita's argumentative tactics and videomaking as a whole.

I thought some of his points were well made. I wouldn't call it excellent - his logical fallacies, willful or honest misinterpretation of what was said in the original video and misunderstanding of misogyny were problematic if trying to view it as actual rebuttal. But as a rant video, some pretty interesting points.

I wish I could have appreciated this video. I feel that he has some valid criticisms on her methodology, but most of that is lost in his defensive ranting and misogynistic undertones. I don't think he wanted for it to be that way, but it came across like so many of the arguments I've heard against feminist analysis. I actually cringed over some of what he said.

Just watched all three DiD videos. Have to say, really appreciate the amount of work that went into gathering so many examples. I thought it was very interesting that had I played any of the games where the girl begs to be killed by the hero on their own, I probably wouldn't have thought much of it. But seeing that line used over and over (followed with the breathless "thank you" afterwards) was really creepy.

I think those are her strongest points. Individually, the games don't seem all that problematic. I love many of the games that were included in the video. But when you look at them as a whole, that is where it gets creepy. You can context is everything, but when you have THAT many? That's a problem.

Another thing I wholeheartedly agree with -- New Super Mario Bros. using two Toads instead of a female character to join the team. Seriously? Daisy's not available to help save Peach? Or Rosalina? Or even Toadette?

Whenever I played Mario Bros 2, I was Peach. When I played Mario Kart, I was Peach. How cool would it be to play as Peach in some of these multiplayer games? Or any of the other female characters?

Sad but true story: One of the girls in my class of preschoolers wanted to play Super Mario with a group of boys. She asked, "Who can I play?" and they looked at each other and had no idea. They were trying to include her but couldn't think of a girl character that actually did anything. Finally one of them suggested she be the yellow Toad. Arg! >.< She was pretty well convinced that to play Mario (or a super hero game), she had to take a boy's role, whether she wanted it or not.

Aw that is sad, but really speaks to how problematic this is.

One thing the video could have done better: I thought the theoretical game in which a heroine is captured and spends the game saving herself didn't add much. Especially when that's the entire plot of Portal. (Don't get me wrong, I'd love to see more games like Portal, but the fact that she spent time making up a nonexistent game rather than commending one that does exactly what they're looking for made it feel like it wasn't as well researched as the rest of the video.)

That's a good point and Portal is a great example. Might have been helpul for her to do a separate video on games like that.

Yeah. I have some problems with both the content and presentation of the videos, but that was the most frustrating part for me. While I *think* what she was trying to get across was how easy creating games that would level out the gender representation would be for game designers, that didn't really read well. At all. And went on way too long. (though I, too, would love more games like that)

I agree. The best points that can be made for this kind of argument is to look at the sheer numbers used in this trope. More games would have helped. Or maybe a breakdown by type of game. RPG vs. FPS etc.

Overall, I found her videos informative and credible. Do I have some problems with her analysis or some of her methods? Sure. But does that invalidate her argument? No. The tropes are alive and well, and they are everywhere.
 

LOG

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I thought some of his points were well made. I wouldn't call it excellent - his logical fallacies, willful or honest misinterpretation of what was said in the original video and misunderstanding of misogyny were problematic if trying to view it as actual rebuttal. But as a rant video, some pretty interesting points.
He also didn't pay as close attention as he should have for someone critiquing--he seems to have missed the point where she said she would get back to an empowered Princess Peach (which she does in the third video) as he brings it up as a rebuttal against her points in his response to her first video.
He also seems to miss the point of her videos in his initial response as well, bringing up video games with female protagonists, as if their existence somehow nullifies the theme of damsel in distress in so many other games. (He also includes Dragon Age on his list of games with exclusively female protagonists . . .)
And his capstone to refuting Anita's idea that games have too many damsels in distress is "So what?!"

I don't think he's really trying to understand Anita's perspective. And you can't create a good argument against something, unless you understand it first.

Yeah. I have some problems with both the content and presentation of the videos, but that was the most frustrating part for me. While I *think* what she was trying to get across was how easy creating games that would level out the gender representation would be for game designers, that didn't really read well. At all. And went on way too long. (though I, too, would love more games like that)
I didn't have any real problem with the hypothetical game video. It seemed like a good idea for an RPG, kind of like Fable 3 (but hopefully without the really crappy end-game). Although it is of course, very sparse.
 
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