This is not so much directed at YOU, Lhun, because you say its a matter of personal choice and I respect that. This is more a question directed at bioware fans who are calling this a betrayal of the "RPG roots" of Bioware.
Yes, Bioware made awesome RPGs in the past. This makes it impossible for them to make shooters, or RTSes, or whatever else they feel like making?
That complaint just weirds me out, is all.
I guess it's not so much a feeling of betrayal because Bioware usually makes RPGs, but because ME1 had stronger RPG elements. I guess a lot of people hoped for ME2 to be more RPG and less shooter, and well, Bioware decided to make the game for those people who hoped for it to be more shooter and less RPG.
What law says that a company can only make one kind of game, anyway? Dragon Age was an oldschool, hardcore RPG.
Haha, no. The benchmark for what a hadcore RPG is, are the good' ol PnP RPGs. Most MMORPGs are pretty hardcore RPGs. Well, those i know, i don't know if i know "most" anymore with new MMORPGs coming out right and left.
Anyway, Dragon Age, while awesome, is only RPG light. Like most console RPGs. Hardcore RPGs seem to be only MMORPGs these days.
And I bet Dragon Age 2 will follow the same progression as ME2: The RPG stuff, the graphics, the story...all will be increased, fine tuned, honed.
Well lets hope that DA2 will increase the RPG elements as ME2 decreased them. If you ask me there's nothing wrong with Bioware making shooters or RPS oder action adventures or whatever you call ME, but i think it is a pity that there are so many shooters available from so many companies nowadays and so few RPGs.
I'm calling bullshit here. Mass Effect isn't the first game to this by far. Heck they even brought up Fallout 3 (which fails in this department) without bringing up Fallout, which was one of the very first non-linear RPGs.
They might be right about ME changing gaming however. Sadly, it's not the first game introducing a good idea that gets that idea spread, but only the first really popular game. While Fallout 1&2 weren't exactly unknown, ME is vastly more popular. And it's a different gaming age nowadays. Hopefully ME manage to make good storytelling and non-linearity a standard occurrence in games, even though Half-Life and Fallout didn't manage to do so.