Developing Story Ideas: Techniques?

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cameronbelle

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Once I've let the idea stew on its own for a little while, and I've mentally explored what I think is cool about it (independent of whether it could turn into a good story), I step back and ask myself what sort of story-piece is it? Is it a setting or a conflict or a great beginning or character, etc, so forth.

It's kind of like... let's say you picked something really awesome at the farmer's market and you wanted to cook a great meal with it. You need to ask yourself, is it the protein (like a great cut of organic beef), or maybe a condiment, a cheese, a fancy spice, etc. To build a great, well rounded meal around that cut of beef, you're going to need to add the right vegetables and the right spices and the right cooking technique, and a wine that compliments it. The process is completely different if you start with, say, a quart of fresh blueberries or goat cheese.

The story is the full three course meal, but your meal prep might go a lot faster (and be more balanced and enjoyable) if you understand from the start that you're building a meal around a protein. You have a better idea what you're missing, what cooking techniques might best suit it, what flavors go best with it, what staples/genre tropes you might want to pull from your pantry. If you have steak, you don't probably don't need a can of tuna, but some rice might help.

So if your initial idea is, say, the image of a woman walking out of jail after a ten year sentence, no one's there to pick her up, and it starts raining, you seem to have a protagonist and an opening and an initial goal and some potential themes suggested by the setting/protagonist (maybe redemption or revenge). And by naming those story-components you do have, you get a better idea of what you're missing (say, an antagonist, a story goal, a setting, what genre you're working in, plot.)

Since the organic strip steak of this meal, the anchoring idea of this story is that recently paroled woman standing in the rain, you can start selecting your missing components based on what best compliments that core idea. What obstacles best challenge this heroine and her flaws (or conversely, what flaws could you give this heroine to make the obstacles you came up with even more disastrous). What conflicts are suggested by her felon status? What motivation might best drive her toward your snazzy, flash-of-inspiration goal of "steal her ex-husband's dog in the middle of the night". And is the dog stealing going to be more of an inciting incident, or the ultimate goal she achieves after 300 pages of wacky hijinks?

There's nothing wrong with just letting it grow organically, obviously, but the more you understand about what slots are filled by what you have, the easier it might be to identify what it is you need to have a healthy, tasty, balanced story. If you come up with a great scene, you might ask yourself, is this an opening scene, a turning point in the middle, is it the climax? For some people, stepping back and looking at their story from this dry, structural, craft POV can zap the magic, so sometimes it's best to do this sort of analysis after you've run through your initial burst of "wouldn't it be cool if X?" Your mileage may, naturally, vary.
 

Velociryx

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I tend to do two things.

First, with the kernal of an idea in my head, I'll sit down and free write about it.

Almost every story idea I've ever had has been character-centric, rather than location/place-centric, so usually it amounts to 1-4 characters "sitting in an empty gray room" and I'll start typing about them...see what they have to say...about themselves, about each other, about the basic idea I have.

It leads me down lots of blind alleys, and I may wind up tossing most of it, but it is almost always enlightening, and....it's pretty easy to see if it's going somewhere...the more the characters have to say, the better "vibe" I get from the idea.

Then, I move on to phase two.

I'll sit down with my wife Christina, and go over the basic idea with her.

The BS meter is very important to me.

If I can "sell" my wife on the idea without causing her BS meter to go off, then we might have something worth developing.

Sadly, some of my more cherished concepts have died an early death in this manner

**Re-creation of a conversation**

"But honey! What do you MEAN you don't love the idea?!"

(wife shakes head) "It's about a guy who's a bouncer, right?"

(Vel nods emphatically)

"And this bouncer gets into a barrroom brawl."

"Uh huh!"

"Gets his head slammed into a steel post and his brain is damaged, gets a metal plate put in, yada yada yada...."

(more enthusiastic nods from Vel)

"Then...he discovers that if he TAKES a blow to the head...his metal plate...it...sets up some....harmonicsomethingorother that gives him the temporary ability to see the future, but..."

"Also kills him a piece at a time! The price for his "power.""

"Uh huh." (wife looks pained and shakes head). "Worst. Hero. Ever."

Crestfallen Vel goes back to the drawing board.

***

'bout like that. ;)

-=Vel=-
 

Blondchen

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Ugh. I struggle with this as well.

I started with the characters. I went back to my acting classes (that's from my first career attempt...) and dug out notes on creating a character. Then I just went through my main characters and built them - what do they like, don't like, music, books, what clothes they wear, what they like and don't like about themselves or other people, bad habits, pet peeves.

After awhile, I know them - probably because I've carved little bits out of real life people and papier mached them together into these characters. Then and only then will I know how they fit in with each other, interact, fight, conspire, etc.

The plot is just an idea - the situation of the sitcom - but it's the characters that make it go.
 

Paichka

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Stephen King once wrote in the preface to one of his short story collections that all of his stories started with the question, "Wouldn't it be funny if...?"

That's essentially how it goes with me, too. I'll be reading something, or watching a movie, or even just staring off into space, and I'll get a tickle of an idea. "Wouldn't it be funny if...you saw the Cinderella story from the footman's point of view?" That's where the idea for "Slipper" came from. I let it percolate in my head for awhile as I worked on other things, but my brain kept coming back to it -- poking the idea here and there to see if it had legs, peeling back the wrapping paper to see exactly who my MC was going to be, and figuring out the ending.

I knew I wanted the story to be a reflection on aging and regret -- so I needed to set -my- story some thirty or fourty years after the conclusion of the fairy tale. I sat down and wrote the opening, but by the time I got to the first interaction between the Queen and my MC, I knew I wanted my MC to be much more important to the family than a footman would have been. So I rewrote the opening to make my MC a priest -- the priest who married "Cinderella" and her Prince. It all fell into place from there.

I usually get the overall situation first, then the MC, then the ending. The in-between stuff evolves as I write, but the three pillars of the story don't change.
 

tehuti88

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"So far, 'just write it' hasn't worked well for me, so I suspect (perhaps mistakenly) that I'm starting to write before my ideas are ripe."

This here sums up my own process. I can't just sit down and set out to write a story. It has to just...grow in my head, first. I can't really start writing it unless the entire thing is already somewhere in me, even if I'm not sure how exactly I'm going to get it all down. Case in point, the story I'm writing now--I have honestly no clue how the climax is going to go, but some part of me knows how it's going to end, so I can write it; whereas with other, smaller ideas, I can't work with them. Yet. They'll have to sit around and grow up into seedlings that are big enough to transplant outside, or else just wither up and die.

I imagine this method isn't very useful for people who want to make a living from writing! (One of which I'm not.)
 

Storm Dream

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"Just write it" worked exactly once, in my most recent WIP. It consisted of two ideas I'd had percolating for years, and abruptly I smashed them together and ZOMG, plot!

But that's the only time. For me, "just write it" helps me get the ideas on paper, but it's usually followed by endless rewrites and tweaking.

What I will usually do is a little bit of worldbuilding (where it takes place, major characters, possible conflicts) and then go from there. I'm awful at starting from the beginning; I like to write a few "test scenes" that help me get started. Sometimes the test scenes get tossed, sometimes they become the backbone of the book...!
 
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