it is easy to have a bad charater and a good one and create conflict. I try to use good vs good and try to create conflict and have ended up sounding monotonous. can you guys give me some suggestions on working with good vs good and not sounding monotonous?
regards,
Aceinc1
I think that your real problem is this underlying idea "good vs. bad."
Okay, you say -- I'm not going to have a bad guy. So it's going to be "good vs. good."
You've only gotten rid of half the problem.
You've gotten rid of the bad guy.
You still have to get rid of the "good" guy.
If you want to achieve what you're after, you need to stop thinking of stories in those terms.
Characters in stories embody *ideas* -- aspirations, needs, weaknesses, conflicting desires -- aspects of people.
Watch a movie like "A Tree Grows in Brooklyn" -- the story of a young girl growing up poor in turn of the century Brooklyn -- the father whose a dreamer and a charmer but also a drunk who can't live in the real world, the mother who needs to be the realist even if it means destroying the dreams of her daughter -- who's the "bad guy" -- nobody.
But who's the "good guy?" Neither of them, really. Because it's not about that. The brilliance of the movie is that as we make our way through the story, we can see both sides of the story -- sympathize with the dreamer father and the mother who longs the fairy-tale world he lives in, but knows that if she doesn't keep her feet on the ground the family won't be able to survive.
Sometimes, it is the nature of the story that characters come into conflict and yet no one is clearly wrong, just as there are questions that we face in our lives for which there are no right or wrong answers.
Do we take risks or do we take the safe course?
Stay home with those we know and love or leave and seek adventure?
Family or country?
When do you quit?
In drama, these questions are *embodied* in the form of characters that express these questions -- these conflicting ideas -- and since there are no right or wrong answers to the question -- no "good and bad" answers, the characters that embody the questions can't be "good" or bad -- however the question is ultimately answered.
NMS