Could use some help with military structure in my fantasy world

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efreysson

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I mean, yes, it is a FANTASY world, but I would still like for the structure of my fictional army to make sense. The army in question is that of a city-state.

Each platoon consists of fifty soldiers, led by a lieutenant.
A company has four platoons (200 soldiers), and is led by a captain.
A battalion has five companies (1000 soldiers), and is led by a colonel.
Finally, the army consists of seven battalions, and is headed by a general.

Does all this more-or-less make sense? And could someone give me tips on naming/numbering the different groups?
Many pre-emptive thanks to anyone who helps me out. :)
 

JimmyB27

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waylander

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A platoon of 50 soldiers sounds too large as the smallest unit. One lieutenant (who I presume is relatively young and inexperienced) would struggle to control that many men.
 

DraperJC

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There's something else to keep in mind before designing your military. Why do they fight?

Our current military structure is very decentralized. I've been in the Marines for 20 years and we routinely have very low level people making very important tactical decisions. We send Sergeants with squads out on patrols that have almost no central control. This can only be done because we have a military that fights for love of country as a volunteer force.

Your typical 'medieval' fantasy society has not developed to that level yet. If you sent out a squad of soldiers on their own, they'd likely abandon the field and return to their farms rather than fight in the King's War. This is why many ancient armies just lined up and hacked away at each other. You couldn't send out recon teams because you'd never see them again. Even up until the War of Northern Aggression you had the smallest tactical maneuver unit as the battalion. Nowadays it's the squad or fire team.

When you establish what motivates your troops (i.e. love of country vs. fear of NCOs) then you can design what sort of tactical units you can have.
 

Histry Nerd

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Also, bear in mind the purpose of a chain of command is to minimize the number of "moving pieces" each leader has to control. A platoon leader cannot control fifty individuals, but he can control five squads, or (more likely in your scenario) a section of the line.

Communication is also crucial. Another reason armies are more decentralized today than they were a hundred years ago is because commanders can communicate over a wider area today; in a medieval setting, your leaders can only exercise effective control over elements within the sound of their voice, or within a few minutes by swift messenger. So not only must you think about why your troops are fighting, but the means by which their commanders control them.

As to naming--you can use almost anything. Today we use numbers and letters to designate units:
A team
1st Squad
3rd Platoon
A Company
2nd Battalion, 129th Infantry (2-129 IN for short; the 129th Infantry refers to the Regiment the battalion came from, even though we don't fight in regiments any more)
3rd Brigade
52nd Armored Division
XXII Corps
Fourth Army
And so on. Units will likely have nicknames at every level, as well.

But you could do it however you want; in the War of Northern Aggression (thanks, Draper) the Federals used pretty much the system above, while the Confederates named their units after their commanders (Johnson's Battalion, Smith's Regiment, Wheeler's Brigade, Franklin's Division, etc).

Other options that occur to me off the top of my head:
Colors
Animals
Hometowns or regions (if they come from many areas within a large kingdom)

Hope it Helps.
HN
 

Kentuk

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Suggest you swap names instead of using the prevelant modern terms i.e. regiment instead of battalion. Also consider the top down view, an army with seven manuever units would be more likely to elevate their status, call them corps/wings/legions/divisions rather then battalions. You might name them by the district that they come from or according to their branch and function. Also a ten thousand man army (have to count the teamsters!) would tend to be top heavy with officers so your platoon of fifty would more likely have a company's complement of officers and led by a captain or if the army is very top heavy something more important sounding. Finally consider the impact of class, does your society have an inherited nobility, is the heavy knight like cavalry made up entirely of officers?
 

DraperJC

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Span of control is very important indeed. If you have a magical means of communication or clairvoyance then you can have your generals in charge of more troops and spread out over greater distances. (This could also provide for some plot points when your mages run out of batteries.) This also leads to a function of 'the law of unintended consequences.' If your general can control every aspect of the battle, he will. This is not necessarily a good thing. Trust me, I've watched it happen.

This also brings up the question of logistics and staff action. Logistics is the art and science of sustaining a fighting force. At the small level it is not difficult, troops can carry a few days of supplies on their backs. Beyond that, it gets hairy. Bringing supplies in and carrying waste out is a huge undertaking. Fresh water sources are critical and lack of them can bring an army to it's knees in a few days. Food is another thing. Also, there were typically a bunch of camp followers that were like a moving village or town that would set up as close to the army as possible. All sorts of 'services' could be found there. (A friend of mine told me about an exercise in Korea where every morning a little old man with coolers strapped to his bicycle would go right up to the line of troops and call out "Moon pie, Coke, one dollar!" How's that for security?)

But staff action is probably closer to the original question in the thread. As armies get bigger, they get harder to control. (Quick note on the phrase 'command and control.' It means the same thing as communications. Command = make things go, Control = make things stop. This is important unless you're a horde of barbarians.) Generals need to have a group of advisors. They will be divided out by specialty. A common staff will have your typical G functions; G-1 Admin/Personnel, G-2 Intelligence, G-3 Operations (i.e. the guy who really runs things for the general), G-4 Logistics (the busiest guy by far), and others. I think we're up to G-8 Comptroller now. This staff will do the work necessary to fight and win wars. They are the commander's thinking cap. Because they are usually behind the lines and mostly safe, they tend to disagree with the lower level commanders about best courses of action. Oh, and don't forget the Executive Officer, he manages the staff and gets into arguments with the 3.

However you want to organize your general staff is fine, just realize that even in medieval times the generals had some kind of staff to help run the army. You could also just bring in the lower level commanders to perform this function and give advice around their area of expertise; Cavalry, Infantry, Shock Troops, Engineers, etc. The problem with this is that the staff is a full time job and those commanders need to be with their troops.

Also, each level of command (each unit) is going to have a smaller version of the staff above it. At the company and platoon level this is no more than two or three, commander included. Today it is at the battalion level where you get a significant staff of 5-10 officers and their various sections. The size of unit staffs will be dependent on the span of control we've all mentioned above. If you have battalions a nothing more than maneuver units controlled by the general like pieces on a board, then you don't need a battalion staff. Basic rule: the bigger and more independent the unit is, the bigger the staff will have to be.

Want to talk about ranks?
 
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Terry L. Sanders

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And you might want to look at where your rank-names come from. There's usually a history to them, and your world might be a bit closer to the time when the names made sense. Two examples:

1
In the Roman army, the equivalent of a sergeant was a "centurion." The name basically meant "someone in charge of a hundred men." He had some people under him called "decurion" -- "someone in charge of ten men." Similarly, the Old Testament refers to "captains of a thousand," "captains of a hundred," "captains of fifty," and so on.

2
Most of the modern officer's ranks are variations on "captain" ("hauptmann" in German)--which basically means "head man" or "leader" or "the guy up front."

This fellow would frequently have assistants who passed on orders or otherwise stood in for him -- "stand-in's" or "place-holder's" -- "lieu-tenant's."

A captain who had a BIG company might have a bit more respect. He'd be a "great captain" -- a "captain major."

(I've seen at least one fantasy/sf novel where such a world had "petty captains" in charge of SMALL companies.)

The fellow in charge of the whole army would be the "captain of captains." The "overall captain." The "captain general."

And so on.

Try looking at what you might call different ranks if you didn't have a U.S. Army order of battle in front of you...

Terry L. Sanders
 

DraperJC

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Very good stuff about ranks. You should also think about different levels of leadership function. In mass formations where the battalion is the maneuver unit you don't need small unit leaders like our modern NCOs. Shoot, you don't even really need lieutenants. But as units become more independent you need a method of relaying orders. This gets back to the span of control issue. But off the battle field you need control while in garrison and that can lead to a multitude of unit and rank structures. One last suggestion; whatever you do, make it as complicated as you can. That will fool everyone into thinking you put a lot of thought into it.
 

Kentuk

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Is this a strong military state or does it have problems?
A strong state tends to have a regularized military a weak state has weak regulations and many exceptions. Units instead of being the same size vary greatly, frequently have far fewer men available for duty then are rostered. There are pay problems. There are units poorly officered because of lack of status or poor pay. Week states try to save expenses by allowing the military to collect payments, tax goods passing the border, or requistion supplies without payment.
 

lfraser

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Good thread as some of these questions have been plaguing me for a couple of months. Same premise -- it's a fantasy world in which religion rules the state. I've been toying with the idea of basing the structure loosely on the Crusades, only this this would be more like a perpetual Crusade, but I actually hadn't given it much serious thought. Now I'm at the point where I must know what structure the military has.
 

waylander

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You might want to research The Teutonic Knights of the Sword who ran what is now Latvia/Estonia for a couple of centuries as a crusader state.
 

lfraser

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I will check that out. And thank you. One of my main characters is a younger son in the military, and it's a bit difficult to write him without a context. :D
 
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