Does anyone else MMO's to help write?

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Silverhand

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Ok, so I realize that fantasy MMO (Massive Multeiplayer Online) video games aren't about writing...but for me anyway, they play a huge part in the writing process. :) By this, I mean that they get me in the mood to write fantasy, in them I see things / do things / live things / say things that give me idea strains to work with, and of course, they are a tax write-offs.

Thus, do any of our other Fantasy / SF authors immerse themselves the same way I do?

For that matter...do any of you play MMO's for fun? And if so, what do you play? :)
 

merper

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Played FFXI Online. Nearly lost scholarship. Stopped. Sold everything. Walked out with a profit. Which I immediately blew on a Wii. :)

Still, that was two years of play though. I was in a really fun guild, competitive but laid back. I didn't actually write any fan fic or get any ideas - if anything the game held me off from writing >_< - but the midnight conversations with my guildmates definitely sent a few ideas rattling around in my head. We roleplayed occasionally, but in a completely self-deprecating way, so if anything, I'm ready to write a good satire anti-quest type story.

I don't really plan to go back to an MMO for some time. I have this hope that if my life isn't where I want it to be by 30, I can drop myself into some sort of Matrixish game they better have by then.
 

mscelina

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nope. Occasionally, I'll pull out an old Final Fantasy and play for a while, but only if I'm stumped. Oh, and Diablo on my computer. Or Fate. Or Chrono Cross. Or Chrono Trigger. Or Jack and Daxter. Oh, I can't forget Spiro...

but MMOs? No. I'm too competitive and too easily distracted. :) But, that's just me.
 

Sassee

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I've been playing MMO's for 7 years... current one is WoW, although I'm on hiatus right now in favor of working out my WIP. (And I have a social life too! I know, I know, don't faint.) No, I don't use the settings for ideas, per say, but I do pick up a LOT of personality traits from some of the other players that I've incorporated into some of my works. It's an amazing lesson in psychology, especially when you're part of guild leadership (which I am, currently). It's also a really interesting study on people's speech patterns and behavior changes when they're around others of a certain age group or mentality. Although I guess that counts as psychology too. Oh well. Plus the fact that it's even possible to get so many people all in one spot and organized for any activity is simply amazing to me. I remember in EQ we used to get 70+ people, REAL people, all in the same spot all at the same time and be organized enough to take down some seriously badass enemies. Crazy stuff, I tell ya!

Anyways... what were we talking about? lol
 

RTH

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My only experience with these is the WoW South Park episode. Which was quite awesome. Didn't inspire any stories, though. :Shrug:
 

DragonHeart

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I played FFXI for two years and yes, MMOs can be inspiring at times. Unfortunately for me, also very addicting. Any inspiration I had was lost, because, well, I was too busy playing the game to be writing. So I stopped playing. I still have it installed but my account was deactivated and my characters removed from my server. I could get it reactivated but honestly I've no real desire to do so, although I do miss the fun and a lot of the people.

~DragonHeart~
 

Simon Woodhouse

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Over recent years I seem to have lost interest in video games. I played Diablo 2 online a few times, but I kept running into people who only wanted to duel and kill players much weaker than themselves (which was always me).

The idea of MMO's is appealing, but if it didn't draw me in straightaway I think I'd lose interest pretty quickly. Which one would you recommend for a newbie with a very short attention span?
 

Silverhand

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Over recent years I seem to have lost interest in video games. I played Diablo 2 online a few times, but I kept running into people who only wanted to duel and kill players much weaker than themselves (which was always me).

The idea of MMO's is appealing, but if it didn't draw me in straightaway I think I'd lose interest pretty quickly. Which one would you recommend for a newbie with a very short attention span?

Hi Simon,

The goods news is that there are a ton of MMO's to choose from right now, ranging from space simulators to cartoons to epic fantasies.

IMO, the best...which all have great lore / stories.

World of Warcraft
Lord of the Rings Online
Everquest II / Dark Age of Camelot / Eve Online
 

leontay

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Depends on the person but for me I found MMOs did more harm than good. I didn't do any writing for 2 years due to slacking at WoW. I mean why struggle over chapter1 when you can jump into the game, hop onto your big white tiger and grind baddies in stratholme or something. Best part of WoW was when my whole guild quit at the same time in january. Never again...
 

Jack Nog

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Played Ultima Online for 7 years and up and quit when I got married. I was a guildmaster for a top ten guild for over a year that had upwards of 150+ people. I had actually put together a storyline, history, town development and mythical and real enemies for that guild to keep interest high. A lot of this is now the basis for a fantasy that I would like to write, but NOT based in that world or on anything but the characters in the guild.

Someone above said it in that many of the personalities and experiences will lead to story and content. I knew about 20 of the members in real life and hung out or worked with others.

There's a story there, and an epic if I can get out of my desire to write in the Horror genre for awhile. That and I think I need more practice before I start writing something that will take as much space on a bookshelf that I think it will take.
 

JPSpideyCJ

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I play on MMORPG called RuneScape, (RS), anyone heard of or played it? It gives me some inspirtaion, but I don't copy because the quests and storylines are just a basic load of cliche LotR or D&D inspired Fantasy Concepts junk.
 

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I played Ultima Online for an embarrassing number of years too, on and off, but I quit again this February. It just took too much of my time and energy. I also played Star Wars Galaxies for about a year, but I got bored with it and ultimately sold my account (for quite a bit of money). I may try UO again eventually--I miss redesigning my house and hanging out with my guildmates.

I wouldn't say either UO or SWG inspired me to write or even gave me ideas. The world within a game is static to a large degree and based on fantasy tropes and cliches I try to avoid in my writing.
 

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I've played numerous MMOs, the last of which was WoW. I get absolutely no writing done whatsoever when I play. I had to cancel my subscriptions to get back to work.

Oddly enough, though, my gaming has led me to a writing project. I write all of the game lore for Kaos Wars now.
 

badducky

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I write fulltime and work part-time and teach myself guitar and maintain a social life outside of my cave.

How on God's Green Earth do you people have time to MMO? What are you in college or something?

I'm already living on caffiene and adrenaline. MMO would be like not sleeping at all, ever.

*shivers*
 

Higgins

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No Mo MMOs

Ok, so I realize that fantasy MMO (Massive Multeiplayer Online) video games aren't about writing...but for me anyway, they play a huge part in the writing process. :) By this, I mean that they get me in the mood to write fantasy, in them I see things / do things / live things / say things that give me idea strains to work with, and of course, they are a tax write-offs.

Thus, do any of our other Fantasy / SF authors immerse themselves the same way I do?

For that matter...do any of you play MMO's for fun? And if so, what do you play? :)

I played UO in 1997-1998 and Acheron's Call in 1999-2000 on Darktide. Very inspiring. I guess what I liked was the strange politics, the strange bugginess and in AC/DT the relatively grim atmosphere and vaguely neato tactics.

Now I'm thinking more in terms of just multiplayer: 50 or 60 guys trying to kill each other with everything from gunbutts to accidents with armored cars is strangely funny. Blood and guts and screaming all over the place. I started playing Red Orchestra about this time last year and after running over a few fascists I was hooked.

It seems like designing maps could teach you something about what the elements of a world are at their most minimal...at least with a highly customized version of the Unreal Engine. The language of level design and building is pretty interesting (so far I've just been reading the "How-to-do it" sites)...though the bugs in FPS games are nowhere near as weird and wonderful as the bugs in MMOs used to be.
 
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Tasmin21

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WoW addict here too, on an RP (roleplaying) server. Been priveleged to be part of some really great roleplaying storylines, that gave birth to some unbelievable pieces of writing.

WoW writing is what I do when I can't write anything else. It usually gets me unstuck.
 

A.M. Wildman

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I've been playing DAOC (Dark Age of Camelot) since release. Love it and it does give me ideas occassionally. Though lately I've been logging in less and less. Probably time to find something else.
 

Irysangel

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I was a total MMO junkie for YEARS before my spouse told me I *had* to give it up. 50+ hours a week. It was messing with my life.

It's funny because it's actually what started me writing again. Once I gave up the Evercrack, there were suddenly SO. MANY. DANG. HOURS in the day and I didn't know what to do with myself!

So I decided to write a novel. *g* The rest is history.

But yeah, I'm one of those people that doesn't know how to manage their time well. I still want to play a lot of the time, but I don't because my writing is more important to me.
 

GeorgeK

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I pretty much can't play on line games anymore due to nerve damage. Alas, that is a young man's game. However, when I did, I found it satisfied the same sort of craving and so was counterproductive
 

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I played -- still play -- GuildWars a lot, but I found that it was eating into my writing time. So to turn something that was very counterproductive into something that was, I used my desire to play as incentive and motivation to write. I know it sounds kind of loopy, but it works for me. I write and write and write until I get to the point where I feel I can justify taking a few days off to play a game.
 

Ivonia

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I've played numerous MMO's over the years, and for the most part never really thought much about ideas for stories from them. However, at one point or another, I did try to develop some "storylines" within them to make the game more interesting either for myself, or other people. Some hit and miss with that though.

Kind of a long post, so bear with me please :)

In UO (Ultima Online), they had some world events where monsters would spawn in the town (and prevented guards from spawning so they wouldn't auto-kill the monsters). I would lead guild members into the towns in an attempt to "liberate" it from the monsters. While we never could successfully do that (the monsters would respawn shortly after we killed them), many people found it kind of fun, and added some fun to the event in what otherwise would've been seen as an annoyance.

In another guild-related event (which I talked over and got approval by the guild master), I had him dress up as a monster, in which I'd kill him then run off into a dungeon. The idea was to have the guild come and try to defeat the people in the dungeon, with me as the "boss" (my "minions", aka guildies who decided to play the "bad guy" part were quickly overwhelmed). Boy were some guild members mad at me for "killing" our leader, at least until the end when the guild master fessed up and told them that we had in fact planned this event, at which time they thought it was kind of fun.

In DAOC (Dark Age of Camelot), there was less room to make up events like that, but it was still fun taking part in defending your lands with other people from your realm. Before it became really bad (the "turning point" being the TOA, or Trials of Atlantis, expansion pack), it used to be very fun defending your land's keeps from enemy players, where battles of 100 vs. 100 people weren't uncommon. Since there were 3 sides in this game, sometimes the third realm would come either to interfere, or perhaps assist, in taking keeps. I never got to develop any good "storyline" for this game though, because of the limited game mechanics, although at times it was fun fighting against other players (when you weren't ridiculously outnumbered anyway).

In WOW (World of Warcraft), it has some interesting backstory, but ultimately like DAOC, the gameplay mechanics don't let you do too much. While it is pretty fun leveling, once you reach the max level (70 as of this post), it largely boils down to players just grinding (running through) the same dungeons over and over to get gear, and although some areas have interesting storylines, you never really get to appreciate it, either because it's so hard to reach, or you just don't have the time to absorb the story.

For example, there is a dungeon known as "The Battle for Mount Hyjal". If you've played Warcraft 3 to the end, you'll recognize this, because it's the very last stage in the game, in which 3 races ally in an attempt to stop the bad guys, known as the Burning Legion, from destroying their planet and taking over and enslaving everyone there.

In this dungeon, you get to take part in this battle, because the storyline is that there's this radical group that's attempting to alter the past (in this case, the outcome of that battle), and it's up to you and your allies to stop them and ensure the outcome still makes the Burning Legion lose.

While the background story sounds really good, and probably makes you want to get to that dungeon so you can take part in it, the requirements (called "attunement") in order to get there are very steep, so much so that only the most hardcore of gamers would be able to reach that dungeon (seriously, you have to do about 20 other things, all of which take a lot of time and patience, and then you'll need 25 other people who are also "attuned" in order to participate in that).

As a result, it turns out to be something that many players will never get to see. And it's such a shame really, because a lot of their other content is really good, and even the storyline makes this dungeon interesting, if one ever manages to reach that stage.

I'm not bashing these games so much as pointing out that they sometimes have a lot of potential, but then because of various other factors, end up falling short of what the developers envisioned.

And what this means for me is that I start to focus less on the stories and ideas that the designers no doubt worked hard on. Ultimately, instead of seeing a really cool dungeon or quest where I have to stop the bad guys or else they'll cause some really bad things to occur, it turns into a "grind-fest" where I don't care about the story, I just want "phat-loot". And this in turn limits the "creativity" I'd otherwise try to develop.

I do sometimes get inspired by some of the storylines in the games, but again, a lot of it falls flat after seeing that getting there will take a lot of time (I don't mind working for my rewards, but a lot of the steps needed require you to almost play the game as if it were a 2nd job, requiring you to spend like 3-6 hours a night on the game, which is hard if you have a life or family). And no matter what I do, I can't save the world or anything. Well, I sorta do, but then so does the next person who rescues that prisoner, or stops the evil bad guy from achieving his plans lol. Unfortunately that's the nature of MMO's though, so I can live with it, but sometimes they do have interesting stuff.

That's not to say that there hasn't been stuff that inspired me however. There was an event that took place where every player was encouraged to take part. I forget what it was called exactly, but it involved gathering supplies for the NPC's (non-player characters), so that they could have materials they'd need to stop an invasion of powerful creatures from a place known as AQ, or Ahn'Quiraj. The event took place for several weeks while players gathered the materials needed, and once that happened, then powerful monsters did indeed emerge, and players did what they could to fight off the monsters (as well as the armies of NPC soldiers).

What this "story" boiled down to was a new dungeon opening up, but the storyline behind it, and the amount of player participation it required, rivaled what I've seen in some books and movies, except I got to take part in it. And because the materials were readily available for me to gather, I felt like I was "doing my part" in helping out.

It's just a shame that the dungeon itself was quite hard for people who didn't have the appropiate gear (from running other dungeons), and the items from the new lands in the Burning Crusade expansion pack made all the old world items obsolete (and therefore, pointless to acquire for most people), but again, that's the nature of MMO's.

So I guess what I'm saying is that sometimes you can get some interesting ideas from an MMO, and you can also attempt to create your own ideas in the game as well to add some fun, but ultimately it's hard to create ideas from them because they change all the time, or because you can't really do much because of the limitations of the system.
 

Adam_Atlantian

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I perfer the chat RPGs myself. They are a great tool for writers. Or storybooks. I do enjoy MMOs very much but having dial-up tends to turn you away from them.

I do perfer the text type RPGs though.
 
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