i have no compunction with killing off my MC by the end.
i tend to take things to the plausible extreme, stopping short of wanting the reader ask what more stupid crap can happen?
i re-use characters and names often.
i got in the habit of ending almost every section with a cliffhangar. not a theme, but a method.
i rarely, if ever, start off with a theme in mind, but as i write they seem to make themselves apparent and i'll run with that, and it usually alters the story in some way. i also don't do what you'd call an outline, so i'm free to do pretty much as i please.
i rarely go into strategic details of a battle. i'll more often than not just skip the battle and go right to the aftermath, which has always intrigued me more than the fight itself.
all my MCs are anti-heroes (with just a few exceptions).
ghosts. pirates. what else do you need?
i almost never feel the need to describe to the reader how a magick system works in any appreciative detail. it works because some god says so.
cemetaries and digging up the dead is something i think i've had in just about every extended fantasy story i've ever done. if it's been in 'the raven' with vincent price, i've ripped it off.
but, this thread is about what cliches do we use....
i'm very conscious of cliches. as a result, i try to avoid them whenever i can. while i do tend to follow a loose rendition of the hero's journey just because i *am* a hack, you won't see any farmboys mentored by a wizard, no world domination by evil for the sake of world domination (there *has* to be a reason), no healing potion that cures mortal wounds in a day or so. i really do mean to write adult escapism, things not really meant for virgin eyes. my whores are whores, sometimes justified, sometimes just ignorant scum passing along disease; my soldiers are afraid of dying; my women can be crazy, irrational bitches; my men can be brutish dullards with a might makes right mentality... and those are the good guys. for me, it's all about the emotions you attach to your characters.
there aren't any camelots in my stories, per se. splendid palaces are naught but veneers. my cliches therein resides in unsane kings, which i've a penchant for.
i used to have heroes who could take immeasurable amounts of damage. i'm older now and know better. my heroes wake up with arthritis, fingers unable to stretch out as a result of years of holding a sword, lower back problems from extended horse riding, that kind of thing. it's those kind of details i look for and rarely find. even putting those on top of a cliche character helps make them seem less cliche. their swords are also bent and chipped sometimes, a little rust starting to show, and the leather wrapping on the handles are coming loose if they've not the time to care for them. i find that detail more interesting than how magick works. too, i don't believe you just get stabbed or shot with an arrow and die instantly. maybe people do, i just don't see how, though. okay, you shoot someone in the heart and death is imminent ~ there are at least fleeting seconds of life left, minutes maybe before they bleed out and their brains die. a stab to the liver will kill them... in fifteen minutes. how is it you slit a man's throat and he crumples dead less than two seconds afterwards? you can guillotine a person and their head lives for a few moments, but somehow a bullet wound to the lung and you're a goner before your nazi ass hits the dirt. i don't get it, and as a result even my fodder doesn't just die instantly as a rule unless incredibly serious damage is inflicted.
you're not likely to find an abundance of detail cliches in my stuff, or even obvious character archetypes. you're more likely to find plot cliches, and even those i weigh their value out. i'm kind of more about drama than action, slices of life than the big picture, realism than idealizing. then again, i might be in the mood for pure fun in which case cliches feel more appropriate to embrace than discount out of hand. still, even i, mr. anti-cliche, will find them in my stuff every now and then. being a hack, meaning that my junk is very much a reflection of other people's junk, i might go just a bit further than some folk in making things as cliche-free as i reasonably can. note that doing just the exact opposite of what the cliche is isn't being particularly creative, either, and overdone can be just as bad as had you riddled the thing with them. i think writing, like most other things, takes a delicate balance. throwing out words and ideas with all the precision of a sawed off shotgun doesn't produce greatness, balance and insight are better, imo.