Suspense

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Diviner

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Unanswered questions irritate me, but telling readers too much can make a story dull. How do you differentiate "need to know" from "need to wait"? My WIP is an adventure story, a historical novel that any reader could guess at the general, if not specific, outcome. At present, the reader learns only what POV characters could know, but I wonder if readers miss the well-known history.
 

Siddow

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I've been told I'm good at building suspense, and I think the reason I'm good with it is because I always end a scene at the point where things get worse. Even if just slightly worse.

When I come to big blocks of history (by that I mean backstory and explanations), I skim them. You don't want to write the parts people skim, do you? However, foreshadowing is important. Let's say there's an item that will be important to the outcome of the story. You don't want to whip it out at the end, have a character say, "Oh, look! I forgot I had this rope, which happens to be exactly what we need right now!" You'll want to have the fellow pack it earlier.

I think keeping with the POV character is a good idea.
 

maestrowork

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Deliberately withholding info in a "I know something but I won't tell you now" sort of way is extremely annoying. Dan Brown does that to force suspense, and I resent that.

Otherwise, you just need to figure out how much your readers need to know at that point. In real life, we don't know all the facts all at once either... information tend to trickle in through dialogue, and information begets information in a cascading way. Info dump is not good at all. Everything else -- it's an art.
 

Novelhistorian

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As a historical novelist myself, I face that question all the time. I can't offer any specific guidance except to say that I prefer not to see an authorial hand pulling the strings. The writers of historical fiction I admire create characters who struggle with what's going on around them (even if that struggle sometimes takes the form of trying to ignore it, inevitably in vain). Historical detail works best when it pervades daily life, and the character has decisions to make accordingly, whether momentous or mundane, not when the author blatantly supplies or withholds it. I think this is particulary crucial in your example, Diviner, because the reader already knows more or less how things will turn out. The tension will come from empathy with the main character and the desire to see him or her face circumstances, if not to triumph, then at least to put up a spirited resistance and rise above the ordinary.

As for setting the scene initially, as everyone's saying, you have to strike a balance. The reader can't know everything at once but shouldn't be misled, either. To me, giving a firm grounding in time and place matters most immediately; the relevant facts can come gradually.
 

SpookyWriter

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I don't write historical novels, but horror/suspense. So, I like to leave the reader with a little something (terrible) to come later. Say for example two kids are entering a dark room and I want to keep the reader interested in what can or will possibly happen. Maybe nothing, or maybe someone will be waiting for them and then...
 

maestrowork

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BTW, foreshadowing works very well for creating anticipating and suspense, and since it's foreshadow, you don't run the risk of "withholding information." The readers just get it, and they want to know but they don't see it as the writer playing with them: "Here's half of it; the other half? I am not giving you."
 

PeeDee

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Gene Wolfe is the master of giving things away, or failing to do so, or giving something away that isn't related, or failing to give away a detail you thought you needed but you don't...

...I wish I were Gene Wolfe...
 

Jamesaritchie

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Unanswered questions irritate me, but telling readers too much can make a story dull. How do you differentiate "need to know" from "need to wait"? .

By experience, by instinct, and by reading and studying those writer who do so in a manner you love.
 

sfecphory

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I echo Maestrowork's advice. Foreshadowing is a great tool. So is misdirection: have your POV character speculate about what may be coming, then show through new discovery how they were wrong. For instance, Jurassic Park has constant shifts from "If we do X, then Y should happen." Then Y happens, but Z follows on closely. Z pushes the story forward, re-energizing the plot.

A good way to see if you are unfairly withholding from your reader, instead of laying clues and leading them, is The Scooby Doo Test. Ask yourself, "Did I just write an episode of Scooby Doo?" If you have a character summing up the mystery, perhaps providing all the information in a monologue, or you are bringing up facts that were not shown to the reader earlier ("We know old man Jenkins was the ghost because of these roller skates and glow in the dark paint we found (but didn't show the viewers)") then you may have been a bit unfair to your story and your readers.
 

TrainofThought

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Unanswered questions irritate me, but telling readers too much can make a story dull. How do you differentiate "need to know" from "need to wait"? My WIP is an adventure story, a historical novel that any reader could guess at the general, if not specific, outcome. At present, the reader learns only what POV characters could know, but I wonder if readers miss the well-known history.
I’m dealing with the same thing Diviner. When my beta reader comes back asking me questions I say they will be answered later. Then I think about books I read, questions raised, and I believe I am doing the same as the published authors (that’s my opinion). I sprinkle facts in the back-story to build suspense. That may be entirely wrong but it’s what I learned from reading and it’s how I write. I probably should peruse the Thriller forum, huh?
 

maestrowork

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I echo Maestrowork's advice. Foreshadowing is a great tool. So is misdirection: have your POV character speculate about what may be coming, then show through new discovery how they were wrong.

Misdirection is a wonderful tool. There are others. Dramatic irony, for example -- it's a nail-biting experience to see what the characters will do when they know what we already know.
 

Diviner

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Thanks, so far

Thanks, so far. I can see that what I am asking about is more nebulous than stuff like grammar. I do use a lot of foreshadowing, and I hope it is not a teaser. I haven't tried misdirection, but maybe I should. Some of my characters don't know up from down, but that is more of a form of irony than true misdirection, because I expect readers to be aware of the characters' ignorance. And, yes, I try not to intrude too often, but some of what I think of as POV musing turns out to sound like straight narration. Hmm.
 
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