blacbird said:
It's Fantasy. You can use magick if you wish. That's the prime difference between Fantasy and SF in today's genre boxes.
caw.
I'm sorry, but I just don't agree with that. I think that fantasy (at least, fantasy stories which have strong world-building behind it) really should explore where everyone came from, what this does to their culture, who they are, and so on.
I really think that fantasy would be stronger and more stable as a genre (I realize that sales are through the roof right now, but that's a recent thing; I'm talking about the writing) if people didn't say "Hell, it's fantasy, they can come from magic, or eggplants, or whatever."
In sci-fi, people plan out the entire history of alien races they intend to use. In that most wonderful of all fantasies, The Lord of the Rings, Tolkien had the Elvish history well mapped out, had all the histories well mapped out. I think that's very important.
It's partially important, because it means that when you go to name places, name mystical swords, stuff like that,
you know where the names come from. They may still be made-up words, but they're named after famous events or people in the world. In
A Canticle for Leibowitz, a town named after St. Leibowitz himself has its name slowly degrade over the generations until it's the city of Sanly Bowitz.
As for the evolution question: that's really up to you. I generally have a clear idea of where in the world any species of mine have come from, and this affects a great many of the starting points I give their cultures.
Don't cut the magic out of your story, but please, throw in some science. It doesn't have to be sci-fi, but if it's a naturally-deep work of fantasy, then you might find yourself on more stable footing to tell a story in that world, and that might mean that you don't need 10,000 pages to tell that story. And if you DO need 10,000 pages to tell your story, you have a large and varied, and detailed world in which to tell it.