Wait a minute, perhaps I should post this in the Tech Help forum instead.
Just kidding!
I have been running a Dungeons and Dragons for a number of years, and I am certain it helps with my writing. In a typical game I will plan out the game in scenes. Here's an example:
Scene 1: Heroes called to the king
Scene 2: Task from King: Princess not returned from evening ride
Scene 3: Crime scene. Carriage tracks lead away
Scene 4: Ambush on trail
Scene 5: Tracks lead to powerful Lord's Castle
Scene 6: Negotiation or Infiltration
Scene 7: et cetera
I also routinely describe fight scenes like this one:
Geeks of the world unite!
Just kidding!
I have been running a Dungeons and Dragons for a number of years, and I am certain it helps with my writing. In a typical game I will plan out the game in scenes. Here's an example:
Scene 1: Heroes called to the king
Scene 2: Task from King: Princess not returned from evening ride
Scene 3: Crime scene. Carriage tracks lead away
Scene 4: Ambush on trail
Scene 5: Tracks lead to powerful Lord's Castle
Scene 6: Negotiation or Infiltration
Scene 7: et cetera
I also routinely describe fight scenes like this one:
Player 1: I charge. I roll an 18 and do 15 points damage.
Me: The dwarf bellows the name of his clan and charges forward, swinging his axe at the Orc. The Orc tries to catch the blow on his shield, but it catches him in the thigh. There is a thunk and a scream as the axe strikes bone.
I mean, I have described thousands of scenes like these. It gives me great practice. Me: The dwarf bellows the name of his clan and charges forward, swinging his axe at the Orc. The Orc tries to catch the blow on his shield, but it catches him in the thigh. There is a thunk and a scream as the axe strikes bone.
Geeks of the world unite!