zeprosnepsid said:
Pre-Vis is not quicker! I've done pre-vis and animatics and they take longer than storyboards a lot of the time. At least it takes me longer to make a pre-vis than my boyfriend to draw a storyboard. Pre-vis is easy if cameras and characters aren't moving, but since you're usually doing vastly more complicated scenes it's a vastly more difficult bit of programming.
Pre-vis IS quicker, but only if you already have the models made. Give me 5 minutes in Maya with completed and rigged models and I'll pre-vis 5 minutes of screen time.
The modeling, and rigging, especially if you want it to look decent (like i do) is what takes time. I've been working on this for more than three years now and I've only finished 1/3 of what I'll need.
This 1/3 equates to 3700+ photos, 220 textured models, 9 full 3D environments, and over 8000 iff 6 channel images.
Someone picks up a coffee cup? I need a new model and texture. Puts on a dress? new model, texture AND rig. Maybe an hours work if it will only appear in a wide shot. Maybe ten hours work if it will be in close ups a bunch of times (I have a dress like this I havn't started on yet.) And that's just something that looks DECENT, far from photo-real.
-But the actual assembly can literally be done in minutes once you have all the pieces. This is good because it means I can keep working on creating all the parts I need with an unfinished script and I'll have to throw very little of it away if I change something.
Now that I have direction and I'm buckling down I'm making good time. I finished four complete characters, including lighting, rigging, and paint effects yesterday. Not simple characters mind you, but four machine/human hybrids that all had to be visually unique and identifiable. I'm pretty proud of myself

I also finished one entire new enviroment and started another.
This next week is going to be tough, as I have to create an entire RACE that hadn't existed before except in dialogue, with enough individuals that you won't notice them being re-used as they march in ranks of hundreds into battle, and of course higher quality models for the characters who will get more screen time. It'll be fun though. I'm going to take a few days off and go down to a folk music fest with a girl I met, then come back and start pounding it out.
God I love this stuff. I frikin live for it the creative process I swear. Yippee!
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clock_work9 said:
I find pre-vis takes longer initially because you have to create the objects/characters/locations etc but once you have that stock material, I find shots can be rendered off way quicker.
Aye. You beat me to it.
WritingFool said:
Dont know how others feel about this, but the fact that youre keeping track of all your drafts might have alot to do with your lack of motivation.
I only know because I'm titling my incremental saves with a draft number each time I start from scratch. I'll do about 5-25 revisions on a draft before taking it back to formula, keeping in mind that not EVERYTHING goes down the garbage disposal.