The magical scale is:
1. Sorcery- The ability to do D&D style magic with lightning bolts, fireballs, thunderbolts etc.
2. Necromancy- The ability to summon and raise the dead.
3. Chronomancy- The ability to journey through time and space, and to teleport.
4. Wizardry- The abillity to call up ancient spirits to aid you, or to bend the elements using raw power.
5. Shapeshifting- To communicate with and become animals.
6. Healing- Healing people using herbs with magical properties.
7. Illusionism- Disguising, making fake magic to trick people.
8. Divining- Studying the future, fortune-telling, Humans using magic, which is illegal.
9. Telepathism- Erasing minds, reading minds, throwing things around.
These follow 'White' and 'Grey' Mage Cultures. The next are the Mages who follow the 'Black' Culture, a race skilled in swords and weapons, as well as magic, which make them formidable foes, but they're not all bad, they are a FEW RARE exceptions.
10. Alchemism- Using potions.
11. Warlockdry- Battling, hurling fire-spitting arrows of magic fire, firing catapults of water.
12. Uber-Sorcery- Causing mutations on enemies fighting, hurting enemy armies with diseases, breeding feirce elemental creatures.
13. Conjurism- Conjuring dreams and spirits, flying through space, brewing drugs, getting high. (Not 'true' magic, but it is an Art.)
14. Rheomancy- Making swords and metallic weapons fly and shoot magic from the tip.
15. Geomancer- Becoming a weapon, using ruby or diamond hands to break through walls castle walls.