fahim, just let it go....
zing!
lol, sorry, just thought i'd slip that in.
the idea that genericism lends itself towards familiarity is a good one, but like most everything, that's a balancing act. the old saying 'familiarity breeds contempt' is very much true. it's nice to have some basis for conceptualizing the words into images for ease's sake, but at the same time if everywhere you look inside your mind's eye is something you've seen a thousand times before, what's the use of visiting yet the same ground yet again? so, i can agree... up to a point. once you've crossed the line into *pure* generic territory, you start recognizing your own footprints. worst case scenario is you start to become a hack in your writing, like me.
i'd stopped reading fantasy for a long time. the problem was all these trilogies were the same damn thing regurgitated endlessly, mindlessly... only the names were changed. same world, same characters, same plot, same crappy song lyrics supposed to give their world 'depth,' same feel, same hero's journey crap, same maps, same goofy made up an inpronouncible names... blech! granted, the surface stuff in fantasy can be very limiting, but it was like the writers were like, 'well, if the publishers are dumb enough to print it, the readers dumb enough to buy it, then i'll be smart enough to take their money. ha! suckers.' and, yeah, i started to feel like a sucker for reading junk some jerk-weed hit the 'rote' button for and kicked-back to enjoy auto-pilot. that is, after all, how these 'enter your parameters and our computer programme will write a story for you' programmes work, from pure cliche and generics, no?
this isn't about the blaster thing anymore (although, yes, i do envision han solo's blastech when i see the term, and i really wonder how many professional author's *today* published by a respected firm *still* use that any more than they're likely to *still* use 'plastisteel'). i think i've made my main points there. no, i think generic terms in general have to be used with caution.
hyperdrive. well, okay, besides it being a vague item substantially removed from other generic terms that have potentially character-building advantages, people over-use that one, too. at the same time, there are by FAR fewer replacement terms one could use. warp core drive. well, anything with 'warp' in it is generic. (funny how space vessals are usually propelled by 'drives' and not 'engines', lol.)
'plastisteel' is another great term. agreed, waaay over-used. 'glass' simply doesn't convey the required strength and as everyone knows *everything* in the future is made out of plastic. (why this term is so forbidden yet 'blaster' is okey-dokey, smokie, i don't quite get.) 'space glass' just sounds too fourth grade. how about 'microglass'? nah, that doesn't sound right, either. besides, if plastisteel is so damn great, why don't they build the entire ship out of it? (then again, i've always wondered how a lazer beam in space caused any damage whatsoever, lol.) how about 'duraglass'? i mean, come on, this is stuff right off the top of my head here, so it can't be *that* difficult with a little thought, can it? hell, 'glassteel' is better. crap, 'plasticite.' well, sh!tfire, i must be a creative genius to be able to jam parts of two whole words together, huh? lol.
you could call these things just about anything and the context clues will tell you what it is. if you have to stop and wonder if a 'heater' is a gun or a strange race of space gerbil, what can i say, you're an idiot. i never even said every item has to have a new term, either, all i mean is that not *every* item should have a generic term, particularly those which are over-used, particularly those which can be used to better effect.
artificial gravity, well, is artificial gravity. what else can you say about it? it's generic. i think the best i could do is instead of, 'oh, crap, our artificial gravity unit is busted!' to have 'shucks, the gravity's out... *again*.'
oo, i have an idea for a great game. see ya on another thread.
