- Joined
- Dec 25, 2009
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So, I've been working on a scene in my current wip. The MC is exploring some ruins and searching them for treasures left behind by a long-gone civilization. Up to this point this has been a tangent within the story that really didn't relate too much to the plot. However, I had the idea suddenly for a way to attach this to the main plot. A large part of the story revolves around a ritual, which is incomplete. It's possible that the ruins themselves could be a focal point for the ritual or that they might contain some item necessary for the completion of the ritual.
This means that the MC would start out working for the bad guys. To be honest, I'm not a fan of that. Now, a large part of my distaste for this particular trope comes from my roots in fantasy roleplaying games, where on several occasions my friend's and I found our characters suddenly and w/out warning that we had actually been working for the bad guys and were the cause of the all of the grief we were about to be dealing with. I think part of what I hated about this was the lack of foreshadowing on the part of the DMs in those games. There were never any clues that we were working for the bad guys. It just suddenly happened.
I guess I'd feel better about the situation if I made the hero a little suspicious of his employer. The other option (I just thought of) is that the employer/bad guy could be a dupe for the real villain.
So, I really need some feed back on this: Should my MC be working for the bad guy? Should he know or suspect something? What would you do?
This means that the MC would start out working for the bad guys. To be honest, I'm not a fan of that. Now, a large part of my distaste for this particular trope comes from my roots in fantasy roleplaying games, where on several occasions my friend's and I found our characters suddenly and w/out warning that we had actually been working for the bad guys and were the cause of the all of the grief we were about to be dealing with. I think part of what I hated about this was the lack of foreshadowing on the part of the DMs in those games. There were never any clues that we were working for the bad guys. It just suddenly happened.
I guess I'd feel better about the situation if I made the hero a little suspicious of his employer. The other option (I just thought of) is that the employer/bad guy could be a dupe for the real villain.
So, I really need some feed back on this: Should my MC be working for the bad guy? Should he know or suspect something? What would you do?