I'm learning it too, and here are my notes.
Here is what I was given on this forum (I believe it is reworded though...)
1. Distillation of information and interpretation of information. Layering the information.
2. POV of characters work against each other.
3. Limited resources.
4. Ticking clock
5. No one is right.
I also read the Art of War and The Prince, which helped because they were the closest I could get to political theory.
From that (since I'm left-brained when I can't figure stuff out) I came up with a list of political plays. (Also from watching political dramas)
Deception
• bait enemy, disorder
• Take advantage of weaknesses
• subdue without force
• Manipulate the enemy into wanting something they wan't want or think they want.
• Make yourself seem weak when strong
• Ask questions to plant seeds, but don't do it directly.
• Inform without saying anything.
• Isolate and mitigate unpredictable factors.
• Set enemy loyalties against each other (Divide and conquer)
• Create false rumors
• Create a usual tactic and change it.
• Act ignorant when not and play with the information one has to "mistakenly" inform someone.
• The so -called mistaken "backfire"
• Let the enemy have information that you seem you don't want them to have in order to set a trap to expose them.
• Switch cards: Looks like an advantage, but is really a disadvantage.
• Create news of false alliances.
• Creating a puppet or a Red herring for the enemy to chase.
• use hyperbole to exaggerate facts in the listener's mind.
Threaten
• Use alliance to threaten other countries and areas.
• Use embargos and manage resources.
• I know that you know that I know, but I'm not going to expose you and give you a chance card by pushing with a little more new information.
• Sway Public Opinion
• Military Feign
• Blackmail
Bargain
• Trade Information/objects/people of importance.
• Make a Treaty: Peace, Border, Delimitation, Extradition, Friendship, Commerce, Cooperation
Trump
• Best if one knows how to play the cards involved.
• When one knows the enemy and themselves.
• No trump card will usually work twice.
Principalities
Hereditary
New
Entirely new
Annexed
Acquired by arms of the Prince or of others fortune or ability.
Hereditary are stronger.
Good rulers have regained states.
Mixed Principalities
-You have enemies in all those you have injured in seizing that principality.
- You will not be able to keep your friends that put you there if they expect something else from you than what you are.
- You cannot take strong measures against them, feeling bound to them.
- One always needs the good will of the natives.
- After a rebellion, one will take care of enemies and suspicions.
- Stay in place of the place of rebellion.
- spend less on colonies.
well treated or rushed.
- Make sure they don't have more power than the central states.
- sent colonies by keeping friendships with the smaller states without increasing their power while keeping the greater powers in check.
- Did not allow any strong foreign powers to gain authority. (idenity/nationalism?)
- Take away the power of the larger governments.
- Take care of problems before they arise/keep track of them.
- Easy to cure in the beginning, but harder to cure later. Do not let them come to a head.
• to install one's princedom in the new acquisition, or to install colonies of one's people there, which is better.
• to indulge the lesser powers of the area without increasing their power.
• to put down the powerful people.
• to not allow a foreign power to gain reputation.
I think also, I figured out it's not what the character wants so much as it is getting what the character wants to match up with what other characters want. (either by a change of motive, or by sheer persuasion [if it really gets what they want or not].) Just keep in mind that while one political play may match now, it doesn't mean it'll match the same later. Look at the objective and look at the stakes, then switch it up.
I also think psychology books are really good for this too. You can really blast a reader from left field with that.
You'll also need a certain amount of outlining for it, even if you abhor it. (Mostly talking about myself).