- Joined
- Nov 10, 2009
- Messages
- 10,361
- Reaction score
- 1,032
- Location
- In your mind
- Website
- maxoneverything.wordpress.com
I was rereading the thread about Dragon Age 2, where there's a subthread about the story in that game. It struck me that perhaps it would be useful to talk about how to tell a story in a computer game.
Maybe my search-fu is severely lacking, but I couldn't find a thread about this, so I just went ahead and started this one.
I'm thinking about three very different kind of games:
BioWare tends to tell linear stories, while Bethesda tends to create open sandbox games where they only supply the frame.
What are the differences in story telling, do you think, between interactive computer games and fiction? Are there any differences?
Maybe my search-fu is severely lacking, but I couldn't find a thread about this, so I just went ahead and started this one.
I'm thinking about three very different kind of games:
- Fallout 3 from Bethesda (or Elder Scrolls: Oblivion, that uses the same story telling system)
- Dragon Age from BioWare
BioWare tends to tell linear stories, while Bethesda tends to create open sandbox games where they only supply the frame.
What are the differences in story telling, do you think, between interactive computer games and fiction? Are there any differences?
