I have a major question concerning spin off rights....what are they? I am writing a series- not sure whether it's a tv series or a book series- of one of my favorite movie trilogies. It will not have the main character, but will have at least two supporting characters as main characters and will borrow many aspects of the movie or else it wouldn't work. What would I have to do in order to make this happen? And if the characters were based on other works...would I just contact someone in the company?
I'm afraid, gentle as we'd like to be about this, what everyone is telling you is on the mark.
In any copyrighted work - which is what you are talking about, not only the main characters, but all the supporting characters and the "world" of the story is all under copyright. All of it is owned by the copyright holder which, if it's a movie trilogy -- say the Matrix Trilogy, would be owned in total, by the studio that produced it.
They own the rights to make additional sequels, TV series, novels, comic books, stage plays, theatrical productions, ballets -- anything and everything in any medium currently in existence or yet to be invented.
Everything. They. Own. It. All.
I'm not joking about "yet to be invented" language. Every contract I've signed for the sale of a script has that language in it. When it comes to rights, they aren't kidding about them -- because fundamentally, that's all that a studio owns -- they own "rights" to things.
That's the only way they make money -- because they have the *copy* rights -- the right to make and sell copies of movies and shows and music and the images contained in them.
And that is why they are not going to *give* any of those rights away to you. Nor, for that matter, are they going to sell them to you -- because they can make enormously more by *keeping* those rights than they can ever make by selling them.
If they wanted to make a Matrix TV series (for instance) -- who would be better fixed to do it -- them or you?
Or a series based on any big Hollywood Trilogy? If they wanted to release a novel based on subsidiary characters based on one of their big trilogies -- they'd do what they always do with novelizations -- pay a fixed fee to someone to write it (what's called "work for hire") after which *they* continue to own the underlying rights.
Makes a lot more sense than selling the rights, or giving them to someone who's ability to right is unknown and who might come out with something of uncertain quality which might undermine the value of the brand (not saying that your writing necessarily would -- but that's how they would look at it).
So, hard as this is to accept -- we've all, as beginning writers, been down this block. We fall in love with some pre-existing material, some pre-existing world. With Star Wars, with Star Trek, with Indiana Jones -- or whatever.
We want to be part of it and to visit it ourselves with our own writing.
It's one thing to do that privately, as a writing exercise. Fine. No harm, no foul.
But it simply can never go farther than that. And to try to pursue it, I'm afraid, is an exercise of a different kind - it's an exercise in futility.
Sometimes, those kinds of exercises act as a different kind of learning experience and maybe a necessary kind for some people.
If the question is -- who do you call or who do you ask about acquiring the rights -- I've been a professional screenwriter for twenty years and I have an agent at a major agency and I couldn't even begin to answer such a question.
Who would I have my agent call and ask to acquire the rights to do a TV show or a novel based, say, on characters from Jurassic Park?
The answer my agent would give me -- after a long pause -- would be -- nobody.
If I wanted to call and pitch them a TV series, I suppose I might *possibly* be able to (although even that would be a monumental long shot) -- but that's only because I've been working in the business for close to twenty years.
You haven't. And you can't.
And I hope you don't take this post as altogether too harsh, but that's just the way it is.
So, write for your own pleasure and writing experience if you want -- but don't go beyond that.
NMS