I somewhat disagree. That's the kind of thing that causes you continuity problems when the people creating the script breakdown don't realise that Max The Wonder Hamster is supposed to be in that scene even though he doesn't actually say anything... you shoot the scene without him and then you cut it together with the previous scene and the next to discover that he's mysteriously vanished in between.
If you're writing a $200,000,000 Hollywood movie then it doesn't much matter because after sacking the continuity folks they can go back and shoot a cutaway, but if it's a low-budget movie then you'll just have to hope the viewers who notice the problem won't create a web page about it making fun of you.
Obviously there's a limit because you don't want to have to list thirty character names for a five line scene, but I generally feel that the less opportunity your script gives for people to screw up the less likely they are to screw up. I'd agree that establishing 'the squad' as a 'character' in its own right is the best way to do it if you're going to have the same characters together for some time.
This is what I have to say about that.
I know everybody likes to say that screenplays are the "blueprint" for a motion picture.
They're not. They're much more like those really pretty models or drawings that architects prepare in order to try to sell to potential buyers what the finished house or building is going to look like.
And they don't put all of the structural details into those models -- the goal is to create a "sense" of what the finished article will be like.
Obviously, to some degree there's going to be a similarity. The dimensions will be the same. The number of floors and windows, etc. will match -- but you can't take an architect's model to the building site and use it as a guide for building the building.
For that, you simply need much more detailed and highly technical information than you can ever fit into something like an architect's model.
Ditto with a screenplay.
And sure, when you move a screenplay into being a "production draft" there are certain minor changes that you make to facilitate production -- for instance all of those mini-slug lines become full slug lines and if you've referred to the same location in several different ways -- "A LIVING ROOM," "THE LIVING ROOM," "BOB'S LIVING ROOM" -- you've got to go back and call them all the same thing, because otherwise the automatic software will call them different locations.
But in terms of working up the specific cast lists for particular locations -- at some point, one ought to be able to reasonably expect that those who are responsible for working out the scheduling and production side of the movie to actually not only read, but to read and *comprehend* the script.
If the story is about a team of five soldiers out in the desert, I shouldn't have to say at the top of every new scene that, yes, it's still five soldiers out in the desert.
And if I indicate that they're armed with automatic weapons in the first scene, unless I say that somebody loses one -- I shouldn't have to say at the top of each new scene that, yes, they all still have the same weapons.
And if one of the weapons is lost -- then I shouldn't have to keep reminding people at the top of each new scene, Five soldiers, four guns. Or now, Four soldiers, three guns -- or whatever the score is.
Sure, as the action unfolds, the various characters make their presence known -- but there's no particular reason to literally provide a "cast list" at the top of each and every scene change -- and that's true whether there are three people in the cast, five, or eight.
If a scene begins and someone new has arrived, you indicate it. If someone has left, you indicate that. Otherwise, the default position, when you've left a group of people somewhere in a previous scene and come back to them in a new scene is that the same people who were there before are still there.
And that's as true in a low budget movie as a high budget movie.
NMS