If I wanted to write a screenplay to turn my favorite book (actually my favorite trilogy) into a movie, how would I start? Can I just start writing, and then try to get the rights from there? Or do I need to have the rights before I can write a word of it? I don't suppose there's any chance they would take a chance on a nobody.
What you need to understand is this.
Intellectual property (like that favorite trilogy) is, well -- property.
The movie adaptation rights belong to somebody else and those rights include the right to write a screenplay based on them.
And what you have to realize is that, since authors can and do *sell* rights, if you're talking about anything like a well-known trilogy, there's a very good chance that the rights have already been sold.
You shouldn't think that because you haven't read anything about the movie being in production that the rights weren't tied up, potentially, years ago.
I was interested in adapting a little-known book written by T.H. White (who wrote Once and Future King) -- back in the fifties. But before I moved ahead I checked to find out whether the rights were available and it turned out that Columbia Studios had acquired the rights to *everything* that T. H. White had written back around that time. Bought it all up. And just kept it. Never developed any of it.
But the point is -- they bought it. They owned it. And they still own it. And that means that none of it was available for me to option. It means that the only way that I could possibly develop the project was to go to Columbia and say, "would you like to *pay me* to develop this little odd ball book of T. H. White's that you bought sixty years ago.
To which they would say, "Why would we do that? If we wanted to develop it, we would have already done it."
Why would they have to pay me? Because both I and they are members of the WGA and while I, on my own, could write a spec script, or option a property and write a script based on it, for free on my own -- I can't write a screenplay for a studio, for free, on spec. They would have to pay me, because we're both contractually bound by guild rules to do it that way.
And it's just not worth it for them to roll the dice on a project that, while they own, they've never been interested in developing.
And for me to roll the dice, write the screenplay on the sly, and then call Columbia and say, "Hey, you own it, I've written the screenplay on the sly -- if you like it, why don't you pay me for it --"
Well, it's the same deal. The overwhelming likelihood is that they'd say, "We have no interest in developing it. Otherwise, we would have."
Or, even if they were interested in the script, since I'd already written it, and I had nowhere else to take it, my ability to negotiate with them puts all the cards in their pocket. They could easily say, "Hey, love the script, we'll give you Guild Minimum for it. Take it or leave it."
What could I do, given that I wrote a script based on something I didn't have any rights to -- and thus had no *right* to write in the first place?
That's why I never pursued the project and why it's a bad idea to write things for which you *don't* already own the rights and for which you haven't found out who actually does.
Unless you're doing it strictly as a learning exercise.
NMS