Traveling sequences, character development, and...

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A. J. Luxton

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So, I have this character. I've been writing the backstory that happens before she makes the mistake that gets her exiled and embarking on a journey, and I think maybe this will end up as something she tells to the other main character, later on, rather than heading up the book. Let's face it - people's normal cheery lives aren't all that interesting! So my original start scene (the one where she embarks on the journey) is going to stand.

The problem is, she doesn't manage to make any permanent friends until she meets Other Main Character: people keep finding out she's trouble and dropping her off. Over the course of her trip, she goes from being very entitled and cavalier to dealing with dimininshed circumstances and lots of uncertainty. But there aren't many plot events in it. I started off by trying to write the trip, but realized that it felt kind of filler-y, probably because she hasn't met any of the other permanent characters yet and so nobody else in the scenes is going to hang around very long.

But I want something to show that her life has gotten more dire over the course of the trip; that although she remains cheerful and confident on the outside, she's been learning that life is not always what it was in her wealthy home country, between the incident that sets off the book and the time she meets the other protagonist.

So. How should I handle this?

Just skipping the trip seems like I'd lose something. Telling the whole thing long-form isn't working. Summaries? I worry about this approach because I want to show the character changing rather than telling about it.

Increase the random danger factor to up the suspense? Lions and tigers and bears, oh my?

Put in a few representative scenes and tell the rest in summary? I'm kind of stumped.


I think part of what went wrong was that I originally had the villain steal a macguffin from her by hand, and she was going to be pursuing over land and by river. Decided the villain was an otherworldly thing instead, and that she's trying to reach the city over there so she can open a portal to try to get her object back.
 

leahzero

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It sounds like your novel just isn't starting in the right place. This may be related to what you mention at the end of your post--originally the events were different, and this awkwardness may owe to residual remains after plot surgery.

It's hard to give advice on this without actually reading the manuscript, but from your explanation, I don't think you need to show the trip, even if it chronicles your character changing and growing. Just start after. She's already changed. If you want to show that she used to be different, use memories, or better, have characters who used to know her meet her again and react to her differences.

If it's not possible to show this, then I question whether it's important that we even know she used to be different. Is the story about how the trip changed her, or about the things she does after? I think you might be worrying too much about writing the wrong story--the one about her trip--when you should be focusing on what happens after.

By the way, remember that change isn't a finite or measurable process. You don't just change between points X and Y in time and then you're done. Change, especially in people, is slow and gradual. While your character may show evidence of some major changes that occurred during her trip, chances are, inside, she's still holding on to fragments of her past, who she used to be, how she used to look at things, and so on.

You could show this by, for example, having her mostly adjusted to her new circumstances--but maybe the little things still get to her, like having to eat a certain type of food in her new country, or missing a certain comfort from her old country--hot showers? Cold drinks? Whatever makes sense in your story. Show that she's still in the process of changing and adjusting, even if she's been mostly successful in adapting to her new situation.
 

A. J. Luxton

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I think part of the reason why the story still calls for *some* of that sequence to be present is that she *hasn't* adjusted; she's still reeling from the trauma of having her life ripped out from under her - enough that she isn't even aware how much this is affecting her; she's in denial. She has been learning, but still has a lot of her old responses. I have a concern that introducing her in this state to the reader without preamble (or lots of thuddy omniscient exposition about her present mental status) would leave the character seeming somewhat spoiled and unsympathetic.

It's also not a "making a home in a new country" story: the travel continues throughout - it'll just be easier to pace it after we start having some nifty character development conversations.

I'm realizing that when I changed the "who stole the macguffin" part, I was thinking of how to better fit it in with later events, but that I can quite possibly have my cake and eat it too by re-instituting the "chase" sequence with an earthly representative of the unearthly villain...

Still quite interested in what everyone here has to say: how do you handle travel, timing and what happens on vs. offscreen? How have folks seen it handled in their favorite books?
 

Caitlin Black

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I think you are starting in the wrong place, somewhat. If the travel is bogging it down, that's a sure sign that it's wrong to have it in there, regardless of what little character development it endows.

Perhaps the travel can be significantly shorter, though that kind of defeats the purpose of her slow evolution - a 5 day journey doesn't allow for much change.

I basically just think you should bite the bullet and start it where the action starts. Everything else can be explained later in short bursts - if you pick the right sentence for the narrator, it doesn't matter - but picking the right sentence can be tricky.

Just my 2 cents.
 

Lady Ice

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Start the story as soon as possible. If the trip is not part of the story, cut it.
 

zornhau

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Catch her at the end of the trip, her nice clothing ripped, buttons gone from bartering, her book satchel now used to carry food. Have somebody demanding back the cloak he lent her; "I didn't realise you're trouble. Give it back now!"
 

job

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What is the story 'about'?

I wrote a 'road trip' book. My story was about
(1) the character learning about herself and making decisions
and
(2) building a relationship with another person.
The road-trip format worked for both themes because the MCs were together.

If your book is about learning and growning and building a relationship -- then the road trip works for only half of what you want to do.

Maybe
Take both the MCs on the road trip.
Or use a format that tells both halves of your story.
Or drop one of the themes.
 
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Danthia

Job has good advice. The story is about something, so that will be key in knowing what else to do with her on the trip (or whether to cut it).

What is your story about? What goal is your protag trying to achieve?
What are the obstacles in her way to achieving that goal?
How might you put some of those obstacles in her path during the trip?
How might you show her taking steps toward her goal on the trip?

If she undergoes a change during the trip, and showing that change is important, then put her in situations that allow this change to happen, but that also drive the plot forward. You mention portals, so I'm guessing this is fantasy? Then there will most likely be an overarching story plot that offers your protag situations and problems in which she can undergo her personal changes. Often a few of these problems will mirror the bigger problems she'll face later in the climax.
 
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