How to make a Video Game-based movie successful

spacecatlucky

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During one summer I did a little research project on why video game-based movies have failed so much over the years. There have been only two movies that have considered successful, but not by much.

1. Mortal Combat
2. Final Fantasy VII Advent Children

From what I had researched, the biggest problem VG movies have is that they are NOT taken seriously enough.

Mortal Combat did well enough that they made a sequeal, most likely because of the actions scenes. Final Fantasy VII Advent Children was successful, although not released in theatres, because of the CGI work and the fact that everyone loves Cloud.

VG movies tend to lack what normal movies do. There are three things that you have to do when you make a VG movie, four if neccessary.

1. A Good Story - The biggest difference between video games and movies is that most video games, especially in the earlier years, are more concentrated on action than they are on story, where as most movies are the other way around. The story is the most important part of any movie. A VG movie needs to concentrate more on story than on action, which is a habit Hollywood has not learned from in the years they have done VG movies. VG movie plots tend to be short and simple, and will often be a recycled story of some other movie, just done differently. It needs to have a story that is well written, complex, and possibly long.

2. Additional Characters - If the VG movie just concentrated on the main characters like the games do, chances are it won't work. Main characters usaully evolve around one person, sometimes two or three, no more than possibly five. Additional characters would have to be put in with sub plots besides the main plot and it needs to show how those sub plots will interact and effect the main one. The only other way you could this is that you would have to give the main characters a bigger background.

3. Realism - VG movies have to be done realistically. Early video games tend be more concentrated on doing "the impossible". Take the original 1993 Star Fox game for example. In one level, players were suddenly fighting against a whole fleet of ships and had to fight their way through. Bascially, the scene portrayed four little spaceships taking on an entire armada, not to mention enemy fighters. Simple put, fighting and surviving like this can only happen in video games. In reality, they would not last no more than ten seconds in a situation like that, no matter how good the pilots were.

4. Trilogy - Now this is optional, but I would highly recommend it. VG movies in the past have proven time and again that a single worked has not worked. Here's why, video games nowadays are often much longer than movies. Even if you took out all the action sequences and gameplay and just left the cutscenes, you still have a pretty long story to work with. Plus, there will the problem of filling those gaps of how one person got to that certain place or defeated a certain enemy that was originally in the action sequences and/or gameplay. In the end, you're most certain to find that there is no way you can do this in one movie. So instead, why not turn into a trilogy? Or, you could turn it into a miniseries or a tv series. Either way, you'll attract a bigger audience with the suspense of what's going to happen next.

Video game movies can be done, but you have to find the right people to do it. They have to be taken very seriously, with great determination and patience. For a VG movie to work, they have to be portrayed at a much bigger scale than they originally were.

Now, keep in mind here that this is only a theory. I can't gurantee that it is the actual solution to VG movie problems until it is actually tested. If it works, great! If it doesn't, well at least I can say I tried.
 

Brukaviador

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As kind of a side note, I can provide the absolute worst example of a video game movie which shows what to do to guarantee that it will be a bomb.

I'm talking about House of the Dead. The plot was weak and the acting was lame but that wasn't the biggest problem with the film. They actually created action sequences where they were fighting zombies in locations that mirrored places in the game... and then started splicing in digital footage of the game itself. I have never before seen that level of badness in a movie.


By the way, I thought mortal combat absolutely sucked and I don't think it did so well at the box office either. Resident Evil and Silent Hill were superior, and I think higher grossing, films.
 

dgiharris

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I personally liked Mortal Combat the film, thought it was well done.

The problem hollywood has with VG movies are actually the same problems they have with a lot of their movies (T-4 anyone?)

They will sacrifice 'script' for action any day of the week and twice on Sundays.

With VG movies, they go into the movie knowing they aren't writing for the Oscars. They slap together a theme, some action sequences, a few explosions, and viola, done.

Expect more cross over from Games into movies now. Video games are a multibillion dollar industry and if i'm not mistaken, they are now comparable to movies in their revenues and are projected to soon make more than hollywood within the next five years.

Mel...

p.s. T-minus 834 seconds until this thread draws out Zoombie. Talking about video games is like baking cookies in a house full of kids. Once he gets wind of it, he'll streak over here in no time flat.
 
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Zoombie

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I'm still furious about what they did to Doom.

They made the Rock the VILLAIN. And they cut out the DEMONS! That's like removing the zombies from a George Romero film!

Seriously, staying true to what little plot the game had would have solved so much of Doom's problems. You'd have unambiguously good U.S.A Marines verus the forces of Satan and through superior training, teamwork, and firepower, the Marines fight their way from the surface of Mars, through the hellgate, and into Hell. Then the Rock kills Satan.

BAM!

Instant multi-billion dollar classic.
 

Wavy_Blue

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I want an Earthworm Jim movie.

I think that Prince of Persia is going to be pretty successful. Maybe not Pirates of the Caribbean-level success, but at least National Treasure-level success. Enough to spawn sequels. And it actually looks like it could be a fun flick. And if PoP does well, then filmmakers are going to head to mine out more video games for adaptation; after all, Hollywood is a mess of recycled ideas these days, and video games are one rich well they haven't exploited much so far. If one does extremely well, I suspect many others will follow in suit.
 

Dommo

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It's really problem of them being cheap assholes and seeing a guaranteed paycheck.

Case in point, anything by that fucker Uwe Boll. The studios still give that asshole money, because for 10 million he'll crank out a turd of a movie that the fanboys will go out to see. Even if he's arguably the worst rated director on IMDB, studios still give him money, because I doubt any of his low budget shit flicks has lost money.

I agree with zoom. IF they had simply stuck to the original story of doom, and actually taken the story seriously, it couldn't have failed.
 

Zoombie

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I agree with zoom. IF they had simply stuck to the original story of doom, and actually taken the story seriously, it couldn't have failed.

I think it'd require a good mixture of likable characters, awesome special effects and action scenes, and lots and lots of gore, zombies, and Imps.
 

SPMiller

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Serious response:

Video games are an interactive medium.

Movies are a noninteractive medium.

In most cases, the two have so little in common it's not even worth discussing the possibility of converting one into the other.
 

Brukaviador

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Serious response:

Video games are an interactive medium.

Movies are a noninteractive medium.

In most cases, the two have so little in common it's not even worth discussing the possibility of converting one into the other.


Making video games out of movies usually works well (provided it was a decent movie to begin with) but going the other direction often fails pretty badly.
 

dgiharris

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Serious response:

Video games are an interactive medium.

Movies are a noninteractive medium.

In most cases, the two have so little in common it's not even worth discussing the possibility of converting one into the other.

I 100% disagree. THey have a LOT in common, namely that they both, at their core, tell stories. Especially these new video games where half the freaking game is a storyline.

The movie Prince of Persia looks awesome. And imagine if they were to make a movie of the game God of War.

Basically, don't point to shit video game movies as validation that it is just impossible to make a good video game movie.

That's not really fair. That's like me pointing to a shit book adaptation as 'proof' that you can't make a good book into a good movie.

Mel...
 

spacecatlucky

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I 100% disagree. THey have a LOT in common, namely that they both, at their core, tell stories. Especially these new video games where half the freaking game is a storyline.

The movie Prince of Persia looks awesome. And imagine if they were to make a movie of the game God of War.

Basically, don't point to shit video game movies as validation that it is just impossible to make a good video game movie.

That's not really fair. That's like me pointing to a shit book adaptation as 'proof' that you can't make a good book into a good movie.

Mel...


Well, for any of you who are planning to go see the Prince of Persia movie, see if any of my four ideas apply to it. Judging by the trailer, I find it hard to believe that it will be very successful, but that's just me.
 

spacecatlucky

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The biggest problem Hollywood has today is that over the years since 1970 is that they've gotten "fat and lazy". They've developed this attitude that "It's more about making money than making a good film!". And they think that nothing can go wrong.

Because of this, Hollywood's running out of ideas, which partly explains why there has been an increase in VG movies since 2000. What's worse, they've written down a list of what animes they're going to turn into movies. And one of them is my personal favorite.

I don't know about you guys, but I prefer that they stay away from anime. After what they did to Dragonball and Speed Racer, you think Japan would be smart enough to say, "Uh huh! Stay away, Hollywood! Keep your dirty hands off our products!"

I wouldn't get my hopes up about The Last Airbender.

Anyway, I'm getting off topic. But that's the way I feel about Hollywood.
 

maestrowork

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It's all about story and characters, stupid. There's really no magic. Sure, you can have something like Transformers that is loud, obnoxious and stupid but still makes $500 million -- but I don't consider that "successful" because the movies sucked. The problem with video-game moviemakers is that they think they can follow the same formula: just throw megatons of CGI and action into a film and it will sell. If only they had spent 1% more of the money on the WRITING, they might have had something good.
 

Zoombie

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I dunnkow, I'm a firm believer that something does not have to be "good" to be "AWESOME".

If that makes any sense.
 

spacecatlucky

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It's all about story and characters, stupid. There's really no magic. Sure, you can have something like Transformers that is loud, obnoxious and stupid but still makes $500 million -- but I don't consider that "successful" because the movies sucked. The problem with video-game moviemakers is that they think they can follow the same formula: just throw megatons of CGI and action into a film and it will sell. If only they had spent 1% more of the money on the WRITING, they might have had something good.

It's true that the Transformers didn't have much of a plot, but what made it so successful was because of the big fanbase. And your right, VG filmmakers have a tendacy to follow on the action than they are on the story, which is why they failed so much.
 

maestrowork

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Transformers is a big toy commercial, and it caters to a specific demographic. But why the same demo don't flock to see VG movies? I think you're right -- VG is an interactive media -- role play, make your own adventure, fight your own monsters, etc. In movies, all that becomes passive viewing... and every fan has his/her own idea of what the story should be about. So it takes even better writing to come up with stories and characters that will wow the fans. Everything else is just a huge letdown.

I mean, I am a huge GTA fan but I can't see myself falling for a GTA movie -- everything will have to come together perfectly (casting, story, locations, action, etc.) to even come CLOSE to my experience while playing the game.
 

spacecatlucky

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Transformers is a big toy commercial, and it caters to a specific demographic. But why the same demo don't flock to see VG movies? I think you're right -- VG is an interactive media -- role play, make your own adventure, fight your own monsters, etc. In movies, all that becomes passive viewing... and every fan has his/her own idea of what the story should be about. So it takes even better writing to come up with stories and characters that will wow the fans. Everything else is just a huge letdown.

I mean, I am a huge GTA fan but I can't see myself falling for a GTA movie -- everything will have to come together perfectly (casting, story, locations, action, etc.) to even come CLOSE to my experience while playing the game.

Which is why I came up with this theory that started this thread. If those filmmakers who make VG movies would follow those four steps I came up with and piece it together, then we will have VG film that is really worth seeing.