I Hate Fate

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glutton

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Starting a new topic because I don't want to derail the "perfect hero" one... Anyone else feel this way?

Perhaps the MOST annoying trope to me is the notion that "fate always wins," especially when characters know they're heading towards a specific undesirable destiny and are portrayed as being completely powerless to do anything about it. Okay, maybe they try and fail which is okay, but what I really don't like is when they're shown as having absolutely no chance to escape their destiny. Having the outcome set in stone is lame... and when it involves particular details that the people can't avoid no matter what (as it often does), it also usually seems contrived to me.

Also, "Character X is destined to kill/defeat Character Y" is a big turnoff. Really? So no matter how many mistakes X makes or how little effort they put in, they would win in the end because "fate" demands it? That seems kind of unfair even if the destined killer is the nicest guy in the world and the victim the Dark Lord himself. And, has potential to make the journey feel a lot more pointless...

Or if X is Y's mother and would never willingly harm her child, and gets so scared by the prophecy she becomes a total pacifist who is sworn never to take a life at all no matter what the reason... fate will find some way to screw her over and make her kill her offspring?? Or if she commits suicide (come on, it should be doable if she's determined in most cases), will "fate" bring her back to life? Or will one of her bones be used to stab her child and that is considered "her" killing him? (Personally I wouldn't count that as her since she's dead and it's not under her own power anymore, but it seems like one of the contrived outcomes used to make fate "win.")

I know that not every author who uses fate does it this way, and that many prophecies are depicted as "possibilities" or measures of hope nowadays. But that particular kind of heavy-handed portrayal of fate just makes me cringe... the best justification that I can come up with is to think of fate as God, but then, wouldn't that make it Deus Ex Machina? Also, fate as portrayed this way seems to be >God, at least in that God isn't usually shown setting things up so directly/specifically. Maybe this type of fate is more of an elder evil, rather than God... thoughts?
 
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You're not alone.

I have one project where I play with the idea of prophecy. Everything in the prophecies involved comes to pass--but I leave it up to the reader to decide if it's because of fate, or because the people who believe the prophecy interpreted events so that their cognitive dissonace would be resolved.
 

Rhys Cordelle

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Nice idea Liosse.

In the reality my WIP is set in there is no possible way to forsee the future, because it doesn't yet exist. There are people who claim to be prophets and psychics, but there are no prophecies central to the plot and fate is a religious concept that some characters believe in and others don't.
 

Ambri

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I think it's become one of the (many) over-used cliches in lots of the more "standard" fantasy stories. However, I think the "prophecy" trope still has some life in it, if twisted, turned backwards on itself, or looked at differently. For instance, in the second book of the Mistborn trilogy, Vin (SPOILER ALERT, highlight my whited-out text to read on) figures out that this magical font of power is under the capital city, not under the mountains. She releases this godlike power, believing that she'll save the world . . . and instead releases this great, and EVIL power, who'd been manipulating people and this "prophecy" for ages, to achieve exactly this outcome.

In one of my own WIPs (that I may or may not ever go back to), I have a character whom is believed to be the Chosen of Prophecy . . . however, at first glance, she's nothing unique or original, has no godlike powers. She can hear the Voices of the Gods, from time to time, but the few who knew of this as she was growing up believed it more likely that she was simply mad, and basically, others around her come to doubt that she's the subject of said prophecy, even her own father (well, he also blames her for her mother's death, but that's kinda another plot thread ;) )

In any case, I think what I'm saying here is, if you don't like the Prophecy idea, don't use it; or think of a different way to use it.
 

glutton

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I do use prophecies in my own work sometimes, but they're never unbreakable, and are actually broken more oftentimes than not. In my fiction, as I posted in the other thread, determination/intelligence/willpower/badassness often>fate.

I don't really mind fate as a discernible force in the world, I'm just tired of it being an infallible one.
 
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Canotila

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In many cases (note I said many, not all) prophesies and fate are devices used in weak storytelling to drive two dimensional characters into conflict. It is irritating when it's used as a crutch. I want to read about a character who chooses to save the world on their own, not some talking dummy coerced into a showdown.

A situation like Liosse is playing with sounds intriguing, where a society has these prophesies and you get to see how people responding to them changes the course of events. But then, it's the people making the choice to respond how they will and not some external force driving the changes.

You know, I think what bothers me most is that predestination takes away an individual's right to choose. Fore-ordination makes more sense to me. Maybe someone born to the royal family was foreordained to be king. But, any number of things can happen to stop that. Sickness, premature death, they could make a choice that makes them ineligible for the throne, etc. but if all goes well they will inherit the title by virtue of their birth. If they were predestined, it would happen regardless of any interference.
 
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I don't have a problem with external forces, but they shouldn't be omni-potent external forces. Some god wants things to go a certain way, fine, but they should have to work for it.


On the topic of the project I mentioned, people act according to their perceptions and also according to the socially constructed reality. For that story, I thought it would be interesting to experiment with these perceptual motivations as the driving force behind the story, as opposed to one or more powerful factions manipulating and/or driving events, e.g., the Creator and the Dark Lord as in high fantasy, or various armies/nations/heroes in epic fantasy. I had a thread here about it awhile back. Prophecy makes a great vehicle for that, because it still allows me to tie the different conflicts together in something more like a single narrative than a series of vignettes. /pimp
 

Mr Flibble

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You know, I think what bothers me most is that predestination takes away an individual's right to choose.
Me too, so I ended up making sure I twisted it

I don't know, I think the whole 'fated to do X' CAN work at times, but as you say, needs to be not a crutch for weak plotting.
 

SPMiller

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I hate fate, too. I avoid writing about it except when the character in question honestly believes in it.
 

Tburger

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I don't think this is off topic: My kids and I watched the Adam Sandler movie, Bedtime Stories, which in a way deals with fate. Adam Sandler tells stories to a couple of kids he's taking care of and they all turn true - but not the way he intends. For example, in one of his stories Abraham Lincoln is supposed to fall and crush him, and the next day when the events transpire in real life Abraham Lincoln does fall on him - in the form of a penny.

Dumb movie (kids loved it though) but it occurred to me that there are creative ways to handle fate that might work?
 

shaldna

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I hate fate too.
 

Mara

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I especially hate this when the author basically tells you exactly how the story will end, up front, and sticks to it without subverting the prophecy or using an odd interpretation or anything. Like, "Bob is destined to get stabbed to death at the end of this novel," and then he gets stabbed to death at the end of the novel. (I know there's a book called John Dies At the End, but I'm assuming that's a bit sarcastic.)

My favorite use of prophecy is the false prophecy to manipulate people. The problem is that I'm afraid that if I include the fake prophecy early in a novel, people will get frustrated at another "cliched prophecy novel" and put it down before they realize that the prophecy is just smoke and mirrors.

(This also ties in with my love of the "wise old mentor" who is a fake and pretty much just says so many cryptic, meaningless things that he can later refer back to one and say it predicted a particular event. Sure, the MCs will realize that he's full of crap after a while, but the reader might not be patient enough to wait.)
 

SPMiller

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If you set up a false prophecy designed to manipulate characters into fulfilling the prophecy, and they fulfill it, then was it really a false prophecy, and would the characters ever know the difference?

Thinking out loud here.
 

Mara

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If you set up a false prophecy designed to manipulate characters into fulfilling the prophecy, and they fulfill it, then was it really a false prophecy, and would the characters ever know the difference?

Thinking out loud here.

They'd know if the false prophet admitted it or got caught in the act, I suppose.
 

glutton

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Another thought: if the characters *know* they are fated to do something, then the more resolved to go against it they are, the more contrived it will likely be for them to still do it. For example the person destined to kill their own child or doom their entire people, if they would rather die than do that, how exactly can "fate" stop them from killing themselves? Okay, maybe make them immortal or keep them completely restrained unable to hurt themselves right up until the very moment of their destined act... both of which are pretty extreme and would probably look contrived. What I'm trying to say is, the all-powerfulness of fate as typically depicted just doesn't make much sense to me. Unless fate actually is an unusually proactive God with a capital G (though that would often mean a rather cruel and evil God), why shouldn't characters who know of their destiny be able to defy it? IMO known prophecies at least should be breakable with enough resolve, especially on the part of a central player...
 

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The appearance of the word "prophecy" in any book description means I will not further look at the book. "Dark Lord" and "destiny" have the same effect.
 

glutton

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The appearance of the word "prophecy" in any book description means I will not further look at the book. "Dark Lord" and "destiny" have the same effect.

Hmm... I hate the usual "inescapable" portrayal of fate too, but do you just assume any story that involves fate will depict it that way? A book with characters who fight against fate and win would certainly appeal to me, mainly because of my disdain of *omnipotent* fate. In my preferred mythos, if fate ordains you to do something you don't want, it becomes just another enemy to conquer!

Going a bit off topic, I assume by "Dark Lord" you mean the trope of an all-powerful embodiment of evil who requires a specific plot device to defeat and not for example some relatively normal (though more powerful than average) evil guy who just declares himself "The Dark Lord"? Although the first trope can be fun to play with too... the Dark Lord destroys the plot device meant to defeat him only to be brought down by the heroine's sheer badassness and awesome!
 
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Ambri

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Unless fate actually is an unusually proactive God with a capital G (though that would often mean a rather cruel and evil God), why shouldn't characters who know of their destiny be able to defy it? IMO known prophecies at least should be breakable with enough resolve, especially on the part of a central player...

I think this is what the Greeks believed . . . they believed that the Fates ordained a person's life from birth . . . I believe one of the "morals" of the whole Oedipus story was that by trying to avert the fate of killing his father and marrying his mother, he only made it worse. I think there are also some sects of Christianity and other religions that believe a person is fated to do this, that, or the other. So maybe, with that mind-set, in a world where everyone believes you can't escape your chosen fate/ destiny, that would "up the stakes" or whatever and make the reader wonder whether the MC can truly avert his/her fate, or whether their efforts will just make it worse . . .
 

efreysson

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My main reason for disliking Fate is that it renders the efforts of the main characters pointless; The eventual outcome is decided no matter what, and the characters just stroll towards it on invisible train tracks, rather than engage in any genuine struggle.

Due to this I handle "prophecies" as being extremely tricky, as the seer is gazing into an endless field of possibilities, yet to be shaped by the actions of men, and all the seer can really do is try to weed out the most LIKELY path the future will take, or figure out which steps should be taken to reach the most desirable outcome. And the further ahead you look, the harder it becomes to make sense of anything.
 

Al Ross

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I do believe that in life, we as people are predisposed to do things in a way, and if we do not, we will face more troubles for it. Though nothing is set in stone! You have a choice. You can chose to lead the harder life and make it your own and show fate the middle finger.

I put a bit of that into my stories, people that try go against their true nature. Or whose nature changes. A bad or good guy in my story does not end always good or bad.

I do not like the idea of fate is the only choice one should follow to be successful. Fate is the way of those who want it easy and in stories it makes the conflicts less intense, cause you know what the end result will be.
 

Sneaky Devil

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*waves* Hi, I'm Sneaks and I'm a "fate" writer. I have four different versions of this in my WIPs, each of them is different in their own special way and not all of them turn out with the HEA...actually, none of them do come to think of it. That's just how I write though, I have a hard time ever keeping my MC alive, I always end up wanting to kill 'em for one reason or another. BUT, I will say in my current WIP (see sig) things are turning out so much different than I envisioned they would when I started. I tend to jump around a lot when I write, so I have some of the ending, middle, and beginning at the moment. The ending pieces I do have are a shock to me, but I think they work better than what I had planned to begin with.

All that being said, I'm trying to get away from this whole subject in my next WIP. It's just a small kernel of an idea at the moment, but I do feel, like others have said above, that it's done too often and at times it just seems there's something wrong with the whole story because of it. My work included. :D
 
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