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- Oct 20, 2009
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The recent thread on Steven Erikson had several folks saying (either positively or negatively) that his books had a massive "Dungeons & Dragons influence".
I've not read Erikson (900+ page books tend to scare me off), so I can't comment on their veracity. However, they did get me thinking about D&D and its influence on the fantasy genre.
Personally, I don't think that many fantasy novels I've read remind of me of D&D that much. Sure, a novel like The Eye of the World may have a "party" of "adventurers" using supernatural abilities to fight evil, but how much of that can we attribute to D&D? The magical band of adventuring companions goes back to at least the works of Homer.
So what is it in a novel that makes it "like D&D"?
For me, it would have to have at least some of the following (in order of importance):
(1) Substantial amount of dungeon exploration (and by "dungeon" I mean any enclosed, sinister edifice, either above or below ground, like a wizard's tower, an abandoned fortress, a lost city, a ruined monastery, etc.).
(2) A band of protagonists of equal importance (so, no "chosen one" with his mates of lesser worth).
(3) Vancian magic (i.e. spells must be memorized and are forgotten once cast).
(4) Fairly standard, pseudo-medieval European world.
(5) Religious system featuring multiple competing deities.
Off hand, I can't think of too many novels which meet the above requirements. Even the official D&D novels tend to fail, especially in regards to point #2 (and there's also the issue that they read as if they were penned by a 13 year old LARPer).
So what do you folks find in novels that screams "D&D influence" to you?
I've not read Erikson (900+ page books tend to scare me off), so I can't comment on their veracity. However, they did get me thinking about D&D and its influence on the fantasy genre.
Personally, I don't think that many fantasy novels I've read remind of me of D&D that much. Sure, a novel like The Eye of the World may have a "party" of "adventurers" using supernatural abilities to fight evil, but how much of that can we attribute to D&D? The magical band of adventuring companions goes back to at least the works of Homer.
So what is it in a novel that makes it "like D&D"?
For me, it would have to have at least some of the following (in order of importance):
(1) Substantial amount of dungeon exploration (and by "dungeon" I mean any enclosed, sinister edifice, either above or below ground, like a wizard's tower, an abandoned fortress, a lost city, a ruined monastery, etc.).
(2) A band of protagonists of equal importance (so, no "chosen one" with his mates of lesser worth).
(3) Vancian magic (i.e. spells must be memorized and are forgotten once cast).
(4) Fairly standard, pseudo-medieval European world.
(5) Religious system featuring multiple competing deities.
Off hand, I can't think of too many novels which meet the above requirements. Even the official D&D novels tend to fail, especially in regards to point #2 (and there's also the issue that they read as if they were penned by a 13 year old LARPer).
So what do you folks find in novels that screams "D&D influence" to you?