Hi Folks,
Please help.
My critique partner has reached a point in my MS where he’d put the book down and not look at it again because of a major change in direction. I very much respect and value his opinion, but we both thought some other opinions might be helpful before I change a major part of my foundation. Your thoughts would be most appreciated.
Summary:
Problem:
His suggestion, which was excellent and would solve the issue, was to have the protags stumbling over a bit of magic in the beginning - stuff floating around, etc. However, I wanted the beginning to show Earth had lost the thought of magic, and then learn about it later. So this would change a significant way of looking at the intro.
Is the abrupt change in direction (from future society with cars to a planet with no technology, from no hint of magic to our heroes learning to use magic to ‘win’) a show stopper? A no-no?
Please help.
My critique partner has reached a point in my MS where he’d put the book down and not look at it again because of a major change in direction. I very much respect and value his opinion, but we both thought some other opinions might be helpful before I change a major part of my foundation. Your thoughts would be most appreciated.
Summary:
- The book would be marketed as YA Fantasy.
- The summary on the back of the book would talk of magic.
- Book starts out on Earth, near future, after a disaster leaves all of civilized humans in a single city
- Chapters 1,3 = in this utopia. Some light sci-fi elements, no hint of magic
- Chapters 2,4 = in savage lands. No sci-fi, only a tiny hint of magic
Problem:
- Chapter 5 = the protags go through a stargate / wormhole and end up on a planet that is totally based on magic - BAM! Total and instant change in premise!
- Chapters 5-21 (end) all take place in this magic-based world
- Our protags learn they have magic power (almost immediately upon arriving) and learn that the cause of Earth’s cataclysm was magical.
His suggestion, which was excellent and would solve the issue, was to have the protags stumbling over a bit of magic in the beginning - stuff floating around, etc. However, I wanted the beginning to show Earth had lost the thought of magic, and then learn about it later. So this would change a significant way of looking at the intro.
Is the abrupt change in direction (from future society with cars to a planet with no technology, from no hint of magic to our heroes learning to use magic to ‘win’) a show stopper? A no-no?