Inspired by the Mistborn trilogy, I've started to jot down notes for a trilogy of my own that subverts or plays with well-known fantasy tropes.
It would take place a few years after a war between two major nations, which at first glace (by the reader) seems like the typical "good country vs bad country" fantasy conflict. The winners certainly think of themselves as the good guys, and run a very stable, prosperous society. But once the plot advances, and the perspective character looks closer and has her assumptions stripped away, the whole thing turns out the be a morally gray, politically motivated, BS war, just like most in real life.
Before I go any further with this, I need to figure out how to make one society initially seem good and the other bad, both socially and cosmetically, without either really being better or worse than the other.
Here's what I've come up with so far:
*The "good" one, Minan
-Warm, pleasant climate.
-Wast, bountiful farmlands, which contributes to the nation's great prosperity.
-A general love of bright, cheery colors, as well as song, and lively dancing festivals.
-A basic form of democracy.
-The army consists mostly of volunteers, who are well-rewarded if they do fight in a conflict.
-Hardly anyone ever goes hungry, thanks to the national wealth, and government-sponsored programs.
-Very competent and indiscriminate public education system
On the downside, all the prosperity and cushy living has made the national character a tad lazy, as well as full of themselves and unwilling to question their leaders, especially when it comes to foreign relations.
*The "bad" nation, Torvin
-Highly rigid social structure, with little hope of rising above the class you were born into.
-Chilly climate, with wast, dark forests and towering black cliffs.
-Mandatory, and highly taxing, service in the army (for those born into that class)
-Centuries of hardships have made the national character intensely pragmatic and serious, which reflects in uninspired architecture, and simple, dull-colored clothing.
-Subjugation and taxation of a neighboring nation.
-Rather insular, and reluctant to allow foreign merchants or diplomats to wander freely (actually in order to protect magical secrets).
-Individuals are generally severe and humorless (towards strangers)
On the other hand, the national character also includes an intense devotion to duty and personal responsibility, in accordance with a local saying: "Peasants shoulder burdens, nobles shoulder duty". Abuse of power is actually quite rare, and despite unfavorable farming conditions the class system is quite well run, and has kept the nation strong and fed for 500 years. And the conquered nation started the conflict that eventually led to their subjugation.
Does anyone have other suggestion for how I could put on appearances of a "good guy nation" and a "bad guy nation"?
It would take place a few years after a war between two major nations, which at first glace (by the reader) seems like the typical "good country vs bad country" fantasy conflict. The winners certainly think of themselves as the good guys, and run a very stable, prosperous society. But once the plot advances, and the perspective character looks closer and has her assumptions stripped away, the whole thing turns out the be a morally gray, politically motivated, BS war, just like most in real life.
Before I go any further with this, I need to figure out how to make one society initially seem good and the other bad, both socially and cosmetically, without either really being better or worse than the other.
Here's what I've come up with so far:
*The "good" one, Minan
-Warm, pleasant climate.
-Wast, bountiful farmlands, which contributes to the nation's great prosperity.
-A general love of bright, cheery colors, as well as song, and lively dancing festivals.
-A basic form of democracy.
-The army consists mostly of volunteers, who are well-rewarded if they do fight in a conflict.
-Hardly anyone ever goes hungry, thanks to the national wealth, and government-sponsored programs.
-Very competent and indiscriminate public education system
On the downside, all the prosperity and cushy living has made the national character a tad lazy, as well as full of themselves and unwilling to question their leaders, especially when it comes to foreign relations.
*The "bad" nation, Torvin
-Highly rigid social structure, with little hope of rising above the class you were born into.
-Chilly climate, with wast, dark forests and towering black cliffs.
-Mandatory, and highly taxing, service in the army (for those born into that class)
-Centuries of hardships have made the national character intensely pragmatic and serious, which reflects in uninspired architecture, and simple, dull-colored clothing.
-Subjugation and taxation of a neighboring nation.
-Rather insular, and reluctant to allow foreign merchants or diplomats to wander freely (actually in order to protect magical secrets).
-Individuals are generally severe and humorless (towards strangers)
On the other hand, the national character also includes an intense devotion to duty and personal responsibility, in accordance with a local saying: "Peasants shoulder burdens, nobles shoulder duty". Abuse of power is actually quite rare, and despite unfavorable farming conditions the class system is quite well run, and has kept the nation strong and fed for 500 years. And the conquered nation started the conflict that eventually led to their subjugation.
Does anyone have other suggestion for how I could put on appearances of a "good guy nation" and a "bad guy nation"?