- Joined
- Jan 2, 2009
- Messages
- 511
- Reaction score
- 81
I'm struggling with my villain at the moment. He's a bit one dimensional and i want to humanise him a bit.
The set up is that he's a politician, the Minister for Defence in a fictional, allegedly humourous world. I'm creating my own world and filling it with slightly surreal things.
He has three motivations. Power, money and hatred that borders on racism, and here my problem lies.
My main characters are fighting this guy's orders, not him directly. The games he's playing for power mean my MC, who is a soldier, has to question his consceince. The more immediate obstacles are other people following their orders. My main villain is a manipulator. As he isn't in many scenes personally, I'm struggling to characterise him.
His initial motive is going to be revealed to be a cover for something more personal...control of a rare commodity. That control would allow him to move from the type of power a politician may have to being able to manipulate powerful people by having almost sole control over something they want. This commodity is only of use to his "race", strengthening them and weakening the race he hates. This is his personal goal, the reason he wants power. I hate to use the phrase but he's almost pursuing the aryan ideal in a society composed of dolls and teddy bears. (so I feel a little less guilty)
He has a political excuse for waging war on a neighbouring country where this commodity has been found, and the war will allow him to take control of the area it's in. (cough, don't mention oil, cough)
So long as the readers only see the political excuse for the war then he looks a bit one dimensional. Once his true motives are clear he becomes more interesting.
As a reader, I like mystery, but it's pointless if no-one reads to the point of exposition because they don't like my villain. So, does plot trump characterisation or vice versa?
Anyone have any experience of striking this balance?
Craig
The set up is that he's a politician, the Minister for Defence in a fictional, allegedly humourous world. I'm creating my own world and filling it with slightly surreal things.
He has three motivations. Power, money and hatred that borders on racism, and here my problem lies.
My main characters are fighting this guy's orders, not him directly. The games he's playing for power mean my MC, who is a soldier, has to question his consceince. The more immediate obstacles are other people following their orders. My main villain is a manipulator. As he isn't in many scenes personally, I'm struggling to characterise him.
His initial motive is going to be revealed to be a cover for something more personal...control of a rare commodity. That control would allow him to move from the type of power a politician may have to being able to manipulate powerful people by having almost sole control over something they want. This commodity is only of use to his "race", strengthening them and weakening the race he hates. This is his personal goal, the reason he wants power. I hate to use the phrase but he's almost pursuing the aryan ideal in a society composed of dolls and teddy bears. (so I feel a little less guilty)
He has a political excuse for waging war on a neighbouring country where this commodity has been found, and the war will allow him to take control of the area it's in. (cough, don't mention oil, cough)
So long as the readers only see the political excuse for the war then he looks a bit one dimensional. Once his true motives are clear he becomes more interesting.
As a reader, I like mystery, but it's pointless if no-one reads to the point of exposition because they don't like my villain. So, does plot trump characterisation or vice versa?
Anyone have any experience of striking this balance?
Craig
Last edited: