Well done, all. My 2 cents:
I've taken to outlining in recent years and nowadays have started using two different templates. Yep, I tend to ramble in all sorts of directions when working on long pieces. So here is what I use to stay on track:
The first one is the Hero's Journey, a basic template I recently acquired. See if you can spot my clarifications if you're familiar with it:
Archetype:
Romantic Lead's Journey:
Inciting Incident:
Ordinary World and Ordinary Self :
Call to Adventure:
Interdiction or Dangers of Leaving the Safety Zone:
Mentors, Spells and Gifts:
First Threshold:
Belly of the Whale:
Physical Separation:
Transformation Mentor or Drill Sergeant factor:
Trials and Transformation:
Meeting the Oracle / Ideal:
Seizing the Sword:
Night Sea Journey :
Near Death Experience:
Rebirth:
Atonement with the Father:
Apotheosis, or the Epiphany:
Ultimate Boon :
Refusal of the Return / Point of No Return:
Magic Flight (New World, New Self) :
Rescue from Without :
Crossing of the (No?) Return Threshold :
Final Conflict or I Love You Too Moment:
Master of the Two Worlds and Selves (Vindication):
Freedom to Live:
AfterLife Act :
The second one which I've used for awhile now is the Beat Sheet, presented by Blake Snyder in his Save The Cat book. Designed for movie scripts, but I think anyone could benefit from using it (with his original notes included):
1) Opening image (1): opening and closing image should be opposites. The opening image sets the tone, mood and style of the movie.
2) Theme stated (5): in the first five minutes of a well-structured SP, someone (usually not the main character) will pose a question of make a statement (usually to the main character) that is the theme of the movie. This statement is the movie’s thematic premise.
3) Set-up (1-10): Make sure you introduce or hint at all A-story characters. Plant every character tic, exhibit every behavior that needs to be addressed later and how how/why the hero will need to change in order to win. Create the laundry list you must SHOW the audience of what is missing in the hero’s life. These little time bombs will be exploded later in the script, turned on their heads and cured.
4) Catalyst (12): the first life-changing moment (often a move to a new location, a trip, an announcement, etc.)
5) Debate (12-25): the main character struggling with the decision made during the catalyst. It must ask a question of some kind and the main character must answer it.
6) Break into two or the 23% Solution(page #): something big happens. The break between act 1 and act 2. The hero cannot be lured into the act 2 new situation but must make the decision himself.
7) B story (30): a new relationship is revealed and new characters are introduced. It serves as a way to openly discuss the theme of the movie and give the writer the opportunity to take occasional breaks from the A story.
8) Fun and games (30-55): the promise of the premise, the core and essence of the movie’s poster. This is where most of the trailer moments of a movie are found. Usually lighter in tone than the other sections of the SP.
9) Midpoint (55): the fun and games are over and the stakes are raised at mid-point. The character has reached the point of no return and cannot “go back” to the life he/she had before. A false victory.
10) Bad guys close in (55-75): internal dissent, doubt and jealousy begin to cause the hero to regret the decision made at mid-point. The forces that are aligned against the hero, internal or external, tighten their grip. There is nowhere for the hero to go for help. He is on his own and must endure. He is headed for a huge fall.
11) All is lost (75): a false defeat that makes it look like, for the hero, that all is lost. All aspects of the hero’s life are in shambles. Wreckage abounds. No hope. Also may contain “the whiff of death” where a major character dies, the hero contemplates suicide or someone/something ceases to exist.
12) Dark night of the soul (75-85): can last five seconds or five minutes. It’s the darkness immediately before the light. It is the point just before the hero reaches way, deep down and pulls out that last ditch effort.
13) Break into three (85): the hero discovers/decides upon the solution usually as a result of conversations with the B story characters. This is where the A and B story meet.
14) Finale (85-110): the wrap-up, where the lessons learned are applied. The problem is dispatched completely and the hero changes the world.
15) Final image (110):
This should get you started. Good luck!
Mod edit: giving Blake Snyder some extra credit since we're quoting his material, take a peek at this screenwriting guru's
website and check out the
Tools link for many helpful/informative tips.