I realize I may have either been too light on my MC, making the story uninteresting, or may be on the verge of going too far.
The old MC, as he's known, is trying to place a tracker bug on a ship he's wanting to follow to a remote locale.
On the docking pad, he's battered by an old friend (loose term), has to fish the tracker bug from below some grating, has a run-in with the guy he's wanting to track, then another run in with one of his associates, then finally gets the tracker bug on a landing strut before the antagonist takes off. He wakes up and the guy's gone and the old friend is gone.
My question is, should I even let him get the bug on, or should I let the guy get away, forcing an alternative?
Or does this seem like too trivial of a plot point to draw out?
I guess I'm too close and I need perspective.
Anyone have some of that?
The old MC, as he's known, is trying to place a tracker bug on a ship he's wanting to follow to a remote locale.
On the docking pad, he's battered by an old friend (loose term), has to fish the tracker bug from below some grating, has a run-in with the guy he's wanting to track, then another run in with one of his associates, then finally gets the tracker bug on a landing strut before the antagonist takes off. He wakes up and the guy's gone and the old friend is gone.
My question is, should I even let him get the bug on, or should I let the guy get away, forcing an alternative?
Or does this seem like too trivial of a plot point to draw out?
I guess I'm too close and I need perspective.
Anyone have some of that?