Mocking up a location in 3d

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IanMorrison

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I'm just wondering how many people do this for the settings of their stories, and what they use to do it. I'm writing and illustrating a graphic novel in a fantasy setting, and I'm strongly considering mocking up some of the towns that the story takes place in using some sort of 3d program. There's more than a couple reasons I want to do this. For starters, it forces me to think about details of the settlement that I might otherwise avoid. It also means that I'll be consistent with the layout of the (rather large) town and surrounding landscape, and have a better sense of perspective to boot. I'm also toying with the idea of rendering 3D scenes for my backgrounds and then managing the rest my artwork on top of that... I've seen that done rather impressively.

However, I've got no idea what kind of program to manage something like this quickly and easily. The most likely course of action is that I'd use something like this as a rough guide for placement and perspective rather than have it as part of the finished artwork, so the fidelity isn't a huge issue so much as just getting the shapes in in a hurry. Does anyone know a good program for this sort of thing? I've looked before, but found nothing to my satisfaction.
 

sunandshadow

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I've heard Sketchup is a quick easy way to make modern-looking architecture. It wouldn't work for castles or a fantasy setting. Sims 2 has been a common way for people to model towns and houses; now that sims 3 is out it may expand the ability to do this.
 

elae

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I'll second Sketchup. I've seen it used to make all sorts of architecture, including cathedrals and other non-contemporary buildings. From what I hear, it's a great program for dropping in pre-made cars and other objects you might want to draw at different/difficult perspectives. (I hate drawing cars... >_>)
 

IanMorrison

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Sketchup does look like a fairly powerful 3D modeller! However, one of my larger concerns is terrain modelling, since the architecture of individual buildings like likely to be less important than the overall layout of the settlements and landscapes. Anyone have experience there?
 

elae

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Judging from various youtube clips, it looks like Sketchup lets you put together cities/towns and adjust the terrain into hills/water/what-have-you.

I took one semester of 3D modeling and ran away in confusion. Maya makes my head hurt!
 

dpaterso

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Another vote for Google SketchUp, maybe not surprisingly since that's what I use to make my webcomics! It's pretty darned intuitive compared to older mainframe- and UNIX workstation-based 3D software I used in a previous life.

For terrain mapping, I've tried Bryce from DAZ 3D and thought the results looked cool.

-Derek
 

BigWords

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If you have the patience and the skill, and are capable of embracing the steep learning curve, there are many SDK's for end-user mods available bundled with games. Far Cry has a beautiful toolkit, Doom 3 (old, but so much fun) lets you design big ideas with a lot of tinkering (texture packs are available to smooth out the awful joins), but my most used game is Half Life 2. There is potentially unlimited building opportunities using the engine, and I have modelled Manhattan (with minor alterations) in a series of small action-led maps. I know plenty of people who build maps just to appreciate the end result and have no intenion of ever playing on their creations.

I'm in love with Maya. There is a 30 day trial available here. It's a big outlay for a piece of software, but it is an awesome tool.
 
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