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quixote100104

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Greetings :),

As I’ve mentioned here on AWWC before, I run a Star Trek simm (collaborative writing game). Since it’s creative writing, I don’t figure it to be off topic here…if I’m wrong, please somebody let me know.

I recently had a dispute with a potential player over an issue of character design and, since I know the person to be normally a very rational and capable writer, I wanted to check my facts/opinions in a neutral setting. I’ve already asked in my simm group forums, where folks mostly seemed to agree with me, but that opens up an argument of bias.

Briefly, I run my simm on a small, highly combat-focused ship (Defiant Class, for you Trekkers out there), with a small crew that can just barely cover the necessary functions of flying and fighting the vessel under optimal conditions. This is an important story point in the background that I try to focus on. My POV character is the ship’s CO who has, through various experiences and influences throughout his career, become rather gung-ho about all his crew being combat ready. He doesn’t believe in looking for trouble, just feels really strongly about being ready for it. One area where this focus shows itself is in the desire for regular, live fire counter-boarding exercises with phasers locked on stun (there’s a limit to the level of realism even he’s looking for ;-) ). The effects of the setting are:

Setting 1: Light Stun; discharge energy index 15.75 for 0.25 seconds, SEM:NDF ratio not applicable. This setting is calibrated for base humanoid physiology, and causes temporary central nervous system (CNS) impairment. Subjects remain unconscious for up to five minutes. Higher levels of reversible CNS damage result from repeated long exposures. The discharge energy index is related to RNE protonic charge levels. Standard median-density composite structural material samples are not permanently affect, although small vibrational warming will be detected. A standard composite sample consists of multiple layers of tritanium, duranium, cortenite, lignin, and lithium-silicon-carbon 372. A standardized damage index is derived for setting comparisons; each whole number represents the number of cm of material penetrated or molecularly damaged. The damage index for this setting is zero.

My prospective simmer created a character who was a Taoist priest and pacifist, who has successfully filed for an exemption from being required to carry/use ranged weapons for religious reasons, but is willing to use martial arts skills to defend herself if pressed. He describes her skills as “ Karate, Judo, Aikido (from real life experience) and Kung Fu (from TV)”.

He feels that Starfleet would not allow a CO to utilize such exercises as a training tool because they place the crew at unreasonable risk of injury/death. The actual quote is “Having Starfleet require every person to be a paranoid psychotic and to allow such brutality among its starship captains without numerous disciplinary hearings, diplomatic incidents and multiple injuries inflicted and justified as self-defense is way beyond my belief.” I think that the demonstrated use of the stun setting and level of medical technology in the shows (where broken bones are healed completely in minutes) does not make this type of exercise an unreasonable risk.

When I pointed out the very light effects of the stun setting, his response was “Phaser's locked on stun not being able to cause injury or even death is also beyond my comprehension unless you're planning to repeal the laws of gravity and inertia”, by which I gather he is referring to the dangers of losing consciousness and falling while standing/moving and colliding with the deck, a bulkhead or perhaps falling down a ladder shaft.

I have a good deal of experience with Karate, having studied American Kenpo most of my life. “Kung Fu (from TV)” covers pretty much any form of attack/defense one might wish to incorporate, so I disregard it. Judo and Aikido I have more limited knowledge of, though I have messed around/sparred with practitioners of both, read extensively on both and have 10 years of regular training in and using non-injurious control/ restraint techniques (via a job as a hospital security officer),which are heavily based in both styles.

It’s my understanding that even “non-violent” martial arts like Judo and Aikido, employed in a dynamic situation like personal combat against a non-cooperative subject not trained in the same way, would be at least as dangerous to the opponent as a fall from a phaser stun. The systems we were trained in at the hospital removed a lot of the more effective techniques of their parent styles (throws, many of the joint locks, etc) because of the danger of injury to the patient (big no-no ;-) ). I know that both styles heavily emphasize intensive training in proper falls and flowing with locks, etc to avoid injury (and have personal experience with how hard practitioners of both can make you hit the floor). I have read that Aikido, in particular, has one of the highest training injury rates in martial arts, because most techniques are practiced full speed/full force and can exert a great deal of torque on the joints. In fact, I’ve read that upper level Aikido classes usually contain several students with taped, casted and otherwise immobilized injuries who are training anyway, which I always thought was particularly hard-core.

I told him that his character would still be required to participate in the exercises, since a real boarding party would not be likely to give her a pass, though not required to use a weapon if that violated her religious principles. When I pointed out that, if she insisted on bringing bare hands to a gun fight, she would likely get stunned a lot, he replied “I hate to tell you this but even a poorly trained, overweight old-man such as myself could disarm a person one out of three times - a highly trained professional can do much better than that” That doesn’t jibe at all with what I was taught, which was that unless you were up against a total loser who had no idea how to use his weapon, unarmed vs. armed was such a risky business that the only reason to even try it was if you were in imminent danger of death or serious injury. Particularly against a ranged weapon, where any reasonably competent user knows that the entire purpose of such a weapon is to let you stay out of reach, adding a closing and entering problem to the mix. I did point out that I could see some circumstances where it would work, such as surprising an armed opponent at close range at a corner, from behind or throwing something to distract them while you closed into range but that mostly, particularly against a crew this CO was training, she was going to end up going beddy-bye.

Obviously, if this were a real situation, the character would just be reassigned to a less aggressive posting, but this is where my simm is set. I’m not trying to get him to change his character either, as I think that in-character conflicts make for great story. I’m just looking for opinions on whether or not the scenario I’m suggesting is unrealistic and unbelievable.

Thanks for any opinions you folks may have :),
 
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JS Emuakpor

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My two cents: I don't think Starfleet would allow such training drills. Not unless the Dominion or the Borg are on their doorstep. But if Starfleet did allow it, unless the Taoist is lurking in the shadows and putting people in strangleholds, she is so going down.

Starfleet officers are also trained in martial arts. It's not as though she's fighting some random Ferengi who couldn't tell a bo-staff from a bar of gold-pressed latinum.

There is no way--even with superior martial arts training--that she will get the better of 1 out of 3 people.
 

Euan H.

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“I hate to tell you this but even a poorly trained, overweight old-man such as myself could disarm a person one out of three times - a highly trained professional can do much better than that”
My 2c is that this guy's been watching too many Hong Kong Kung Fu movies. The idea that someone trained in a martial art can disarm a person one out of three times is laughable. Just ask him what's his character is going to do when the person holding the weapon is out of arm's reach.
 

Nivarion

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I had a friend who was telling me about how he can disarm 1 out of 2 people.

I had a french handle floret. I capped it and told him to disarm me without getting poked.

The outcome? I poked him more than 20 times before he got it out of my hand. Mostly in the chest, where it takes about 10-15 stabs from a weapon as small as a floret (excluding lucky hits) to kill a person.

so the summary of this story, If your opponent is even mildly trained in their weapon they could cause a lot of trouble to someone who is trying to fight with just hand to hand.

Now for me 2 cents on why star fleet would set up its captains with hand to hand weapons and train them in them.

BORG!

their shields note the exact strength, composition and intensity of a weapon that hits them and eventually adapt to shut them down. With so many flails, swords and other sharp pointy objects that are proven to kill, along with all of the varying metals to make them from you might be able to kill a lot of borg with hand to hand.

Hey, Did Worf ever kill a borg with his knife?
 

slobbit

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I think you're both a bit off.

Here's why.

One area where this focus shows itself is in the desire for regular, live fire counter-boarding exercises with phasers locked on stun . . . {much snippage} I think that the demonstrated use of the stun setting and level of medical technology in the shows (where broken bones are healed completely in minutes) does not make this type of exercise an unreasonable risk.

I think a stunning must be a uncomfortable experience. Many MA consider avoidance of developing a flinch reaction to be an important part of training. You get someone flinching, then you have someone who becomes vulnerable to all kinds of attacks and attack disruptions. And even if broken bones can be healed relatively quickly, there's still the pain one experiences before the medic gets there. People getting hurt during training is bad. Even in the future.

My prospective simmer created a character who was a Taoist priest and pacifist, who has successfully filed for an exemption from being required to carry/use ranged weapons for religious reasons, but is willing to use martial arts skills to defend herself if pressed. He describes her skills as “ Karate, Judo, Aikido (from real life experience) and Kung Fu (from TV)”.

He lost me where he combined karate and judo with aikido, and put the nail in the coffin with the Kung Fu (from TV). Karate and judo are difficult at best to put together into a unified system of movement—they tend to ruin each other. Aikido can be tough—I know some folks who practice in Chiba's line, and they could do some damage. Kung Fu from TV, though? Gimme a break.

And the number of empty-hand arts is ridiculous. One should be enough. More than two, and one cannot possibly learn the deeper, more effective techniques.

It’s my understanding that even “non-violent” martial arts like Judo and Aikido, employed in a dynamic situation like personal combat against a non-cooperative subject not trained in the same way, would be at least as dangerous to the opponent as a fall from a phaser stun.

As far as my judo goes, really the difference is in intent. If I applied many techniques with intent to harm, I could easily do so. You simply remove the safety that's always on in keiko.

When I pointed out that, if she insisted on bringing bare hands to a gun fight, she would likely get stunned a lot, he replied “I hate to tell you this but even a poorly trained, overweight old-man such as myself could disarm a person one out of three times - a highly trained professional can do much better than that”

Eh. BS. Your fellow clearly has no understanding of ma-ai. If one combatant's ma-ai is way outside of arms' reach, and the other's ma-ai is inside arms' reach, guess who wins?

I think you may want to rethink your training, though. You really don't want to make soldiers flinchy.

-B
 

Pthom

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Hey, Did Worf ever kill a borg with his knife?
Dunno. But Data killed one with his bare hands. (Or with what we take for bare hands--Data being an android and all, and as much machine, if not more, than any Borg.)
 

Zara Ravenwood

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slobbit;3578 Karate and judo are difficult at best to put together into a unified system of movement—they tend to ruin each other. said:
I won't dispute this - as I'm sure your right- but what about the Israili self defacnce art of Karavmaga? (sp) The man who invented it did in fact (from what I've heard) blend severl martal arts forms togther.
 

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Russian Sambo is a deadly combination of MMA, and its practitioners are some of the deadliest human beings walking the earth.
 

frimble3

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I run my simm on a small, highly combat-focused ship (Defiant Class, for you Trekkers out there), with a small crew that can just barely cover the necessary functions of flying and fighting the vessel under optimal conditions. This is an important story point in the background that I try to focus on. [/quote].[quote] One area where this focus shows itself is in the desire for regular, live fire counter-boarding exercises with phasers locked on stun
How often do these 'regular' exercises occur? Because if the CO has just enough crew to barely cover the positions, how many people can he throw into these games without leaving the ship undermanned? Surely StarFleet would frown on having the ship attacked while everyone was off on exercise? And if it's only part of the crew, can't the pacifist be worked around?
My prospective simmer created a character who was a Taoist priest and pacifist, who has successfully filed for an exemption from being required to carry/use ranged weapons for religious reasons, but is willing to use martial arts skills to defend herself if pressed. He describes her skills as “ Karate, Judo, Aikido (from real life experience) and Kung Fu (from TV)”. How does your pacifist justify joining StarFleet? Sure, it's not all combat, but there's a big difference between survey missions or scientific expeditions and being posted to 'combet-focused' ship. What is her position on this small crew anyway? I can see a big ship carrying a few pacifist specialists, assuming that techs or support services won't be used in combat situations, but surely a small ship would need everyone to be capable of filling multiple roles?


I told him that his character would still be required to participate in the exercises, since a real boarding party would not be likely to give her a pass, though not required to use a weapon if that violated her religious principles. [/QUOTE
Possibly her hand-to-hand skills could be used in some area of Engineering, etc, where for the good of the ship the CO wants as few random shots as possible?
Obviously, if this were a real situation, the character would just be reassigned to a less aggressive posting, but this is where my simm is set. I’m not trying to get him to change his character either, as I think that in-character conflicts make for great story. I’m just looking for opinions on whether or not the scenario I’m suggesting is unrealistic and unbelievable. I'm afraid I'm on the side of unrealistic and unbelievable (from both you and the player) First, the regular drills are going to either injure people (regardless of weapon, accidents happen) or distract them, weakening the ship, and second, as a character, what does a pacifist Taoist priest on a fighting ship do that will be interesting to play out?

quote] Heck, let him play her, after she gets shot a few times maybe he will reconsider.
 

quixote100104

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My 2c is that this guy's been watching too many Hong Kong Kung Fu movies. The idea that someone trained in a martial art can disarm a person one out of three times is laughable. Just ask him what's his character is going to do when the person holding the weapon is out of arm's reach.
Yeah, that was sort’ve my point too. I might be able to manage one in three or better if the bad guys were kind enough to put the gun in reach ;-).

If your opponent is even mildly trained in their weapon they could cause a lot of trouble to someone who is trying to fight with just hand to hand.
With hand weapons it’s even worse, since you far more threatening surface area and effective maneuvering potential with, say, a knife or sword than a ranged weapon. A semi-auto pistol can be complicated, because of the slide. Grab wrong on a re-direct and you can get your grip broken, your hand gashed or a finger broken if it goes off, even if the barrel is safely neutral (something I was trained to take into account, but have never seen used in film or literature). But we’re talking about an energy weapon here, with no external moving parts.

BORG! their shields note the exact strength, composition and intensity of a weapon that hits them and eventually adapt to shut them down. With so many flails, swords and other sharp pointy objects that are proven to kill, along with all of the varying metals to make them from you might be able to kill a lot of borg with hand to hand.
I don’t recall the Borg adjusting to hand weapons, though I could easily have forgotten (not my favorite Trek baddie). Even if they could, it might be interesting to counter with something like Herbert-esqe shield fighting techniques, adjusting the speed of attack to penetrate.

I think a stunning must be a uncomfortable experience. Many MA consider avoidance of developing a flinch reaction to be an important part of training. You get someone flinching, then you have someone who becomes vulnerable to all kinds of attacks and attack disruptions. And even if broken bones can be healed relatively quickly, there's still the pain one experiences before the medic gets there. People getting hurt during training is bad. Even in the future.
The stunning issue comes out of live, force-on-force defensive exercises designed to train in the coordinated use of phasers against aggressors. I consider the broken bone thing to be a minimal risk, considering the way we’ve seen people stunned in the shows and films. I made the reference to the healing issues to counter my esteemed opponent’s assertions that such training was ‘brutal’ and placed the crew in unreasonable danger. People get accidently banged up from time to time in any sort of dynamic combat training. Adrenaline gets pumping, people act rashly or lose concentration and bang, somebody’s off to sickbay. A reasonable and acceptable risk of the trade. Much more rarely, somebody gets killed. People have broken their necks diving for cover too enthusiastically, they have done really stupid things in live fire training leading to accidental shootings (of or by them).

For me (well, really my CO character), the phaser stun is about making it as real as possible without filling body bags. Yes, stunning is uncomfortable and you might well wake up with a few new bruises from your unconscious trip to the ground, but that’s supposed to reinforce not getting shot. A Trek version of simmunition, which I’m told hurts to get hit with too. The difference is that my CO wants to be able to take people from normal life into training mode with as little adaptation time as possible. The plan was to have the ship’s computer be able to lock all registered phasers on board on stun when given a command directive from the current CO (not unreasonable given established Treknology). So he sets up the scenario, establishes the safety lock and then starts the game. Bang…”Intruder Alert Drill in progress…multiple armed intruders reported on decks two and four”. Drop what you’re doing and react…now, just like if it really happened.

It would certainly be easy to use a holodeck. We don’t have one (ship’s too small) but we could schedule exercises at starbases or go play on bigger ships who have them. It would also be easy enough to rig up something like MILES gear and adjust the weapons to a targeting beam only with no biological effect, but all of those options form a psychological separation between the training and reality. My CO’s way also does, to a degree, as would any situation announced as an exercise, but not as much.

And yes, he is a little nuts about this. He’s been on the bad end of counter-boardings with unprepared crews before and it left an impression.

I won't dispute this - as I'm sure your right- but what about the Israili self defacnce art of Karavmaga? (sp) The man who invented it did in fact (from what I've heard) blend severl martal arts forms togther.
I believe the point being made was about trying to kitbash two or more separate training methodologies together in practice (correct me if I’m wrong, Slobbit).

If a skilled person takes elements of multiple styles and combines them into a new composite style well, they will do so with a unified movement style that will address the kit bashing issue.

How often do these 'regular' exercises occur? Because if the CO has just enough crew to barely cover the positions, how many people can he throw into these games without leaving the ship undermanned? Surely StarFleet would frown on having the ship attacked while everyone was off on exercise? And if it's only part of the crew, can't the pacifist be worked around?
The plan was to do them at random intervals, roughly averaging once a month, usually when in a system containing a friendly base or when in company with another Starfleet vessel who could watch our backs. He’d planned to use crew from the base/vessel (in our interpretation, we have Starfleet Marines that get off on that stuff ;-) ). And you have to run the ship anyway in a for-real defensive scenario anyway.

As for working around a crewmember, I don’t see the value. If she’s going to be there when the real bad guys show up, she should be able to do what ever she would do then in an exercise.


How does your pacifist justify joining StarFleet? Sure, it's not all combat, but there's a big difference between survey missions or scientific expeditions and being posted to 'combet-focused' ship. What is her position on this small crew anyway? I can see a big ship carrying a few pacifist specialists, assuming that techs or support services won't be used in combat situations, but surely a small ship would need everyone to be capable of filling multiple roles?
Position is ship’s Counselor. And yes, in the ‘real’ Starfleet, such a character would probably not make it into Starfleet (I could see them as a civilian specialist attached to a Starfleet vessel or base) and, if they did, would not have assigned them to Steadfast. Unfortunately, I run my game on that ship, not a bigger one. And it’s not the pacifism or even the resistance to the training that’s the issue. To me, that’s just great character development material and storytelling conflict. The issue under contest is whether or not the CO would be allowed to stage such exercises and compel all crew to participate, within the limits of their religious/philosophical beliefs. My CO character is not accepting of people whose religions forbid them from training ;-).

A core problem of the free-form simming style is that there are no built in mechanics (like rolling dice in an RPG) for conflict resolution. We’re just writing a story together, with various POV characters. The only way to handle in-character conflict is through out-of-character planning and cooperation. If you are focused on the story and can cooperate with others to make a story that addresses everyone’s needs as best as possible, it’s great. If you over-identify with your characters and feel like you’re ‘losing’ if someone does something to your character, the machine breaks down.
 

Rabe

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A core problem of the free-form simming style is that there are no built in mechanics (like rolling dice in an RPG) for conflict resolution. We’re just writing a story together, with various POV characters. The only way to handle in-character conflict is through out-of-character planning and cooperation. If you are focused on the story and can cooperate with others to make a story that addresses everyone’s needs as best as possible, it’s great. If you over-identify with your characters and feel like you’re ‘losing’ if someone does something to your character, the machine breaks down.

I'm sorry...but I was going to ask the same question regarding a Taoist pacifist joining Starfleet. Which is the military arm of the Federation. So a pacifist, willingly joining a military is something of an oxymoron in itself.

Now, I've also got to ask why a Defiant class starship would even have a ship's counselor? Those ships are so small and focused specifically on combat that a 'counselor' is unnecessary use of crew.

As for your CO's plans to host such drills all the time. I can see a very gung ho CO doing this. But not for long. When the reports start coming in, Starfleet is going to take a disliking to the program and the Federation Council will definitely take a disliking for it.

What's a resolve to the problem? Is it too late to have the CO stage a couple of these 'drills', Starfleet finds out about it and sends out a counselor as part of the investigation team? Then there gets to be some sort of nasty attack that happens which can involve all the characters?

((And the drills? They could be carried out on holosuites/holodecks with just a few crewmen at a time and have them all overseen by the CO. Safety protocols still set to 'on' but gives the same effect if people are 'killed'.))
 

quixote100104

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I'm sorry...but I was going to ask the same question regarding a Taoist pacifist joining Starfleet. Which is the military arm of the Federation. So a pacifist, willingly joining a military is something of an oxymoron in itself.
Starfleet makes a big deal out of not being a military organization. Yes, that's dumb, but it's part of the millieu. The overall attitude of the fleet is that the mission is peaceful exploration and scientific study, with Tactical (including Security) to protect everyone else from the bad guys. My CO character, with his War experiances, is an anachronism in that culture.

As far as the simm goes, one of my foci for it is exploring the difficulties of running the small ship, combat focused as it is, in a setting about a decade after the Dominion War when both the ship class and the War-developed attitudes of her skipper are losing relevance in Starfleet, if not the greater universe. Also the challenges of performing missions not really our ship is not really optimized for. The current mission, for example, is a priority diplomatic transport for a party of creatures that require an exotic atmosphere. Barely do-able for us, though easy for a larger, more flexible ship. But I cooked up a unique scenario that made us the only reasonable game in town and off we go
:).

Now, I've also got to ask why a Defiant class starship would even have a ship's counselor? Those ships are so small and focused specifically on combat that a 'counselor' is unnecessary use of crew.
Generally, I agree with you. I designed her crew list with no Counselor position for that reason. The hook for bringing her on is as part of the team accompanying the passengers. Also a Diplomatic officer, not standard on Steadfast either (and not currently a player character). The passengers are designed to be difficult, fussy..a real challenge to deal with. I have three extra cabins in officer's country for such mission specialists (along with five in the nose module, but the passengers have that section this hop).

Assuming the other issues are resolved with the Counseler player and he wants to stay in the game, we'll need a hook to keep the character aboard. My leading thought is that the Counselor files a report that such a presence is needed to mitigate the crew stress and the overly aggressive attitudes of the CO. The room is there, we just need a reason.

As for your CO's plans to host such drills all the time. I can see a very gung ho CO doing this. But not for long. When the reports start coming in, Starfleet is going to take a disliking to the program and the Federation Council will definitely take a disliking for it.
Sounds like a good long term story arc. The ship is new construction, only three weeks out of her construction dock at Game Present and the first drill hasn't even happened yet. The argument developed from discussing the character's issues and thier implications in play with the player.

((And the drills? They could be carried out on holosuites/holodecks with just a few crewmen at a time and have them all overseen by the CO. Safety protocols still set to 'on' but gives the same effect if people are 'killed'.))
I addressed that in the post you quoted. I'd be pleased to hear your comments on that, but I don't want to repaste it into another post for others to wade through again ;-)
 

Rabe

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I addressed that in the post you quoted. I'd be pleased to hear your comments on that, but I don't want to repaste it into another post for others to wade through again ;-)

Starfleet can make all the noise it wants about it not being the military arm of the Federation, but an apple is still an apple. Just like we can call our action in Iraq a 'peacekeeping force' but an army is still an army. Go back and look at all the source material. Starfleet *IS* military, or paramilitary at the very least. It's set up that way, it's designed that way and it acts that way.

But I see that question has been resolved because the counselor character isn't really Starfleet. She's Federation, to be sure, and part of diplomatic corps. Would be nice if people gave relevant information up front! ;)

As for another thing you posted - simunitions. Do they hurt? Sort of. I've been 'shot' with them many, many times (damned range masters don't know the meaning of Kobuyashu Moru but they still employ the principle of it!). As for 'hurt'. I've been hurt worse with paintballs and wearing gear. When I've been hit with simunitions, it's been with just t-shirts and jean equivalents. We do wear a full helmet to protect the vital face area, but that's about it. So I really don't have an objection to this type of training with phasers on stun.

Except, I'm sure that Starfleet already has phasers which do nothing BUT stun. Otherwise, what do they use in Academy training situations?

I still think these type of drills should be carried out in holodecks so that you're not tying up your entire ship's crew (and the possibility of a second ship) in carrying out these training missions. You can send your 'off shift' crew to the holodeck for the training (even setting it up so that it's not a 'invasion' scenario as far as they believe) while the onduty crew mans the ship. Remember, holodeck safety protocols can be set from completely engaged to completely disengaged and everywhere in between. So you get your 'pain compliance' without completely hurting someone.

Plus, set the safety protocols so that a person can feel the impact from a weapon hit but are in no real danger of serious secondary injuries. I think THIS type of training scenario would still make some of the admirality frown but would be less willing to put an actual stop to it. After all, they had to have known this COs personality when they promoted him to commander of a ship.

Then, if you wanted, down the road, the CO gets itchy. An incident happened and he sees that he needs to get more training for his troops, he doesn't wait to get to a starbase with a holodeck and does the 'live action' type of training you posted here. With consequences.

As for the counselor, maybe in dealing with whatever nasty surprises happen during the diplomatic mission, she becomes interested in the dynamics of a smaller, more warrior minded crew (because the CO is picking crewmembers more like himself, right?) and decides that it would make an interesting study to present to the Federation on the effects of long term combat mentality or something. Her aim could be to declass this type of ship and situation and go back to the happy happy joy joy touchy feely "we just want to explore!" type of galaxy class starship with bars, lounges, recreation and families. In this manner she acts as a crew along with her goal as a pacifist to rid this type 'rogue' and 'outdated' primitive mentality from the Federation ranks.

Rabe...
 

slobbit

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I believe the point being made was about trying to kitbash two or more separate training methodologies together in practice (correct me if I’m wrong, Slobbit).

If a skilled person takes elements of multiple styles and combines them into a new composite style well, they will do so with a unified movement style that will address the kit bashing issue.

Correct, that is my point. Some types of arts share commonalities of movement; some don't. A karateka has a hard time transitioning to judo. A judoka has an easy time transitioning to most any type of Japanese weapon, while most aikidoka do not. I've done well with tai chi chuan, judo, iaido, and atarashii naginata. But these are all using similar movements. Toss karate or aikido into that mix and I'd be a mess, and rather than complementing each other the arts would conflict. A unified system has a common method of movement, though techniques may be borrowed from diverse styles.

-B
 
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