Well, I did one of these threads recently, but I've been doing some thinking since then about how to make magic fit my world's cosmology and storylines, and could use some updated opinions:
Okay, for plot-reasons I need magic to be RARE, difficult to master, and only game-breakingly powerful in truly exceptional individuals. And as for the cosmology; The way I've planned it, most dead spirits must pass a barrier into a generic spirit realm, with no real Heaven/Hell distinction, though the more positive spirits gather together and attempt to affect the living world in subtle ways. There IS a demon-realm, but it's more of an alternate universe inhabited by powerful horrors. It IS possible for spirits to end up there, either by coming out badly in business with a demon, or by being so vile that the positive spirits bar it from entering the spirit realm.
And what I have in mind for magic so far is this: Rare individuals are simply born with an affinity for magic. In many this just manifests as having great intuition or knack for convincing people, though some realize their own potential and learn to harness it to a limited degree. To become an actual, multi-talented sorcerer requires guidance from an otherworldly being.
So a prospective sorcerer either uses his/her sensitivity to make contact with the spirit world and gain power and guidance from benevolent ancestors or "angels" (provided they use their power for noble reasons), OR they can draw the attention of demons, who will then grant power but at an ugly price, and often induce insanity as a twisted graduation gift.
As for the actual magic powers, I'm still ironing that one out, but most if it is of the non-flashy variety: Predicting events or seeing the past, finding people or objects, warding areas against enemies or creatures of darkness, creating magical weapons, healing the sick, mind control, inspiring certain emotions, and so on. Oh, and I don't think I'll go with a "magic language" or chanting in order to achieve effects: The sorcerer just focuses intensely and acts as a conduit for otherworldly power.
So, what do you fine AW'ers think?
Okay, for plot-reasons I need magic to be RARE, difficult to master, and only game-breakingly powerful in truly exceptional individuals. And as for the cosmology; The way I've planned it, most dead spirits must pass a barrier into a generic spirit realm, with no real Heaven/Hell distinction, though the more positive spirits gather together and attempt to affect the living world in subtle ways. There IS a demon-realm, but it's more of an alternate universe inhabited by powerful horrors. It IS possible for spirits to end up there, either by coming out badly in business with a demon, or by being so vile that the positive spirits bar it from entering the spirit realm.
And what I have in mind for magic so far is this: Rare individuals are simply born with an affinity for magic. In many this just manifests as having great intuition or knack for convincing people, though some realize their own potential and learn to harness it to a limited degree. To become an actual, multi-talented sorcerer requires guidance from an otherworldly being.
So a prospective sorcerer either uses his/her sensitivity to make contact with the spirit world and gain power and guidance from benevolent ancestors or "angels" (provided they use their power for noble reasons), OR they can draw the attention of demons, who will then grant power but at an ugly price, and often induce insanity as a twisted graduation gift.
As for the actual magic powers, I'm still ironing that one out, but most if it is of the non-flashy variety: Predicting events or seeing the past, finding people or objects, warding areas against enemies or creatures of darkness, creating magical weapons, healing the sick, mind control, inspiring certain emotions, and so on. Oh, and I don't think I'll go with a "magic language" or chanting in order to achieve effects: The sorcerer just focuses intensely and acts as a conduit for otherworldly power.
So, what do you fine AW'ers think?