I feel that I lack a 'driving force' for my story.
'driving force' is really the only thing I can come up with.
I have conflicts and characters 'standing for something', but I'm lacking a bigger picture.
My story has a heavy dose of landscape exploration. And my story is basically that.
But even though I have all these adventures and conflicts that spurt out of a group of people exploring, I still feel that I'm lacking something. And I want that something to be truly original and exciting.
I feel that even though I have these adventures and situations with this group of characters, I still feel that it needs to be more adventurous, and I can't seem to have the adventure level rise more, without resorting to things like "finding an ancient civilization/ruins/city with natives deep within a forest or under the ice/old scrolls leading to a big material discovery.
I really really don't want to do that.
I feel that the readers wouldn't find exploration and conflict alone exciting.
I find that the reasons they go exploring to not be exciting enough, because they're this idealistic effort in the mind of a megalomaniac. I'm afraid the audience just won't buy it and feel that lack of 'something more exciting'.
I truly am trying to get to something original, and everything seems to be taking extremely small baby steps towards it. At this pace I'll have something worthwhile (not that I don't think the story is cool as of now) in 10 years.
'driving force' is really the only thing I can come up with.
I have conflicts and characters 'standing for something', but I'm lacking a bigger picture.
My story has a heavy dose of landscape exploration. And my story is basically that.
But even though I have all these adventures and conflicts that spurt out of a group of people exploring, I still feel that I'm lacking something. And I want that something to be truly original and exciting.
I feel that even though I have these adventures and situations with this group of characters, I still feel that it needs to be more adventurous, and I can't seem to have the adventure level rise more, without resorting to things like "finding an ancient civilization/ruins/city with natives deep within a forest or under the ice/old scrolls leading to a big material discovery.
I really really don't want to do that.
I feel that the readers wouldn't find exploration and conflict alone exciting.
I find that the reasons they go exploring to not be exciting enough, because they're this idealistic effort in the mind of a megalomaniac. I'm afraid the audience just won't buy it and feel that lack of 'something more exciting'.
I truly am trying to get to something original, and everything seems to be taking extremely small baby steps towards it. At this pace I'll have something worthwhile (not that I don't think the story is cool as of now) in 10 years.
