How do you get your MC into the past?

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Phaedo

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I was looking for an answer in this forum for weeks, but because AW is huge, I have given up and decided that I’d just come out and ask this.

I don’t generally read Fantasy, so I have no experience/knowledge as to how writers usually get their characters into the past. That is if the focus of the plot is not on time travel.

Do they:

a) solve the problem quickly by going, “Bang! It just happened. Deal with it”;

b) give an elaborate explanation of means involved to get their character into the past, whatever they may decide to come up with;

c) do something else?

And what is the general and well accepted concept? What would be a good thing to do, not to irritate the reader? Could you perhaps direct me to a certain AW thread that you think might help me? I would be extremely grateful for the time you invest in this.

In my story, I will have to get the main character into the past somehow. This is not about the time travel at all. The center of the story is an ancient war (that happened in reality – if we are to believe ancient historians). It will not have time machines, instead, I am pondering over some quantum/metaphysical/subconscious/dream vs reality solution for it; I have absolutely no idea so far.

And another question arises immediately: If my chief concern is to write an Historical Novel, but if I have time travel in it, then it immediately changes its genre into Fantasy, right? Can you please educate me on this one?

And thank you again for this.
 

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You've got a few options.

1 - Does the MC really have to travel in time? Is it vital he's from a different period? There's no way he could actually live there from the start? Maybe from another country? That would solve your problem at a stroke. Also means it stays historical not fantasy.

2 - If he really does, then the method could be anything that takes your fancy, and how much it's described is up to you and the story. It could be anything from a rabbit hole to a wardrobe. :) Or it could be a scientific phenomenon?( BTW realistic time travel would normally make it sci fi, or dreams that become real maybe paranormal, I think. Rabbit holes are fantasy)


Your choice
 
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FennelGiraffe

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Is the time travel the only fantasy element? Without that it would be straight historical?

If so, it reminds me of Diana Gabaldon's Outlander series. You might want to check out the first book to make sure you aren't treading too closely on the same territory. On the other hand, she isn't the only one who's ever used that premise.

Generally, I think that unless you want time travel to be quite common, it should require a combination of at least two special conditions to be met for it to happen. Some choices* for those special conditions are:
  • Only certain individuals have the ability
  • It can happen only at certain locations
  • It can happen only at certain times
  • Reciting specific words is required
  • Holding a specific object is required
  • Some other char with special powers is required to send your char through time
If you have other magic in your story, of course the time travel method should be consistent with that.

*There are other possibilities. Maybe you can think of a new twist.
 

Phaedo

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Thanks, Fennel. I have checked out Diana Gabaldon's Outlander on Amazon, - 1,332 customer reviews! Not at all bad :) I will definitely get a copy.

The brief review says: “…Claire touches a boulder that hurls her back in time to the forbidden Castle Leoch…” – so this actually satisfies at least three of your special conditions. Interesting. I never knew I must have those. Very helpful indeed.

You mentioned that I have to make sure that I am not treading too closely on the same territory. Not a good thing to do? Why? Because she mixes something she is not supposed to or because…
 
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Phaedo

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... and where do those conditions come from? Do I need to study something for this?

I've been reading lots of books on quantum physics trying to figure out a way, some hypothetical kind of way, to make it at least vaguely plausible, and you are saying that this is basically pretty easy, - just touch a stone or a frog on it, on a certain cross road, at 12:38am, do it all completely accidentally, and you are there. Correct?
 
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FennelGiraffe

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You mentioned that I have to make sure that I am not treading too closely on the same territory. Not a good thing to do? Why? Because she mixes something she is not supposed to or because…

Because you don't want to look like you're copying her.

... and where do those conditions come from? Do I need to study something for this?

They come from mythology, fairy tales, and writers' imaginations.

If it's too easy to time travel, then anyone can do it, whenever they want. Now, that's a valid story premise, if that's the story you want to tell.

But if it isn't, there should be a reason why time travel is both possible and rare. It could be very dangerous, so that almost no one survives the experience. Of course, if it's easy but dangerous, there would probably be a lot of random disappearances and/or deaths. Again, a valid story premise, but again, it may not be the story you want to tell.

Since you don't want to write a story about time travel, you just want to use it to get your char into a particular situation, I'd suggest making time travel difficult. There are a number of ways to do that, but requiring an unusual combination of circumstances works well. That's what my list of conditions was getting at. Don't use all of them; just pick two or three that have to happen together. But those are also just examples. You should use your imagination to see if you can think of any others.

I've been reading lots of books on quantum physics trying to figure out a way, some hypothetical kind of way, to make it at least vaguely plausible, and you are saying that this is basically pretty easy, - just touch a stone or a frog on it, on a certain cross road, at 12:38am, do it all completely accidentally, and you are there. Correct?
Ah, you posted again while I was typing. It depends on whether you want science fiction or fantasy. Your original question mentioned fantasy. Plausible explanation = science fiction. Magical explanation = fantasy. (In this particular case. :Ssh: No way do I want to open the can of worms of trying to define the difference in general.)
 

Phaedo

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A-ha! Got it. Yes, yes, I just want to use it to get me into that situation. Right, I will make it difficult by picking up on your list of conditions – an immense help!

Thanks for identifying the genres for me. And just to complete my understanding of the nuances, here is a thought: Suppose that in the beginning of the story I do get the MC into the past by plunging into the Sci-Fi in earnest. That being over with, my story then actually starts and it is all about history and people’s interactions, philosophy and what have you. But in the end, the reader discovers that this was all just a dream. And neither the time travel nor the fact that this was a dream matter, what matters is in the core of the book. So basically, I have not distorted anything, the perceptions are true, no fantasy and no sci-fi (just a dream, see). What is it then? Can it stay within the historical fiction domain?

thanks for bearing with me so far :) both of you.
 
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tehuti88

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Just answering from my POV.

My story is fantasy, which takes place on a fictional version of a real island; the fictional Island is a sort of alternate-dimension "hub" where people from various time periods end up. So while the Island basically exists in the past, it's in a mixed-up, alternate version of the past. This Island is the "shadow" of the real island and exists in the same place, just on a different dimensional plane/time.

Two of the known ways of getting there are by traveling through a very heavy fog when it descends upon the "regular" island--this is how most people end up there, accidentally--or by utilizing some sort of device that allows for travel between various dimensions/time periods. This is not sci-fi, it's just how I as the author try to explain how the fantasy works. :eek:

To try to keep it simple, in the fantasy world I created there's a sort of "medicine" which allows for this interdimensional travel and it can be woven into various objects to allow easy passage. The main form of such medicine is called "Weaver medicine" because it's produced by beings known as the Weavers--basically, large spiders who spin webs of this medicine. If pieces of the webs are taken and inserted into, say, the walls of a tunnel, what's an ordinary tunnel can become an interdimensional portal to another time or place. Weavers aren't the only ones who create such medicine but they're the main ones.

Similar medicine is at work in various other magical locations, for example, portals owned by powerful spirit beings. A specific example in the story is a large Tree that has a room with entryways to various lands. Another character creates "shortcuts" by digging tunnels, which are obviously infused with Weaver webs. A third, powerful spirit character lives on a mountain which seems to exist on the same sort of plane as the Island as it travels between dimensions while staying in the same place (i. e., it isn't always "there," yet it is). In cases like this the medicine seems to be associated more with a specific location than an object.

The only thing is that this medicine is unreliable/unpredictable and one can end up in a place or time period different from the one they're seeking. There's usually a way to get back to where one wants to go, but it involves lots of searching and trial-and-error. The gateways out of the Tree open up into midair a lot of the time and disappear behind the user, to reappear in different places once they're used again...it gets much more involved than this and I'm afraid I can't get into it without getting too confusing. Even in the story, the protagonist is confused, and accuses the Tree of being "broken."

There's also dream travel, but this is only mental, not physical.

My protagonist first reaches the Island of the "past" by taking a ferry boat through the heavy fog. For some reason, the rest of the passengers don't end up there with her. This is probably because the Island in question is sentient and "draws" people to itself, and those who are meant to stay can stay, while those who are not meant to usually can't find their way back to the Island once they've left. A few people can travel freely from the Island to the mainland of their own time, but this is very unusual, so people usually end up "trapped" there. (If they were to try leaving, they might end up in the wrong time.) When my character has to return to her own time, one such person who can easily travel between the time periods/dimensions takes her in his canoe, through the fog, and she ends up back home while he apparently remains in the past. She comes to back on the ferry and assumes it was a dream since nobody else remembers what happened. There's no explanation of what exactly happened when she shifted into her own time while he remained behind; I'm assuming he witnessed her disappearing from his canoe.

In the second story she uses a dreamcatcher which unknowingly has Weaver webs in it; when moonlight hits it its shadow opens a portal which leads to the Island. (The entrance to the portal fades slowly away when the shadow disappears.) She uses this to return home as well. When she uses it to go to the Island in the third story, there's no moonlight, so she uses the light cast by flashes of lightning; as a possible result she ends up in a different location on the Island from the time when she first used it. If/when she uses this device in the fourth story, she's again going to end up in a different spot, indicating that this method of travel isn't terribly reliable.

I realize this doesn't make much sense in the reading, but that might be because this is fantasy and not sci-fi! :eek: But there's lots of overlap of such concepts as time periods, dimensions, and dream/reality. They're all tied together somehow. That's the approach I take to get somebody into a different time period, since I'm horrid with science. It sounds better in the story, anyway. :D Not to mention my stories have a heavy emphasis on the power of dreams.

I prefer taking the middle approach, not just the "Bang!--she's in the past" method or a hugely detailed explanation. The reason being, I can't stand it when people just end up in a different place/time period and there's no explanation; it's too much of a convenient device. It's too easy and feels like a cop-out. But on the other hand, if one spends a vast amount of time explaining the method, it can also seem too contrived if the character has to end up in the past quickly. If the writer has to spend a huge amount of time explaining why this is happening, it kind of draws away from the immediacy of the plot and focuses too much on the how, so the reader will end up thinking that the time travel is the main focus. Plus there's the risk that the explanation might be too confusing, like mine probably is! (For the record, I certainly don't go indepth trying to explain it all in one spot like I did here!)

I would come up with what sounds like a feasible/sensible method based on the mythology/facts/technology presented in the story, make it as simple as possible but make sure it's not too convenient a device, and use that. It has to be a balance between simple and complicated.

To avoid irritating me personally, I'd just avoid the "Bang!--she's/he's there, don't ask how" method. That's the most irksome thing, IMO. Way too lazy.

I would say that the time travel element, no matter how it's done, would turn the story into "historical fantasy"--some sort of fantasy, at least--but that's just me and I do not know publishing guidelines on such things.

I am pondering over some quantum/metaphysical/subconscious/dream vs reality solution for it; I have absolutely no idea so far.

My approach, personally. :)

ETA, on reading further posts: I'd be very careful treading into "It was all a dream" territory. Lots of readers feel like this is a cheat when it comes to spending time reading and getting into a story, only to find it "didn't really happen" (even if it really didn't!). They realize that all the personal developments and dangers the character went through were imaginary, and they were never in any sort of trouble, and that's frustrating. If it's all going to be a dream, maybe you should decide that it was a dream, but not JUST a dream? After all, such as in my own stories, dreams are their own realities. And even "just dreams" can have a profound impact on a person's development and point of view.

I. e., don't have it be just a dream, have it be a dream with a purpose. (Besides just entertaining/educating the reader.)
 
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Phaedo

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IdiotsRUs – your every word is true. Exactly what I was thinking, I was just not sure. thanks

tehuti88 - Whoosh! And I thought I am the only one who writes the longest letters. I just wrote a two-page letter to a friend (she will now need two cups of coffee to get through it) but yours in longer. Can I be your friend?

The Tree is “broken” – nice!

A few people can travel freely from the Island to the mainland of their own time, but this is very unusual, so people usually end up "trapped" there. (If they were to try leaving, they might end up in the wrong time.)

I wish we had that in reality, only the people we need would be able to pop in and out safely, the rest can just get “lost” :)

Understood, - a balance between simple and complicated. Historical Fantasy – thank you for reminding me, yes, there is such genre and you can get away with many things in it. Well, I personally wouldn’t because I believe it is crucial that I stay honest in portraying the prototypes of real historical persons. But otherwise… I liked your foggy lake, picturesque solution, I’d say, my reader’s imagination already painted the rest of the details.

What is ETA? I see this everywhere on AW. To me it always reads: Estimated Time of Arrival. Can’t be right. :)
 

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ETA, on reading further posts: I'd be very careful treading into "It was all a dream" territory. Lots of readers feel like this is a cheat when it comes to spending time reading and getting into a story, only to find it "didn't really happen" (even if it really didn't!).


I have to second this piece of advice. If I read a book only to find out "it was all a dream" that didn't really happen, that book would become an automatic wall-banger for me, and the author might very well wind up on my do-not-buy list. I'm insanely glad that I was really too young to be into that 80's tv show Dallas when they pulled the, "It was all a dream" gimmick.

This is just my own personal opinion, but keep in mind that many other readers do share it.
 

FennelGiraffe

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But in the end, the reader discovers that this was all just a dream. And neither the time travel nor the fact that this was a dream matter, what matters is in the core of the book. So basically, I have not distorted anything, the perceptions are true, no fantasy and no sci-fi (just a dream, see). What is it then? Can it stay within the historical fiction domain?

"It was all just a dream" is a huge cliché. Don't.

(If you're writing something surreal and Kafkaesque, or maybe Magical Realism, it could work, but not otherwise.)

As for genre boundaries: they're slippery. Twenty or thirty years ago, the slightest hint of fantasy was enough to tag a book as Fantasy. That's no longer the case. Today, other genres are quite accepting of minor fantasy elements, as long as the major thrust of the book is firmly in-genre. I can't speak to Historicals in particular, but I see no reason why that should be any different.
 

tehuti88

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tehuti88 - Whoosh! And I thought I am the only one who writes the longest letters. I just wrote a two-page letter to a friend (she will now need two cups of coffee to get through it) but yours in longer. Can I be your friend?

Ha, that was short compared to a lot of the stuff I write! :D

"ETA" means "edited to add," an acronym I myself just recently learned. (Prior to that I was quite confused, myself! I only figured it out when I kept editing things to add to them...then it struck me. Duh. :eek: )

Good luck whichever way you decide to go with your story. :)
 

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I don't know if it helps, but the book I just started to plot takes the characters back in time due to a magical accident. I haven't yet figured out how to get them back to their normal time, though.

Just to reiterate what others have said, if you want to make your time travel sound plausible in a sciency way, you're using science fiction methods, not fantasy. If you decide to make your time travel due to something unexplained and maybe magical (even if you don't use the word magic), you're using fantasy methods.

Either way, if you don't intend to continue the SF/fantasy elements (and it sounds like you don't), you need to de-emphasize the mechanics of time travel as much as possible without glossing over the whole incident.

Think "Back to the Future," where going back and then forward in time is important to the plot, but we only know a few details about how it's done (details that are also important to the plot--the car has to be going at a certain speed when certain conditions are available).
 

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Decide whether you want fantasy or sci fi--a plausible explanation for your time-travel or not.

As far as dreams go: Like the Giraffe upthread said, they're a huge cliche. If you're writing a dream, what's the purpose of realism, historically? You can't write anything that really happened that the MC doesn't know about. By making this a dream, you're delving into surrealism. Just think about your own dreams--you don't dream anything you can't think of, and whatever's not obviously drawn from real life tends to be mad trippy shit, right?

You're running a thin line here. A lot of agents are skeptical about "portal stories" (MC is magically transported back in time/across the universe/to China/whatever) but they're pretty universally wary of dream stories. Wouldn't you be dissatisfied if you went through a whole novel, invested all this time in it, only to discover it WASN'T REAL? The stakes must be real.

If, at the end, the protag "comes to" but with undeniable evidence that her dream couldn't have been just a dream, you might satisfy your readers still. For instance, her hair has grown, her nails are dirty, she has a scar she didn't have when she "fell asleep".

Your story isn't real, but it must be to the readers, or they will feel cheated.
 

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My gal, Avy, inherited the powers of Janus, the Roman God of gates and doorways. Like a drunk driver on the space/time continuum highway, she had to learn how to enter the portals and speed either forward or backward.

I went into an exhausting explanation of how she does this, and what she sees on the way. But that's just me--the SF geek coming out.

tri
 

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Do you want your character to learn something? Interact with the past? Communicate something? Your answers may differ, depending.

If you want your character to learn something then all you need are discovered documents and daydreams. Alternatively you could try dreams, or uncover 'genetic memories' through hypnotic regression or gene therapy. Or hold a seance. Or undertake a ritual. Or discover a magic painting or a story-book or a snow-globe with an ancient scene inside or a weird cable channel, or a magic window.

If you want your character to communicate something to the past then you could raise a ghost perhaps, or discover a magic letter-box, or a piece of magic slate, or talk to a ancient god, angel or demon, or talk into an antique speaking-tube, or own a magic telephone, or a weird web-site.

If you want your character to be physically located in the past and interact with it then you could consider it being snatched away (perhaps by a time-travelling creature), or summoned by its ancestors, or finding a magic doorway, or an advanced device. Or go astral travelling and find its spirit inside an ancestor. Or die and get reincarnated retrospectively with all its memories. Or undertake a ritual or make a pact and have its soul swapped. Or have a prank played on it by faeries. Or just wake up one day with no idea how it happened. Or have the universe gradually collapsing due to human activity. Or have some sort of chronological accident due to new technology (space-ships and teleporters seem to be common culprits). Or find that the two times and places are just magically conjoined. Or not tell the reader why, but only how (turning in circles or running around a sacred place seems to work pretty well). Or play a magical computer game.

Lots of options! Hope they help. What you choose should suit your character, setting, mood, themes and the sort of interactions you'd like to have. Best o' luck!

Oh, my old post on possible teleportation rules may help too.
 
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ajkjd01

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Just a suggestion...

If you're wanting to write a time-travel novel you might also check out Julianne Lee (she also writes as J. Ardian Lee.) She's also written time travel/historical novels.

You also might want to consider Orson Scott Card's How to Write Science Fiction and Fantasy. It's not a long book, but does a good job in describing the limits of worldbuilding.
 

Phaedo

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Gosh, I am so sorry guys, I didn’t see your posts for a while. I have just learned to use “subscribe to threads” and “rep. points” options, thanks to the helpful advice here. (I am yet to learn how to use “Quote” – I am scared of that button for some reason.)

Huge thanks to all of you whom I didn’t get a chance to thank: Kasey, Giraffe, tehuti88, Judg, Saanen, Danger Jane, triceratops, Ruv Draba, ajkjd01.

tehuti88 – “ETA”, finally! :)

Judg – “why not write straight historical novel?” – yeah… that’s the thing, see… I guess I need to give it a brighter look into things ancient, to make a statement in a way. Take for example “3rd Rock from the Sun” – those four aliens help us see things (that we take for granted) differently, from a fresh perspective. They help us re-evaluate them, to start asking “why?” And so I need to get an “alien”, a modern-day person into the ancient days and see things from his perspective. That is basically the whole point of my work.

Saanen – yes, “Back to the Future” is masterfully done, my favourite movie of all times. Woops, we are not supposed to discuss movies. I don’t intend to though, but thanks for the hint. I know what to do with that now.

Danger Jane – dreams are “mad trippy shit” – exactly, I hate my dreams. All right, point taken. :)

triceratops – My MC does not want to return (into the present). He will just stick around in the past… Or will he? Now that’s an idea. He is so keen on going to the past, but once he is there, he might as well start getting second thoughts :)

ajkjd01 – thanks for the books, this is great, just what I needed.

and finally

Ruv Draba – your advice is a treasure chest of ideas. I really got hooked on the “weird web-site” and “computer game” ideas. If I fuse it with “universe gradually collapsing due to human activity”, I think I can “sell” it.

Once again and many times after – thank you all. I will go and play with “rep. points” now.
 
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chroniclemaster1

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It sounds like you want to write a pretty straight historical book. The way you describe it, that's the important part. I'd be leery of using the dream angle... too much chance of the "Dallas" let down. If you can use a historical MC, just write historical fiction, I LOVE Michael Shaara's books. It's an awesome genre. You can even use a foreign character in HF so that the character is "surprised" by the attitudes, environment, and ideas that you want to highlight. I bet that would get you where you want to be.

If on the other hand there's an important reason for the MC to be "from another time" I'd suggest doing it like Myst, strange and inexplicable. You may have specific reasons in your own head that govern how it works but I'd keep that knowledge from your MC and your readers. Just IMO. Put the character in some location that matches both time periods, slowly have them encounter things one by one that call into question what time they're in, until you finally answer the question, "Yes, you're in a different time."
 

Judg

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Judg – “why not write straight historical novel?” – yeah… that’s the thing, see… I guess I need to give it a brighter look into things ancient, to make a statement in a way. Take for example “3rd Rock from the Sun” – those four aliens help us see things (that we take for granted) differently, from a fresh perspective. They help us re-evaluate them, to start asking “why?” And so I need to get an “alien”, a modern-day person into the ancient days and see things from his perspective. That is basically the whole point of my work.
Well, I guess that pretty much answers my question. ;) It is fun to look at something with an outsider's viewpoint, isn't it?
 

Phaedo

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Put the character in some location that matches both time periods, slowly have them encounter things one by one ..."

That's a great idea! And it is not that hard - I just need to take him to the mountains (all the same in any era) and put him under a tree :)

and thanks for Michael Saarah.
 

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I'm kinda picky about time travel myself.

Time travel can be achieved either A) INTENTIONALLY, or B) ACCIDENTALLY. And no matter which of those two intentionalities it falls under, the modus of travel itself will be possible via one of the following:


1) A Machine Such as a time machine a la H.G. Wells. Or via the time travel machine found in the second-most-famous Star Trek TOS epsiode ever called "City on the Edge of Forever." Or via the time machine thingy which is the basis of entire Terminator film series. Or via a space ship entering into a wormhole via a theoretical Einstein-Rosenberg Bridge (this can be either a deliberate or accidental penetration of a wormhole, take your pick).
2) A Psychic Trance This method was employed intentionally in the Christopher Reeve film Somewhere in Time. And then it was done accidentally in the William Hurt film Altered States. And then there's the Ashton Kutcher film The Butterfly Effect which started off as accidental psychic time travel, and then as he learned to master his skill it turned into deliberate time travel.
3) A Geologic or Atmospheric Anomaly This can entail either a strange weather phenomenon or even an earthquake or volcano, etc. Consider Dorothy being magically transported to the land of Oz via a tornado--granted that was NOT time travel, but it was travel to another world (although some might argue that "it was only a dream" so maybe it was technically a form of pychic travel). And then there's the basis to that classic Saturday morning TV show The Land of the Lost where their "tiny raft" was swept into another dimension of time via the earthquake. And then the Dennis Quaid film Frequency was technically a time travel film, but instead of people traveling through time it was radio frequencies that were doing the travelling, and the atmospheric anomaly that triggered the time travel of the radio frequencies was the Northern Lights.
4) Aid/Intervention From a Superior Being Such as an angel or a ghost or an alien or a wizard etc., sends you through time. Technically the movie It's a Wonderful Life is "time travel via angel," and the classic Charles Dickens story A Christmas Carol is "time travel via ghost(s)." And more than one episode of the classic TV show Bewitched had Samantha and/or Darren go back in time via witchcraft (either intentionally or accidentally).
5) A Magical Item Such as an amulet or a wand or a ring or a mirror, etc. I think Alice Through the Looking Glass --which again, while not true time travel but rather dimensional travel to a fantasy land-- can be held up as an example of using a magical item (a mirror/looking glass) to travel magically.
6) A Magical Location Such as a sacred place, or a place where laylines are found, or a place where some great travesty once took place, or a place where there is a profound concentration of psychic energy or a temple which somehow harnesses cosmic energy. The recent Meg Ryan film Kate and Leopold involved a very precise location adjascent to the Brooklyn Bridge where a perpetual time window was constsantly open allowing anyone who jumped off from that exact spot on the bridge to travel back and forth from the present into the 1800's. (Meanwhile, I have been tinkering with a story for a few years now about an architect who has been called in to redesign an old building according to the principles of Feng Shui, and via his efforts to realign the energy of the building, he accidnetally triggers the opening of a portal in the building.)

I also want to point out that some time travel stories do not have to involve a person physcially travelling, but can instead involve someone merely looking into a window or into a comupter screen or into a mirror or into a crystal ball and passively watching events unfolding via this mysterious source of information. So instead of physical personal bodilly travel, it is merely the travel of either visual or auditory information. And again, the movie Frequency comes to mind, as does the story of The Lord of the Rings where the Lady Galadriel could look into her mirror (a reflective pool of water, really) and see events of the past, of the present, or of several POSSIBLE avenues for the future. And then stepping sideways into psyhco-spiritual stories, if someone experiences a vision of the future, a la the vision of St. John in the Book of Revelation, this MIGHT be considered a form of "informational time travel" where he is seeing the events of the future but is not actually IN the future, merely observing it (although it also might be consider time-travel-via-angel). If you'll permit me to get more soldily back into the realm of "informational time travel," a recent romance novel (I cannot for the life of me recall the name of it!) involved a young man in the present day who buys a very old and very beautiful letter writing desk from an antiques shop, and when he gets it home he finds a love letter in it written by a woman from over 100 years ago. And just for the heck of it he replies to the letter by writing his own letter, and then slips his reply into the drawer. The next day he goes back and finds a new letter in reply to his! So now he and this woman from 100 years ago being to correspond via the desk. A variation on the love-letters-travelling-through-time thingy can be found in the recent Keanu Reeves-Sandra Bullock film The Lake House.

Yet another step sideways in genre is when a door gets opened into our world or into our time allowing some horrible creatrie to slip through.

And then taking yet another step sideways (probably well outside of the realm of your story, but I'm going to toss this one in for the heck of it), there is the ability to "stop time" whereby you somehow make the rest of time come to a complete standstill while you remain in motion (everyone else freezes), and so you can somehow walk around and do stuff while everyone else is frozen in time. The alternate way to look at it is you somehow stepped out of time and are no longer impacted by it. Or that you somehow were able to increase your own physical speed here in the physical universe, making it look like everyone else is standing still. The book The Girl, the Gold Watch, and Everything is a good example of this. And then there's the recent movie Clockstoppers.

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I want to add the monumentally classic Bill Murray-Andie MacDowell movie called Groundhog Day. That was really a romantic comedy, but it involved time travel. There was no explanation ever given for why it was happening to him. But the gist was that he was caught in a perpetual time loop of the same day replaying again and again on him without end. And the only way out of it was to win the love of Andie MacDowell, but first he had to change inwardly to do that. I could go on an on for many pages about how fantastic that movie is. (He very comically went through all "the stages of grief" in his effort to deal with what was happening to him, and he explored every possible avenue for trying to escape from the town, and also started making insane games out of the whole situation --the beauty of this movie is easily worth a six-page research paper at film school.) But this was a time travel story with no explaination to it other than perhaps the power of love and the forces of the universe --be it God, the Devil, the angels, Karma, or whatever-- anonymously intervening in this poor man's silly little life. One very serious risk the producers took with that movie was to never TELL the main character (or to even tell the audience!) that his "quest" or his "mission" or his "only way out" of the time loop was to win her love. It was a task that Bill Murray simply undertook for no other reason than undertaking it (along with all the other useless things he undertook). And then when he did win her love, it somehow proved to be the solution to the puzzle. So I guess the answer was: "You are a small and petty little man with no life whatsoever. And this is a wonderful woman who is the very essence of life itself. Together you and she can make a life worth living, but only if you, sir, learn how to become a man worth living with."

And then the recent Nicolas Cage movie The Family Man is basicaly It's a Wonderful Life in reverse, but again more time travelling, and again via an angel. As was Click with Adam Sandler: time travel via an angel.
 
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