Plot Devices

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Kalyke

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I'm putting this in basic writing questions because all forms of writing use plot devices. Here's the Wiki link so no one just re-post it: http://en.wikipedia.org/wiki/Plot_device#Examples_of_Plot_Devices_in_Fiction

Okay. I am really wondering about plot devices. I've heard of the McGuffins which are worthless quest objects like "The Maltese Falcon" or "The Holy Grail" that cause action to happen and really have no intrinsic value in the story. In The Da Vinci Code, the McGuffin was the DaVinci Code (isn't that alarming?). So it is some "object" that starts the quest-- but the action and the interaction of the characters is really what the story is about.

A Red herring is a false lead. Some person, or thing devoted to taking up your precious time and getting you to divert from the original quest or story, perhaps to fill space, but also to provide interesting sub-plots.

Deus Ex Machina is a sudden answer dropped down from the mouth of the gods. For some reason, I think that the end of Legally Blond II was a Deus Ex Machina.

Gifts, for example the gifts given by the elf queen in Lord of the Rings can be plot devices. Objects with magical powers, for instance, which "save" a character at the last moment as did the bottle of pink water, which saved Frodo from the evil spider.

So these plot devices are fairly common. But I am having a hard time finding others.

I've decided to educate myself on the use and misuse of plot devices. If anyone wants to get in on the magical world of plot devices, please post what you have found here, to educate and thrill the AW "family."
 
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jst5150

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Hi UHN,

I found this page from Penn State University useful. It also outlines some good structure:

http://www.psu.edu/dept/inart10_110/inart10/narr.html

I liked this example, because it related to a discussion we were having about poetry's usefulness:

Drama has one characteristic peculiar to itself -
it is written primarily to be performed, not read. It is a presentation of action
a. through actors (the impact is direct and immediate),
b. on a stage (a captive audience), and
c. before an audience (suggesting a communal experience).
 

Kitty Pryde

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The Turkey City Lexicon has loads of bad things in fiction that should be mostly avoided. Some but not all of these are plot devices. They have funny names like "Dennis Hopper Syndrome" and "Shaggy God Story." I found it very helpful in weeding some of the weaker ideas out of my stories.
 

Phaeal

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I think we should start a forum in which once every month we choose one item from the Turkey City Lexicon and invite people to put some life into that sucker. Challenge! The Adam and Eve story could be a good place to start.
 

Kalyke

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For the record, plot devices such as MacGuffins aren't inherently bad things to have in your fiction, IMO.

As nearly every piece of writing I can find on the subject says, in the hands of a capable writer, they work and should be used. I mean, I really enjoyed for instance Kalki by Gore Vidal which was the Adam and Eve story (also the second coming). He did not do a bad job with it.

It's just very weird to find that you put one into your fiction without knowing about it. I feel you should be able to spot a cliche from a mile off, and yet they often sneak up on us.

Oh, I just found this: A cliche finder:

http://www.westegg.com/cliche/
 

Helen of Pylos

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I particularly hate it when I think I have this great idea and I start working on it, only to realize that is completely cliche. But the link was both funny and helpful (my favorite kind!).
 
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