At my prodco, the first thing the readers do is flip to the end of the script to check the page count. If it's a spec script and it's over 126 pages, it gets sent back or tossed, as simple as that. There's no point in reading something that is too long but, most of all, the long page count reveals that the writer either doesn't understand what a spec script is (ignorant of the business) or that they're arrogant and uncooperative and, when you meet them, will probably say something like "my writing is better than most of the crap out there" and will tell you, in no uncertain terms that they're so talented, they don't have to follow the rules. Yawn.
People in the script buying/making business don't consider it their responsibility to find and cultivate genius -- they're looking for skilled script crafters who are flexible, fast, articulate and presentable. This is a team
business and "doing" meetings is essential just as is a willingness to rewrite a script to suit the budget, the locations, the actors or even the whim of the EP.
A too long spec is a red flag.
A non-comedic spec needs to be lean, have great dialogue, captivating full-bodied characters, knock off your socks in the FIRST FIVE PAGES, follow the three act structure, especially so the second act doesn't slow to a confusing muddle, and have pacing that picks up in the third act like a race horse driving down the track to the conclusion.
For specs, we're looking for 105 to 115 pages.
No voice over.
No flashbacks.
No thick action or descriptive paragraphs: a lot of white on the page.
For us, a good SPEC script follows Aristotle's Unities (with the possible addition of a B-line in the action):
Aristotle's Unities
Unity of Time: action take place in twenty-four hours or less.
Unity Of Place: action take place in a single locale.
Unity Of Action: story dramatizes only one central story or action
A spec script tells us if someone can write a basic script.
If the spec meets those marks, and it's really good, we call the writer in and ask what else they've got. (No, we're not interested in making/buying the spec itself usually.) From a verbal pitch we might ask to take a look at something that sounds interesting. That's why writers need to have at least three, preferably five or more scripts ready to go and AT LEAST 20 solid ideas ready to pitch.
THOSE SCRIPTS can break all the rules.
We love
pro scripts with voice overs, flashbacks, reverse chronology, thick descriptive paragraphs. We love pro scripts that are edgy, unique in structure and technique.
In my experience, the worst pro script is legions better than the best wannabe's.
So, there are two kinds of spec scripts:
1) The get-read, break-in script
2) The pro spec -- written not as an assignment but because the working writer believed it was worth writing off the clock.
The problem is that new kids want to write a "pro-style" script to break in. That so seldom happens that it's not worth even trying. Yes, I've heard those stories and I love them too. Most of those lucky youngsters are fresh out of film school and have the baby writing chops to pull it off, plus the alma mater pedigree to get read. All of us in the business are interested in what the kids from our old film schools are doing -- it's so hard to get in to the top film schools, after all, that those who made it in and through are basically vetted and proved to be talented, in one way or another.
Comedy might be a different kettle of fish. We hired a writing duo off an elevator pitch, they were that funny.
The old saying that you need to write eight scripts before you're any good at it? That's probably true. I'm one of those who wrote eight before one sold. Like everyone else, I thought the first one was brilliant and I was stunned that it didn't sell in a heartbeat. As I look back, the
first three were garbage and I permanently archived them. The fourth, which has been sitting around for over twenty years, was a big sprawling action adventure epic with time travel and episodic scenes. It started with a voice over and had novelistic descriptive passages. It was 185 pages long. A terrible spec script but a good story. Recently I sat down, trimmed it down to 136 pages but left in the voice over and all the rest... and it sold.
The point is, if you can get in the door and get something made, then you have greater opportunities to do "original" work.
A spec script, these days, is like an audition. Show your basic skills, don't try to come off as a unconventional genius as it just might backfire and nobody will be interested in perusing your "masterpiece".