There are only about a bazillion ways to organize and plan. So it's natural to try a whole lot that don't really fit you until you hit on one that does.
I do best with two methods. One is to write a detailed synopsis, maybe five to fifteen single spaced pages so I get a good bit of detail in there about what happens and why and how people react and what it leads to, all that.
The other, which works better for me, is based on a screenwriting template (I'm not a screenwriter) that I copy onto a spreadsheet. At one time M. Hauge gave away a detailed version on his website, although now he sells it. Down the left column I put plot points loosely based on his:
STAGE I: SETUP (0-10%) introduces the main character as a sympathetic one and shows his everyday life.
TURNING POINT 1: THE OPPORTUNITY (at 10%) creates a new desire for the character
STAGE II: THE NEW SITUATION (10-25%) shows the character adapting to the changes his actions are causing as he goes after his goal, and stumbling blocks appear.
TURNING POINT 2: THE CHANGE OF PLANS (25%) is when something happens which may change and must sharply define the character's goal, revealing the character's motivation--why does this [new] goal matter so much?
STAGE III: PROGRESS (25-50%) is the character's pursuit of his goal, his activity leading to small results putting it ever-nearer.
TURNING POINT 3: THE POINT OF NO RETURN (50%) is where the character does something which means there's no backing down and returning to the old life.
STAGE IV: COMPLICATIONS AND HIGHER STAKES (50-75%) is the goal seeming ever more distant, and the character has much more to lose if he fails than it originally seemed.
TURNING POINT 4: THE MAJOR SETBACK (75%) crushes the character, who has only enough resources left to make one last effort to achieve that goal.
STAGE V: THE FINAL PUSH (75-90/99%) is the character's all-in attempt to attain the goal, risking everything.
TURNING POINT 5: THE CLIMAX (90 – 99%) is where the goal is achieved--or not.
STAGE VI: THE AFTERMATH quickly wraps up any loose ends and shows or suggests the character's changed life.
There's columns for everything I need to keep track of. Date and time, season. Setting, including weather. Each character. The location of important items or information. Details on who knows what and when they find out. I add items in between the basic plot points with further details, scene by scene.
I end up with a spreadsheet about 50 by 50 cells. All are filled in. Some say things like "still dead," while others have vital information, "learns where the gold is hidden."
So try anything you've seen here, knowing that something is absolutely going to click and you'll be able to do much better with it.
Maryn, who needs to go start dinner but is dragging her heels