Warlords of Ravenna (A Tower Defense Card Game)

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ixorv

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Is this where I'd post for feedback on grammar/punctuation/clarity of a game I've made?

TOTALLY RELATED: Yes, I'd send you a FREE beta version in exchange for feedback on game mechanics as well.
 

ixorv

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Here is the current draft of the rules. Any suggestions on grammar/punctuation/clarity are appreciated. THANK YOU.

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Warlords of Ravenna
A tower defense card game for two players.​

Win by destroying your opponent's tower and becoming the most powerful Warlord of Ravenna.

Setup:
Put a Tower and 2d6 set to '10' in front of each player. Next, set six (2 of each) resource cards next to each player's Tower. Finally, divide the remaining cards into four stacks; Army cards, Catapult cards, Fortune cards and all other cards. Put the stacks of Army cards and Catapult cards in the middle off to one side face up and the other two stacks off to the other side face down.

Decide who goes first by each rolling a die, highest number chooses. Turn phases are listed on the Tower cards. Most Unit cards (Combat, Specialist and Siege) come into play 'tapped' (a tapped card is turned sideways - turning a card sideways shows that it has been used that turn) and cannot be used until the next turn. Unless indicated otherwise, Combat and Specialist cards cannot directly attack a Tower.

Gameplay:
After untapping (first phase) your cards, match (second phase) the number of Army cards your opponent has on the battlefield. Army cards are one of the three types of 'Combat Cards'. Combat and Specialist cards come onto the battlefield at 'Rank 1'. Combat cards can increase in Rank, use 1d6 to track this. If you have at least one Wood Resource and one Metal Resource card, put a Catapult card with each Army card. The first player does not get Catapult cards on the first turn of the game. If both players have no Army cards (specifically for the first player on the first turn, but it can happen later) then put three Army cards onto the battlefield.

Next, draw (third phase) one card from each facedown deck. If a facedown pile runs out of cards, shuffle the discard pile and restart the stack. Then deploy (fourth phase) three reinforcements (four, if you have at least one Grain Resource card) onto the battlefield. This can be done by adding a Rank (or Ranks) to any Army cards you have on the battlefield, adding more Army cards to the battlefield or playing other Combat or Specialist cards from your hand.

Attacking (fifth phase) is done by indicating the target of the card you are using, then tapping your card. Interactions and restrictions are listed on the cards. You may play Fortune cards during this phase. Every time you play a Fortune card, draw a Fortune card.

At the end (sixth and final phase) of your turn, you cannot have more than five cards in your hand. Discard (if necessary) down to five and then give every Army you have on the battlefield +1 Rank.

NOTE FOR ONLINE PLAY: Voice chat is highly recommended. For games when voice chat is not available, use the card with the yellow arrow. Place it next to your opponent's tower to show you've ended your turn.

May you have a long run of good Fortune, Warlord.
 
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