- Joined
- Nov 14, 2017
- Messages
- 50
- Reaction score
- 5
Heck yeah. As a matter of fact, it was the video game World of Tanks that not only re-kindled my interest in writing, but also inspired me to plan out a bunch of stories about tanks.
A short story I wrote (one of my favorites, actually) was inspired by a few Dark Souls bosses I crunched into one demigod-like character.
Video games are a separate medium, for sure, but I think they deal with themes in a similar way to books. I was always inspired by how the Souls games and Bloodborne connect the themes and motifs of the individual games to the imagery, world, and gameplay. It's so satisfyingly cohesive.
Sometimes, with my books, I like to think "This is a book about fire and moonlight, the same way Dark Souls 1 is a game about death and sunlight." Or, "this is a book about water and passion, the same way Bloodborne is a game about bodies and dreams." It helps me think of ways to tie the book together like the games are tied together. Every image, every sound, every moment is a deeper exploration of the same few ideas.
Yesss. Miyazaki's games have had an enormous influence on the way I view the unities of storytelling. As a reader (and player) they've also taught me the joy of piecing together a narrative through the fragments of a found world.
For me, yes. And the biggest influence was Metal Gear. That story is deep, engrossing and spans over decades. Cheesy at times sure, but I really love the story Kojima told.
A short story I wrote (one of my favorites, actually) was inspired by a few Dark Souls bosses I crunched into one demigod-like character.
Video games are a separate medium, for sure, but I think they deal with themes in a similar way to books. I was always inspired by how the Souls games and Bloodborne connect the themes and motifs of the individual games to the imagery, world, and gameplay. It's so satisfyingly cohesive.
Sometimes, with my books, I like to think "This is a book about fire and moonlight, the same way Dark Souls 1 is a game about death and sunlight." Or, "this is a book about water and passion, the same way Bloodborne is a game about bodies and dreams." It helps me think of ways to tie the book together like the games are tied together. Every image, every sound, every moment is a deeper exploration of the same few ideas.