Yes and no, like others here.
I played a fair number of games growing up, particularly RPGs--more so than now, when what gaming time I have is increasingly RTS/4X--and some definitely inspired some my... earlier... attempts at writing. The problem that often comes up is that video games, at least, are a visual medium and also an interactive medium. A lot of times, when I've been in workshops and met other people who were inspired by games, their writing is very, very visual, and indeed that tended to be true of my first attempts, too, as I think it is for many writers because it's easier to just describe what we see happening in our mind than it is to describe the full range of human thought, which is what a novel does better than almost any medium.
Eventually, I went to school for games writing, and consequently have written some stuff for indie projects (none of which ever went anywhere--it's a hell of an industry). I like game development, and still do it occasionally, but it's a very different craft. My earlier game attempts tended to be too dialogue-heavy, even too internal, and I still catch myself drifting into the kinds of interior monologue and soliloquy that work well in novels but which are death in games. As I got more practiced with game design, I got more interested in the interactivity, in creating story without words (I'm particularly fond of using sound as well as dance), and, IMO, that's where a lot of the most interesting stories are being made in games--thinking of things like Passpartout here, or The Sexy Brutale, which uses interactive time to tell its story. Journey tends to be my touchstone for this kind of thing--Jenova Chen is a genius. It's not that you can't have words in games--absolutely you can--it's just they have to work with all the other systems, systems which are arguably even more powerful than words alone, at least within the visual medium where video games are played.
What's happened more recently is I've been taking some of my earlier attempts at games and repurposing them as novels, because that's probably what they always were, and at the time I just gravitated to the medium I thought was cooler because I like making maps and levels. So my answer to the thread question is yes, quite literally. But the adaptation, such as it is, is pretty total, because I'm removing the core of gameplay and adding character POV, which utterly transforms the way the world is perceived (and gives me a lot more control, which I find a lot more awkward these days than I did when I first started writing). Really, they're whole new stories and I'm mostly just borrowing the worldbuilding.
A game is the player's story. A novel is a character's story.