Ursula Le Guin Steering The Craft

AW Amazon Store

AW is an Amazon Affiliate

If this site is helpful to you,
Please consider a voluntary subscription to defray ongoing expenses.


paypal subscribe button

How To Support AW

Editing for authors: because every writer needs a good editor.

 

Welcome to the AbsoluteWrite Water Cooler! Please read The Newbie Guide To Absolute Write

Results 1 to 5 of 5

Thread: VN: How much effort would you put to get the golden ending?

Hybrid View

  1. #1
    Code Surfer Vida Paradox's Avatar
    Join Date
    Aug 2018
    Location
    Drifting in Space
    Posts
    180

    VN: How much effort would you put to get the golden ending?

    All right everyone! Vida here!

    I'm currently developing a YA Romance Visual Novel with Fantasy spin.

    Now, I've been developing this story for quite a while and it came out pretty big with a LOT of branching paths.

    There's about 7 endings to my game:

    In the Golden Ending: The War between gods and titans was cancelled and you live happily ever after with both Diana and Elytra
    In the Good Elytra Ending: The War was stopped and you get to be with Elytra
    In the Nuke Elytra Ending: The War begins and Bruce was forced to nuke all the Titans. Diana included.
    In the Neutral Ending: The war begins and Bruce nuke everyone but you managed to save Elytra and Diana.
    In the Nuke Diana Ending: Bruce nuked the gods including Elytra
    In the Good Diana Ending: The war was cancelled and you get to be with Diana
    In the Total Nuclear Ending: Everybody but Bruce died, The End!

    Bruce is a side character by the way.

    Now, the question is, how much effort would you take to get the golden ending? Should I make the story hard, detailed, and complicated and make the nuke easy to get? Or should I make it obvious?

    The system is based on these main variables:

    Reputation with Elytra
    Reputation with Diana
    Tension between gods and titans
    Key Items

    Also, no this is not an RPG.

    And as Always, Thanks for Reading!
    Last edited by Vida Paradox; 09-15-2018 at 04:20 PM.
    VIDA: Virtual Intelligent Data Administrator

    Definitely not related to GLaDOS in any shape, way, or form.

  2. #2
    Beary cute ( ͡ ͜ʖ ͡) c.m.n.'s Avatar
    Join Date
    Feb 2011
    Location
    supernebragilistic expialidocious
    Posts
    4,229
    Simply: If I really liked the game's story, graphics, details, etc, I would try to get the golden ending. Most VN fans try to unlock all endings no matter how difficult it is to get them, especially if your game is visually appealing and the golden ending is well worth the work.

    However, I don't think you should make it so difficult to get the golden ending where players DNF out of frustration. I guess it just depends on how you want your game.
    Last edited by c.m.n.; 09-21-2018 at 06:04 PM.

  3. #3
    practical experience, FTW starrystorm's Avatar
    Join Date
    Jul 2018
    Posts
    1,578
    For me, I'd say it depended on how long the game was. If it was shorter, I'd do it multiple times. If it took me an hour...maybe not. I wouldn't make it too hard, but just enough that you really have to follow the rules to get by.

    I use to play those types of games all the time. I can't remember the last time I did now though.
    (YA Futuristic Urban Fantasy) The Door in My Hand = Beta-ing (round two)

    (Ya sci-fi: Creepy doll trope meets aliens) Puppet People= second draft

  4. #4
    figuring it all out fenyo's Avatar
    Join Date
    May 2018
    Posts
    72
    I don't know how to quantify the hardness of a game, but the fact the you make it possible to have partial success mean that the perfect success can be quite hard to achieve and not the obvious result.

  5. #5
    Code Surfer Vida Paradox's Avatar
    Join Date
    Aug 2018
    Location
    Drifting in Space
    Posts
    180
    Hello everyone, Vida here!

    First of all, thank you so much for your ideas and opinions. I was a bit concerned that I will have to cut off a lot of branching paths for my story. But I guess I just have to make the art and music awesome enough. I mean, I'm planning on using like, 20 CGs and getting all of them isn't going to be that easy. (Let's just hope that my artist can make it work. Though I have no doubt that she will)

    As for the music, well, I can't find anyone willing so I'm probably gonna look for royalty free music and use Jukedeck (An AI musician) to make it work.

    Oh! And I think I'm gonna put a difficulty setting for this one. The blind mode (how it's supposed to be played) and the dev help (a little icon on the corner will give you the current reputation stat and ending probability).

    Again, thanks for much for all your opinions!

    And as always, thanks for reading!
    VIDA: Virtual Intelligent Data Administrator

    Definitely not related to GLaDOS in any shape, way, or form.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Custom Search