The King's Gambit by Jaymz Connelly
The first thing you'll notice is the way Jay's makes us of the classic Ascension mapping technique, which utilizes various textures and noise to create realistic topography and coastlines without too much hassle. The style takes practice, but Jay has done a good job to master it and the shape of the continents are particularly well-detailed. Like any good map-maker, Jay realizes that the trick is in the stylistic details; font, overlays, careful use of colors. A good eye goes a long way, and as this map indicates, is far more important than obsessive levels of detail...
Sorry, wrong forum. I thought I was on Cartographer's Guild for a second.
Heh, who doesn't love Jay's stories? For all her sweetest and positivity, let us not overlook the endless zaniness, snark, and attitude that infuses them. King's Gambit was a joy for this reason, a bit of romance, a bit of intrigue, with vivid characters that come alive easily and effortlessly have their own personalities and motives, no one ever feels bland or underdeveloped, even if they flit in and out for only a few paragraphs (Weirdly, I particularly liked Vince). Of course, the MC was the standout, I've always felt that one of the secrets of writing good humor (especially in 1[SUP]st[/SUP] person) is to always give the main character a comeback, be it witty or not-so-witty. Jeret is this kind of character, good-hearted and likable but an adroit sassmaster. And, like many of Jay's stories, things wrap up neatly not because everything is 'solved' through adventure and conflict, but rather through courage to stand up for who you, honesty, and communication, with the corrolary being that disagreement and miscommunication is a part of this, and frequently very funny.
I love it! She makes it look so easy, and all of them are filled with the kind of fun and joy in the process that inspires me!
Rating: Zero acts of torture, oppression, or horror, which really make me wonder if she got the memo about what kind of contest this was...